Oh what a shock...
Criminalizing something does not decrease it, but merely see's an increase in the number of Balaclava's being purchased... hhmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
I thought that law makers had already worked this out but apparently not.
Lunncal said:
I think that's more because we don't believe the people saying piracy is not a victim-less crime.
Well look at it like this:
Singers are contracted so they get very little money for their songs. The profits from their song is the big faceless corporation...
Game developers have trouble making their games, on limited funds and then sometimes they even go bankrupt before they release their game and forfeit the rights to the content they created to the publisher. Then the Publisher gets the profits... the big... faceless corporation...
Beginning to see a pattern?
I call it, "Fallen off of the back of a truck syndrome".
People think there is nothing wrong with piracy as you're not stealing from people... your stealing from bastard Corporations who you hate the guts of.
Piracy is a problem but there is a difference in Piracy rates of content which is sold by indie productions compared to those of the big faceless Corporations. There is still piracy of indie developed games which is the most worrying thing of all, is that now the line is blurring completely.
I think the main way to combat these problems is simple: Convenience.
When Steam went into Russia, Gabe was told, there is no point, the Russians Pirate everything and you won't sell shit there. Wrong. A year ago it was their fastest growing market. Steams key is convenience. It has a tiny layer of DRM but I've never had a problem and most haven't.
GOG too has no DRM at all and has never had it better.
However at the same time the bad faceless Corporations, EA, Activision and Ubisoft just push for more and more, heavy DRM to try to combat Piracy... but so far no DRM has survived more than a week. This constant connection shit also is a mere added complication which people will and have removed...
If you want to make money then you need to focus on convience. Also lowering the prices to a reasonable level couldn't fucking hurt them (if the game has been released for a year and you price the game at £10, $15 then you'll get extra sales you normally never would have).
Elmoth said:
Why feel bad about piracy when every single company seems to be run by people with no souls?
My point in a nutshell.