Final Fantasy 14 Team Didn't Expect So Many Players - PAX 2013

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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I can't accept that as an excuse. When it comes to stuff like this they should always plan for at least twice the number of players than they actually expect.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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InfinityX said:
CkretAznMan said:
]Oh sorry, I didn't elaborate on 2, I meant are there 50 different spells that your character can cast / have on HUD. I tend to dislike casting 20 different spells in a combo because "that's how you get the biggest dps/damage" in the game or whatever. Thanks though.
Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.

Usually your Highest damage comes from gear and position rather then press 20 buttons.
Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.
 

ckam

Make America Great For Who?
Oct 8, 2008
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KeyMaster45 said:
? Now let me ask a question of you.

Did you really want someone to provided answers to these questions or were you just rattling off Yahtzee's list of MMO tropes, and really have no interest in playing MMOs at all?
Oh, well ? I am actually interested in playing an MMO that I find intriguing to play or whatever, it's just that I suppose Yahtzee and I have similar reasons about not liking the genre. Though, I don't exactly remember what he hates in an MMO. But these questions are all out of my own concerns and experiences when playing an MMO. Also, 3 totally happens. Examples include World of Warcraft, TERA, MapleStory, and some non-MMO games. That's about the extent of my MMO experience? It gets kind of nauseating when that quest happens.

InfinityX said:
Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.

Usually your Highest damage comes from gear and position rather then press 20 buttons.
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.
 

InfinityX

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CkretAznMan said:
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.
Yea Guild wars 2 has something like that, where you get 10 slots to use, but like 30 to choose from (Though to be specific and a little off-topic...5 of those are actually locked in based on your weapon, and others really isn't that useful, Plus one of those slots only has 3 choices...so its really not as much as it seems)

FF XIV again, has Cross-Class skills, but its pretty limited. Right now, on my Tank, I Grabbed a Healing spell and Protection from the Healer class, a Poison DOT from the Archer class, and a Bleed from the Marauder class...so you can get some choices...(Emphasis on the SOME part)
 

DanielBrown

Dangerzone!
Dec 3, 2010
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CkretAznMan said:
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.
Definetly not GW2, but they did have an intresting skill mechanic.
Every class could use a certain variety of weapons, and each weapon comes with a few certain skills. You also unlock some extra skills(I think it was five). On the flipside you'd be very limited to your skills and had access to all of the weapon skills from very low levels, which made it feel like you never progressed.
The combat is quite intense though as you can move while casting any skill, so perhaps GW2 is more of your thing than FFXIV:ARR. No quests either, but their system was even worse.
 

ckam

Make America Great For Who?
Oct 8, 2008
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DanielBrown said:
Edit: Elaborating a bit since others understood your questions better than I did(really late here!).

1. Yes, the same way as in WoW, but most mobs uses AoE attacks which you can avoid by stepping out of the red area. Personally I'm not much for the system. It makes more sense than just standing there taking and giving blows, but for melee dps it's quite an annoyance.
The global cooldown for most skills is 2,5 seconds, and a few skills you can use in between, which makes combat fairly sluggish. I've played LOTRO for the past three years though so I'm used to that, but at times it can feel very slow.

2. Yes, some classes(all melee ones I tried so far) also uses combos and many attacks do more damage if you either flank them or attack from behind. Again, makes more sense, but it's quite annoying in instances when the tank doesn't stand still. Spent so much time on my lancer trying to find the flank of the enemies.
You got fewer skills than I'm used to though. At www.xivdb.com you can check all skills.

3. Yes, as in basically all MMOs. Don't expect anything different. You don't have to gather/kill as much as usual though, as already said.

4. Of course.

5. Since it's both on PC and PS3 you can expect a lot of silent players. The PC players are a gamble. Some nice people and the majority are douches, like in most MMOs.
In instances I've had runs with both silent, serious parties, talkative, nice parties and the douchebag parties where they whine and rage after every single mistake. Most of them have been nice. In the open world however everyone is a fucking douche. Had so many people wait for me to attack mobs only to tag them quickly before I strike.

Watch some gameplay videos and decide for yourself if it seems intresting or not. Just be prepared for the grind. Since you're not used to MMOs it might get extremely frustrating for you.
Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess? Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?

DanielBrown said:
Definetly not GW2, but they did have an intresting skill mechanic.
Every class could use a certain variety of weapons, and each weapon comes with a few certain skills. You also unlock some extra skills(I think it was five). On the flipside you'd be very limited to your skills and had access to all of the weapon skills from very low levels, which made it feel like you never progressed.
The combat is quite intense though as you can move while casting any skill, so perhaps GW2 is more of your thing than FFXIV:ARR. No quests either, but their system was even worse.
How your describing the combat makes it sound interesting, but once again #1.

Lvl 64 Klutz said:
Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.
Hmm, I'm not sure how I feel about that. I'll check out a video and see how that works. But it is good that there are some restrictions on ability usage.
 

Lunar Templar

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008Zulu said:
Greg Tito said:
Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.
Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.
after last time can you blame them for having low expectations?

I kinda figured it was something like this though. Might try it later, after ya know, after the server issue is sorted.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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CkretAznMan said:
Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess? Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?
Possibly because I pasted it in there. Seems like it doesn't notify people then. :eek:
Not sure if you know the actual meaning of grinding since you don't play much MMOs. It means doing the same mindless task over and over again for, often slim, results. In FFXIV atm you're pretty much forced to run from one FATE to the next(FATEs are events that occur randomly on the map where you mostly kill enemies that appear and get some exp and tiny gold reward at the end). It's even more dull than it sounds since there'll only be a few you can do for your level and to be able to progress in the game you have to do it.
Can only speak for the grind between level 36-40, since I quit bothering after that, but from the forums and guild mates I've heard that it's the same way up to level cap(50). If it becomes your first MMO addiction you might not be too bothered, but I've been through that way too often. :p

Unfortunetly that attitude is standard. The only MMO I've encountered where the majority were really nice people was in LOTRO. Most probably because the average age of players is higher than in other MMOs. It changed a bit after the game went F2P and enemies were no longer tied to the first attacker only(if someone just made one auto-attack on your enemy they got full exp and loot). Then the scum revealed themselves... Still a lot more mature than the other larger MMOs however.
The best way to avoid those people is to find a good guild and try to do your instance runs with them. Won't help in the open world, but at least it's something.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
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CkretAznMan said:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).

In each of these classes, I found specific strategies and patterns that work well. They don't exactly tell you these exact patterns, but the way the job abilities line up it sort of points you in the right direction. For example, your first offensive ability with gladiator is fast blade. You do click to attack and then your character continuously attacks, but you're free to use abilities in battle, like Wow. Later you gain savage blade, which if you use it sometime after using fast blade deals double damage. BUT, you can't just mash the two back and forth whenever the timer is up. Well you CAN, but that isn't the most efficient way to do it. Using those abilities interrupt your normal cycle of attack, so using them at the wrong time can actually lower your DPS. You have to find just the right cycle to attack quickly and use your abilities as soon as possible.

With thaumaturge, your first spell is an ice spell, which grants you an effect which lasts 10 seconds seconds called Umbral Ice. Around level 3, you learn fire, which grants you an effect called Astral Fire which also lasts 10 seconds. You can't have astral fire and umbral ice up at the same time, and if you have ice up and you cast fire, it cancels out the effect altogether and does not grant a new one, and vice versa. Umbral ice slightly increases the potency of ice spells and increases your MP regeneration, while astral fire greatly increases the potency of fire spells but also begins to multiply the amount of MP each fire spell costs.

When you get fire, you also get an ability called transpose. Transpose will take whatever effect you have, umbral ice or astral fire, and switch to the other effect without having to cast a spell. The idea here is that you begin casting fire spells, and when your MP runs low you use transpose and cast ice spells while your MP regenerates.

And with archanist, at level 15 you gain a new form of your pet that specializes in tanking. There are benefits and drawbacks to this. The pet's default form specializes in dealing damage, but keeps a distance from the mob when it can, is a bit vulnerable to attacks, and doesn't usually generate enough hate to keep the mob off of you (or others, if you're in a party). The tanking pet has attacks that generate enmity, including one that has a slight area of effect. This one has a higher HP and can last longer, but the problem is if you're in a party and your tank needs to have control of hate, this pet takes away some of that control. It's great for taking care of adds and kiting, but it can cause massive hate spikes and aggro more than necessary.

And as far as I know, the other classes are like that too. There is a lot of button mashing at times, but there are definitely right and wrong ways to play each class. And if you are playing the wrong way, it WILL affect your party.

2) Is the ability system like a xylophone?
If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.

3) Do I have to collect 20 asses at any point?
There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.

Oh, and it's never 20 asses. The most I've ever had to collect is about six, but generally if you have to gather something or kill mobs the number is between 3 and 5. They're quick and painless, and the most tedious thing about them is usually just running between where the monsters are and where the NPC is.

4) Is everyone The Chosen One?
Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.

5) How nice is the general community?
Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.

Overall, I really like the game. My main complaints are the names can be a bit ridiculous and hard to pronounce at times, at times there feels like a bit too much filler between the main story beats, and of course the current connection problems are a pain. But, I'm enjoying the story so far, and as I get closer to level 20 more and more features are opening up and the experience is quickly becoming more varied.
 

Colt47

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Oct 31, 2012
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The game is good and honestly the fact it is taking a couple pages from World of Warcraft is a good thing. At this point we've pretty much seen what trying to go classless has to offer with GW2 and it just isn't up to par with having a clearly designed role. Heck, I'm even liking the longer global cool down, as it gives me time to do something besides stare at the action bar until my fingers have reflex memory stronger than my legs mastery of the walk motion.
 

rbstewart7263

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Lilani said:
CkretAznMan said:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).

In each of these classes, I found specific strategies and patterns that work well. They don't exactly tell you these exact patterns, but the way the job abilities line up it sort of points you in the right direction. For example, your first offensive ability with gladiator is fast blade. You do click to attack and then your character continuously attacks, but you're free to use abilities in battle, like Wow. Later you gain savage blade, which if you use it sometime after using fast blade deals double damage. BUT, you can't just mash the two back and forth whenever the timer is up. Well you CAN, but that isn't the most efficient way to do it. Using those abilities interrupt your normal cycle of attack, so using them at the wrong time can actually lower your DPS. You have to find just the right cycle to attack quickly and use your abilities as soon as possible.

With thaumaturge, your first spell is an ice spell, which grants you an effect which lasts 10 seconds seconds called Umbral Ice. Around level 3, you learn fire, which grants you an effect called Astral Fire which also lasts 10 seconds. You can't have astral fire and umbral ice up at the same time, and if you have ice up and you cast fire, it cancels out the effect altogether and does not grant a new one, and vice versa. Umbral ice slightly increases the potency of ice spells and increases your MP regeneration, while astral fire greatly increases the potency of fire spells but also begins to multiply the amount of MP each fire spell costs.

When you get fire, you also get an ability called transpose. Transpose will take whatever effect you have, umbral ice or astral fire, and switch to the other effect without having to cast a spell. The idea here is that you begin casting fire spells, and when your MP runs low you use transpose and cast ice spells while your MP regenerates.

And with archanist, at level 15 you gain a new form of your pet that specializes in tanking. There are benefits and drawbacks to this. The pet's default form specializes in dealing damage, but keeps a distance from the mob when it can, is a bit vulnerable to attacks, and doesn't usually generate enough hate to keep the mob off of you (or others, if you're in a party). The tanking pet has attacks that generate enmity, including one that has a slight area of effect. This one has a higher HP and can last longer, but the problem is if you're in a party and your tank needs to have control of hate, this pet takes away some of that control. It's great for taking care of adds and kiting, but it can cause massive hate spikes and aggro more than necessary.

And as far as I know, the other classes are like that too. There is a lot of button mashing at times, but there are definitely right and wrong ways to play each class. And if you are playing the wrong way, it WILL affect your party.

2) Is the ability system like a xylophone?
If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.

3) Do I have to collect 20 asses at any point?
There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.

Oh, and it's never 20 asses. The most I've ever had to collect is about six, but generally if you have to gather something or kill mobs the number is between 3 and 5. They're quick and painless, and the most tedious thing about them is usually just running between where the monsters are and where the NPC is.

4) Is everyone The Chosen One?
Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.

5) How nice is the general community?
Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.

Overall, I really like the game. My main complaints are the names can be a bit ridiculous and hard to pronounce at times, at times there feels like a bit too much filler between the main story beats, and of course the current connection problems are a pain. But, I'm enjoying the story so far, and as I get closer to level 20 more and more features are opening up and the experience is quickly becoming more varied.

I gotta wait for the digital sales to pop back up.:/ This will be my third attempt at getting into mmos since guild wars 2 and eve online both of which failed to entice me. btw lilani sent you a message asking bout your experiences in the game.
 

gibboss28

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I do hope they sort out the problems in that patch, and not just the server issues. The amount of times I have fallen out of Limsa Lominsa is getting annoying.

Also: A god damn afk kicker would be nice.

But yeah, I'm quite enjoying it. Though I do skip through a lot of the dialogue as it seems to have the problems that the last few of them have had, which is use of stupidly big words for no good reason.
 

ThunderCavalier

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Greg Tito said:
Yoshida also wanted to clear up a big miscommunication regarding player videos of FF14 footage on YouTube such as Let's Plays or walkthroughs. He said there are no restrictions going forward, you can post whatever videos you like without fearing the wrath of Square Enix taking them down.
These guys now have all of my love.

I'm not a MMO player, but I honestly do hope ARR succeeds now, if only for the fact that Squeenix isn't being dicks about how the game is shown online, unlike a bunch of other people in recent years.
 

Merlark

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Dec 18, 2003
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everything Yoshi-p(whatever) is basicly a lie, they knew exactly how many pre-order's they received for the early access, how many legacy accounts they had on the legacy servers. sure it may be true that they did not expect that many legacy players to give them another chance but why would you keep that many characters on ONE server when you know they can't handle the traffic, and they did know.

It is a gaint fib that they didn't know about the western market with FF14, anyone who played FF11 knows they darn well did. they changed that game allot to cater to more casual players, they reduced penalty's and cut down the time it takes to get things and made it easy to aquire needed items. The western game market in FF11 far out numbered the japanse player base by at least 3 to one. while FF11 was profitable to them it didn't have a 16th the amount of players wow did at the time.

It's also complete bunk about working as fast as they can to fix the issue, there are ALLOT of things they could have done to fix the problem. fixed the Que system would be a big start, implement an idle timer so players can't stay logged in all day(If your doing this I can't blame you, its impossible to get in) they could have offed world transfers right out of the box so those on packed legacy servers could have moved over to the less packed newer servers, again they are still full but they have far less accounts on them since the game only allows X number of charactors to be created per world.

It's a complete lie that they are working on a world transfer program, they already have it, people...FF14 RRB is not a NEW game, its using the same engine as the old version, the same character data bases. they can move accounts at will, they did it before they can do it right now. those services where in place before this game even launched.

They choose not to, Square has never had good customer service, EVER. the game has changed, their attitude hasn't. Square turns into a gaint ##### as soon as they get peoples money, they don't care anymore. they will feed you poo because they know you'll happily eat it. oh and they love shoveling American's poo.

That all being said so, yes the game is pretty good. I certainly enjoy it, when it can in fact be played. it's sad they mostly copied over working concepts from other MMO's for their game instead of carrying over some of FF11's strongest game play elements and built apon that to present a more unique experience.

But the efforts there and we do have a good game, hopefully it will get better as they go...but yeah, Yoshida is the worst lair on the planet. the previous directory already told us the truth, FF14 failed because they didn't care. they knew the game is not ready and awful but they where so sure the FF fans would lap it up and kiss their butts no matter what.

So legacy players, if they don't fix this problem before they start asking for your money, PLEASE don't pay them. your feeding a horrible monster if you do...just wait two weeks. deny them their 'monthly' pay check until they realize they have to stop treating the community like beef cattle.

But yeah, you know he's full of crap when Yoshida is saying that nonsense about Free to play not being dependable money for updates, in almost EVERY case FTP games make far more money a month then they do with subscription. there are few games that don't it's been proven time and time again. I don't like most FTP games, so I prefers subscription but that doesn't mean I don't know how much money I spend on completely stupid things in games just because I can rather then I have to.

Yeah, I don't like Yoshida. Like the game though, so we'll call it a victory.
 

Mistilteinn

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Merlark said:
-Biggest snip ever-
Wow, someone's got some personal issues with a guy he's never met. Is it that hard for you to accept the apology of a man who spent the last three years of his life performing what effectively amounted to a Hail Mary for the company?

Also, you don't have all of your information straight. I'm no expert on the more technical aspects of things like world transfers or just how much time/effort goes in to buying, creating, testing, and installing servers, but what I can say is your claim that they're using the same in-game engine is completely bogus. They've repeatedly said that they scrapped the entire old game and have redesigned it from the ground up using a brand new game engine. It's pretty clear that that's the case, too, given that the system requirements are now much lower than 1.0's, which were pretty high-up there from what I hear (I'm also not a PC gamer, myself, so what's high-spec and low-spec I can only testify to from hearsay). Not only that, but the in-game graphics are quite different, as well.

I'm not looking for an argument or anything, nor am I looking to change your opinion of Yoshi-P--odds are that nothing we say will change each others' minds, so why waste both of our times? But I do suggest reading up on some of your claims, as a lot just sounds like pure distrust of SE and Yoshi-P is your sole reasoning behind them.
 

Totalstupidity

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Nov 27, 2009
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This is a horribly ignorant interview. The writer has no idea what he's talking about.

"despite the obvious benefits of free to play in the current market."

What benefits? Do you understand nothing about how MMO's work? The only benefit is with the company because they can keep getting a large income to make a profit, but they don't have a stable enough income to keep the dev team hired, so it will be a small dev team and very little content, with very little quality, and it will take around 6 months to release a content small patch. F2P is a scam pure and simple.

There is no such thing as a good F2P MMO. There are none out there. They are all garbage compared to games that are P2P.

The ignorance you are spreading to your readers is unethical for someone in your position. Please educate yourself on the subject before you talk about it.
 

Miyenne

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May 16, 2013
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A group of us are having quite a bit of fun with the game, if we can log in. Some days it's taken us 5+ hours of trying to log in, it's totally random.

Really not happy with how it's been handled, but tonight they're (hopefully) going to fix that. I'm not holding my breath.

But our little Escapist Free Company (guild) is doing well on Malboro server. Hopefully when transfers come up we can have more people come over to join us.
 

IndomitableSam

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Miyenne said:
A group of us are having quite a bit of fun with the game, if we can log in. Some days it's taken us 5+ hours of trying to log in, it's totally random.

Really not happy with how it's been handled, but tonight they're (hopefully) going to fix that. I'm not holding my breath.

But our little Escapist Free Company (guild) is doing well on Malboro server. Hopefully when transfers come up we can have more people come over to join us.
Yeah, I had quite the rant the other day when it took me those 5 hours. the big maintenance is today, though, where they're adding more servers and hopefully fixing all the login issues and restrictions. And hopefully they set up a proper queue system. I"d be happy to wait if I was in a queue, not loggng in over and over hoping to just not crash.

When we can play, it's great. I am really enjoying myself and @Miyenne and I find ourselves going "Well, it's getting late, maybe we should stop here... but we could just go hand in this quest since it's part of the main storyline..." And 2 hours later we're still playing. I haven't called my friends or set up coffee dates or anything as I promised people since the game came out, even with all the issues. I kinda need to contact the world outside work and my game soon.

We really could use more people on Malboro, so if character creation opens up on the server, check us out. Our Lodestones are listed on the main page of our group as @Miyenne posted, so please look us up. We've been running the lower level dungeons with people when they need ti as there's a Level Sync... so if someone needs the level 15 dungeon, I being my level 30-something healer and it's just levelled down for that run. I lose access to some abilities, but my gear just scales down as well so all I do is walk into the dungeon and I'm good to go. Very handy, no fiddling and annoyances to help the lower levels. It's great.

Come play with us, please. >.>