I can't accept that as an excuse. When it comes to stuff like this they should always plan for at least twice the number of players than they actually expect.
Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.InfinityX said:Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.CkretAznMan said:]Oh sorry, I didn't elaborate on 2, I meant are there 50 different spells that your character can cast / have on HUD. I tend to dislike casting 20 different spells in a combo because "that's how you get the biggest dps/damage" in the game or whatever. Thanks though.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.
Usually your Highest damage comes from gear and position rather then press 20 buttons.
Oh, well ? I am actually interested in playing an MMO that I find intriguing to play or whatever, it's just that I suppose Yahtzee and I have similar reasons about not liking the genre. Though, I don't exactly remember what he hates in an MMO. But these questions are all out of my own concerns and experiences when playing an MMO. Also, 3 totally happens. Examples include World of Warcraft, TERA, MapleStory, and some non-MMO games. That's about the extent of my MMO experience? It gets kind of nauseating when that quest happens.KeyMaster45 said:? Now let me ask a question of you.
Did you really want someone to provided answers to these questions or were you just rattling off Yahtzee's list of MMO tropes, and really have no interest in playing MMOs at all?
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.InfinityX said:Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.
Usually your Highest damage comes from gear and position rather then press 20 buttons.
Yea Guild wars 2 has something like that, where you get 10 slots to use, but like 30 to choose from (Though to be specific and a little off-topic...5 of those are actually locked in based on your weapon, and others really isn't that useful, Plus one of those slots only has 3 choices...so its really not as much as it seems)CkretAznMan said:Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.
Definetly not GW2, but they did have an intresting skill mechanic.CkretAznMan said:Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.
Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess? Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?DanielBrown said:Edit: Elaborating a bit since others understood your questions better than I did(really late here!).
1. Yes, the same way as in WoW, but most mobs uses AoE attacks which you can avoid by stepping out of the red area. Personally I'm not much for the system. It makes more sense than just standing there taking and giving blows, but for melee dps it's quite an annoyance.
The global cooldown for most skills is 2,5 seconds, and a few skills you can use in between, which makes combat fairly sluggish. I've played LOTRO for the past three years though so I'm used to that, but at times it can feel very slow.
2. Yes, some classes(all melee ones I tried so far) also uses combos and many attacks do more damage if you either flank them or attack from behind. Again, makes more sense, but it's quite annoying in instances when the tank doesn't stand still. Spent so much time on my lancer trying to find the flank of the enemies.
You got fewer skills than I'm used to though. At www.xivdb.com you can check all skills.
3. Yes, as in basically all MMOs. Don't expect anything different. You don't have to gather/kill as much as usual though, as already said.
4. Of course.
5. Since it's both on PC and PS3 you can expect a lot of silent players. The PC players are a gamble. Some nice people and the majority are douches, like in most MMOs.
In instances I've had runs with both silent, serious parties, talkative, nice parties and the douchebag parties where they whine and rage after every single mistake. Most of them have been nice. In the open world however everyone is a fucking douche. Had so many people wait for me to attack mobs only to tag them quickly before I strike.
Watch some gameplay videos and decide for yourself if it seems intresting or not. Just be prepared for the grind. Since you're not used to MMOs it might get extremely frustrating for you.
How your describing the combat makes it sound interesting, but once again #1.DanielBrown said:Definetly not GW2, but they did have an intresting skill mechanic.
Every class could use a certain variety of weapons, and each weapon comes with a few certain skills. You also unlock some extra skills(I think it was five). On the flipside you'd be very limited to your skills and had access to all of the weapon skills from very low levels, which made it feel like you never progressed.
The combat is quite intense though as you can move while casting any skill, so perhaps GW2 is more of your thing than FFXIV:ARR. No quests either, but their system was even worse.
Hmm, I'm not sure how I feel about that. I'll check out a video and see how that works. But it is good that there are some restrictions on ability usage.Lvl 64 Klutz said:Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.
after last time can you blame them for having low expectations?008Zulu said:Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.Greg Tito said:Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.
Possibly because I pasted it in there. Seems like it doesn't notify people then.CkretAznMan said:Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess? Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?
I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).CkretAznMan said:I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.
1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.2) Is the ability system like a xylophone?
There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.3) Do I have to collect 20 asses at any point?
Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.4) Is everyone The Chosen One?
Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.5) How nice is the general community?
Lilani said:I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).CkretAznMan said:I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.
1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
In each of these classes, I found specific strategies and patterns that work well. They don't exactly tell you these exact patterns, but the way the job abilities line up it sort of points you in the right direction. For example, your first offensive ability with gladiator is fast blade. You do click to attack and then your character continuously attacks, but you're free to use abilities in battle, like Wow. Later you gain savage blade, which if you use it sometime after using fast blade deals double damage. BUT, you can't just mash the two back and forth whenever the timer is up. Well you CAN, but that isn't the most efficient way to do it. Using those abilities interrupt your normal cycle of attack, so using them at the wrong time can actually lower your DPS. You have to find just the right cycle to attack quickly and use your abilities as soon as possible.
With thaumaturge, your first spell is an ice spell, which grants you an effect which lasts 10 seconds seconds called Umbral Ice. Around level 3, you learn fire, which grants you an effect called Astral Fire which also lasts 10 seconds. You can't have astral fire and umbral ice up at the same time, and if you have ice up and you cast fire, it cancels out the effect altogether and does not grant a new one, and vice versa. Umbral ice slightly increases the potency of ice spells and increases your MP regeneration, while astral fire greatly increases the potency of fire spells but also begins to multiply the amount of MP each fire spell costs.
When you get fire, you also get an ability called transpose. Transpose will take whatever effect you have, umbral ice or astral fire, and switch to the other effect without having to cast a spell. The idea here is that you begin casting fire spells, and when your MP runs low you use transpose and cast ice spells while your MP regenerates.
And with archanist, at level 15 you gain a new form of your pet that specializes in tanking. There are benefits and drawbacks to this. The pet's default form specializes in dealing damage, but keeps a distance from the mob when it can, is a bit vulnerable to attacks, and doesn't usually generate enough hate to keep the mob off of you (or others, if you're in a party). The tanking pet has attacks that generate enmity, including one that has a slight area of effect. This one has a higher HP and can last longer, but the problem is if you're in a party and your tank needs to have control of hate, this pet takes away some of that control. It's great for taking care of adds and kiting, but it can cause massive hate spikes and aggro more than necessary.
And as far as I know, the other classes are like that too. There is a lot of button mashing at times, but there are definitely right and wrong ways to play each class. And if you are playing the wrong way, it WILL affect your party.
If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.2) Is the ability system like a xylophone?
There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.3) Do I have to collect 20 asses at any point?
Oh, and it's never 20 asses. The most I've ever had to collect is about six, but generally if you have to gather something or kill mobs the number is between 3 and 5. They're quick and painless, and the most tedious thing about them is usually just running between where the monsters are and where the NPC is.
Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.4) Is everyone The Chosen One?
Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.5) How nice is the general community?
Overall, I really like the game. My main complaints are the names can be a bit ridiculous and hard to pronounce at times, at times there feels like a bit too much filler between the main story beats, and of course the current connection problems are a pain. But, I'm enjoying the story so far, and as I get closer to level 20 more and more features are opening up and the experience is quickly becoming more varied.
These guys now have all of my love.Greg Tito said:Yoshida also wanted to clear up a big miscommunication regarding player videos of FF14 footage on YouTube such as Let's Plays or walkthroughs. He said there are no restrictions going forward, you can post whatever videos you like without fearing the wrath of Square Enix taking them down.
Wow, someone's got some personal issues with a guy he's never met. Is it that hard for you to accept the apology of a man who spent the last three years of his life performing what effectively amounted to a Hail Mary for the company?Merlark said:-Biggest snip ever-
Yeah, I had quite the rant the other day when it took me those 5 hours. the big maintenance is today, though, where they're adding more servers and hopefully fixing all the login issues and restrictions. And hopefully they set up a proper queue system. I"d be happy to wait if I was in a queue, not loggng in over and over hoping to just not crash.Miyenne said:A group of us are having quite a bit of fun with the game, if we can log in. Some days it's taken us 5+ hours of trying to log in, it's totally random.
Really not happy with how it's been handled, but tonight they're (hopefully) going to fix that. I'm not holding my breath.
But our little Escapist Free Company (guild) is doing well on Malboro server. Hopefully when transfers come up we can have more people come over to join us.