Flamezdudes said:
NickCaligo42 said:
SpaceMedarotterX said:
Oh dear. XD That's atrocious. I knew about FF12 getting two directors, I had a good inkling that their current CEO was a
stupid, but I had no idea it was that bad in the corporate climate. I heard a
rumor that Nomura was incredibly pissed over FFXIII going cross-platform midstream and would leave the company if the execs forced Versus to do the same, but I wasn't sure that was true until now. Yeesh, no wonder every game they make these days is such a bloody mess.
I don't understand why he would be pissed?? By going multiplayform you get more profits and gain more fans, i'm sick of platform exclutivity. Really, i don't want to go and buy a PS3 to play FFV13, i just wanna play it on my 360 for gods sakes!
There are two non-contradicting generally accepted viewpoints.
The first is Nomura feels gratitude to Sony because HIS games got there start on the Playstation and was one of the reasons it sells. In short he's a fanboy.
The second makes more sense, it's EASIER to do an exclusive release than a Multi-platform release. Way back when you could put your all into exploring the possibilities of the system, you can experiment more, you can push limits. If your making for multiple consoles in the end you have to bow to the lowest common denominator to save money.
I have multiple consoles so it doesn't bug me, but look at XIII. The one Multi-console one, the 360 port only made up 1/4th of the sales and it was TERRIBLE. I'm sorry if you like it but the game is terrible! And even if you don't think it's terrible if you think THAT was worth the ammount of money sunk into it then you are nuts.
It's the common Art vs Profits mindset, unsurprisingly Nomura is an artist first considering thats how he got his start in the business. Nomura is more in it to see how many limits he can push on any one system how much of a complete story he could tell. Remember before Wada became the chairman Nomura always went on record saying "I don't ever intend to do a sequel of any sort to FF7, I told my story" he said that for years and then he's all "Yeah I wanna tell a sequel" and even then his idea for a sequel was simply letters being passed between orphans telling a story. No magical disease, no Sephiroth clone, just a story.
I mean of COURSE he wants to earn a profit I don't think anyone is disillusioned to believe that he's some sort of starving artist who only wants to paint a beautiful picture, But on the sliding scale, Crafting a Story means more than "Earning billions instead of millions"
Meanwhile Wada is... Well Wada was the head of Enix, the company famous for releasing LITERALLY the same god damn fucking game 7 time, I mean more so than other "Same fucking game" franchises. That of course is Dragon Quest which only saw innovation because they went "Why don't we outsource to Level-5, known for being innovative with there games" for Dragon Quest 8 and beyond. That says enough about the man, he isn't in this business because he wants to make games or craft a good story or make something intresting. He's in this for the money. He is the Japanese version of Bobby Kotick.
So when you got two guys who have two different view points (No sequels to your stories vs Sequels and spinoffs out the anus) and they have to work together, the later is getting in the way you usually work... yeah.
Oh and please be aware i'm comparing FF before the Enix merger to DQ before the Enix Merger. Besides Tactis and Mystic Quest (which was actually SaGa) there really were no spin offs. Oh there was Chocobo Racing but that was fucking CHOCOBO RACING.
So yeah in short
Reason 1: Fanboy
Reason 2: Artistic desires outweigh Profit desires.
Note: Keep in mind I am not saying all Multi-Platform games are bad or going to be buggy or anything like that, But the fact is when working with hardware you have to appease the lowest tech level or your essentially building a new game (think of the Wii/PS2 copies of PS360 games)
And this is especially true if you want your game to run smoothly.
EDIT: Well I guess 4 reasons counting the ones above me. Oh and IIRC the coding for FFversusXIII right now is apparently done in OpenGL and not DirectX which makes it difficult to transfer.