Final Fantasy VII Remake - Release Date Trailer

Hawki

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Final Fantasy - proving swords are better than guns since 1997.
 

Chimpzy_v1legacy

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Casual Shinji said:
From seeing the recent footage I will say the characters atleast look subdued -- They're not covered in belts or other Nomura shit, so that's something. And thankfully they didn't change Aerith's face, which apparently Japanese fans were having a fit about for not looking cutesy-poo enough.
Maybe their righteous anger was placated a little when they saw the Tifa redesign and her new fetish-approved thigh-high kneesocks.

Tho it's possible any sighs of relief were immediately replaced with a new global fury at her chest beefer reduction.
 

CritialGaming

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Gizen said:
https://kotaku.com/final-fantasy-vii-remake-feels-great-to-play-but-the-p-1835426634

According to reports on the playable demo at E3 the game feels really good to play (if a little rough in terms on optimization at 9 months from release). The writer makes a very exciting point imo in that, if the original game was the outline, then this is the finished product. Everything is more flushed out, every character is bigger and deeper than before. Cloud has more personality, the minor members of Avalanche are no longer minor, everything is just more.

The fighting looks and feels good like an updated version of Crisis Core (which I predicted a while back from first looks) and I really have high hopes.

Will the story be a little bit different? Yes. It isn't gong to be a 1-to-1 remake of the original. It's going to take that original and make it much much bigger, which is just exciting to see.

The downside is that we wont get the whole game until probably 2028-30. It might be quite the journey across multiple console platforms (or 1 PC) releases. But if they keep true to their word and make each part a satisfyingly long enough chunk, then I guess I can live with it. Shame is I'll be fucking over 40 before seeing the whole thing. Damn I'm old.
 

Marik2

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the gameplay looks good and they didnt mess up tifas design. call me back when the full game is released in a decade.
 

Gizen

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CritialGaming said:
https://kotaku.com/final-fantasy-vii-remake-feels-great-to-play-but-the-p-1835426634

The writer makes a very exciting point imo in that, if the original game was the outline, then this is the finished product. Everything is more flushed out, every character is bigger and deeper than before. Cloud has more personality, the minor members of Avalanche are no longer minor, everything is just more.
Read that article already, didn't sell me on it. I read a statement like the one above, and all I hear is 'someone at Square needs to hire a fucking story editor'. Not every detail in the world needs fleshing out. I don't need to know what Cloud ate for breakfast the day Sephiroth wiped out his town, and likewise I don't need to know the entire life story of a minor character who gets killed 3% of the way through the story. The fact that they're putting such a huge amount of time and effort into inconsequential background characters is a bad sign because it means they don't understand what made the game so resonant with people the first time, and worse they don't understand even the most basic foundations of storytelling. "Everthing is just more" is A. the reason no one will see this game completed within our lifetime, and B. a sign that they aren't capable of trimming the unnecessary fat but instead feel the need to pile even more of it on. It's a sign of mindboggling incompetence. But then Nomura's the director on this, and every game he's ever been the director for has been an unmitigated clusterfuck of trash storytelling and out of control development time, cost, and feature creep, so that the FF7 remake should follow the same path comes as no surprise.
 

bluegate

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Gizen said:
CritialGaming said:
https://kotaku.com/final-fantasy-vii-remake-feels-great-to-play-but-the-p-1835426634

The writer makes a very exciting point imo in that, if the original game was the outline, then this is the finished product. Everything is more flushed out, every character is bigger and deeper than before. Cloud has more personality, the minor members of Avalanche are no longer minor, everything is just more.
Read that article already, didn't sell me on it. I read a statement like the one above, and all I hear is 'someone at Square needs to hire a fucking story editor'. Not every detail in the world needs fleshing out. I don't need to know what Cloud ate for breakfast the day Sephiroth wiped out his town, and likewise I don't need to know the entire life story of a minor character who gets killed 3% of the way through the story. The fact that they're putting such a huge amount of time and effort into inconsequential background characters is a bad sign because it means they don't understand what made the game so resonant with people the first time, and worse they don't understand even the most basic foundations of storytelling. "Everthing is just more" is A. the reason no one will see this game completed within our lifetime, and B. a sign that they aren't capable of trimming the unnecessary fat but instead feel the need to pile even more of it on. It's a sign of mindboggling incompetence. But then Nomura's the director on this, and every game he's ever been the director for has been an unmitigated clusterfuck of trash storytelling and out of control development time, cost, and feature creep, so that the FF7 remake should follow the same path comes as no surprise.
Citation needed.
 

Gizen

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bluegate said:
Gizen said:
But then Nomura's the director on this, and every game he's ever been the director for has been an unmitigated clusterfuck of trash storytelling and out of control development time, cost, and feature creep, so that the FF7 remake should follow the same path comes as no surprise.
Citation needed.
Advent Children, Kingdom Hearts, FFXV, and now FFVII Remake. Those are Nomura's director credits.

Originally planned as a 20 minute short film, Advent Children got feature creeped (or maybe better to call it scope creep?) into a full length feature film that can be best summed up as 'looks real pretty, makes no damned sense'.

Kingdom Hearts' story is a straight up disaster. Praise the fun gameplay and entertaining crossover of it all you want, but even compared to your typical FF game, its story is complete and utter nonsense. Meanwhile Kingdom Hearts 3 was officially announced in 2013, sequel teased years before that, and yet only just came out this year.

Then there's FFXV, development of which started way back in 2006 but didn't finally come out until 2016. It was originally supposed to be a spinoff of FFXIII until scope creep transformed it into a brand new mainline entry. Development on the game was going so poorly that in 2012, which was 6 years after they started working on it, the game was only 20-25% complete and Square had to replace Nomura as director with Hajime Tabata just to make sure the game would get done sometime within everyone's lifetime and stop being a money sink. Still, Nomura got to remain 'co-director' so the game would remain 'true to his vision'... and so just like his vision for Kingdom Hearts, FFXV's story is a crash course in how NOT to tell a story, making no damned sense unless you read/watch/play all the tie-in material.

And so now we come to FFVII Remake, a game announced 4 years ago that is still somehow only about 5-10% complete, and inside reports over the last few years have talked about the game's development needing to be restarted multiple times because it was going so poorly. Now we finally get a look at it and you can see it bursting at the seams with excessive new additions to 'flesh the game out' as if FFVII wasn't already a complete game they finished over 20 years ago.
 

bluegate

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Gizen said:
bluegate said:
Gizen said:
But then Nomura's the director on this, and every game he's ever been the director for has been an unmitigated clusterfuck of trash storytelling and out of control development time, cost, and feature creep, so that the FF7 remake should follow the same path comes as no surprise.
Citation needed.
Advent Children, Kingdom Hearts, FFXV, and now FFVII Remake. Those are Nomura's director credits.
As expected, complaining about how every Nomura game is X,Y,Z and then only mentioning 3 games out of the dozen or so that he has directed.

FFXV's troubles weren't Nomura's fault, score creep was not the reason why Versus was renamed into FFXV and Kingdom Hearts 3 had an average development cycle for a modern "flagship" title.

FFVII Remake, a game where for a long part of its development time, one of its directors was working on a different game. As for all the extra things, it's been known since the beginning that they wouldn't be doing a mere graphical upgrade, that it'd take a long time to fully redo Final Fantasy VII in a modern way and that it'd be done in stages, why the shock and horror now?
 

Gizen

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bluegate said:
As expected, complaining about how every Nomura game is X,Y,Z and then only mentioning 3 games out of the dozen or so that he has directed.
Uh... those ARE all of the games he's directed. The 'dozen or so' are literally all Kingdom Hearts, and Kingdom Hearts biggest flaw, that being a craptastic story, has been present since the very beginning and runs through the entire series. The only non-Kingdom Hearts things he's ever directed were AC, FF15, and FF7R. The guy does character design first and foremost as his primary role in games, and so most of the games he's worked on has been in that capacity, not as director.

As for all the extra things, it's been known since the beginning that they wouldn't be doing a mere graphical upgrade, that it'd take a long time to fully redo Final Fantasy VII in a modern way and that it'd be done in stages, why the shock and horror now?
I mean, I've expressing shock and horror since the moment the game was announced, so it's not just now. But if you'd like a reason to be in shock now, the fact that the entire first chunk being released for as a full 60$ purchase is only 5-10% of the actual game AND that it's been stated in interviews that they still haven't even figured out a plan yet for what they're doing for the rest of the game is absolutely something that should send people running for the hills far, far away from such a poorly planned out mess.
 

ChupathingyX

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CritialGaming said:
I just watched the E3 sjowcase where they show off the gameplay and it looks absolutely amazing. It plays like a more modern version of Crisis Core, while keeping the flavor and spirit of the Original game. I really like the changes to the core gameplay so I think this will be a fantastic Remake. If I had any concern it's how long we'd have to wait between part releases as well as the content within each part. They said just this part 1 will be on 2 blu ray discs and will be as big as a full game itself. But we'll see about that.
Well we can only hope most of that space isn?t wasted on anything prerendered, which should be sacrilege at this stage of the industry. Content is king, so hopefully they?ve added some new features, areas, character backstories that are playable (yes, especially this), etc. to flesh out the original game so it feels like more than just a prettier carbon copy.
 

Silvanus

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Johnny Novgorod said:
Not as far as Valve and Squeenix are concerned.
Man, I like the Final Fantasy stories for the most part. They're often obtuse & overly complex, but I sure prefer Final Fantasy silliness to the tired old fight-the-obvious-baddy throwaway plotline we get in most titles.
 

CritialGaming

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hanselthecaretaker said:
CritialGaming said:
I just watched the E3 sjowcase where they show off the gameplay and it looks absolutely amazing. It plays like a more modern version of Crisis Core, while keeping the flavor and spirit of the Original game. I really like the changes to the core gameplay so I think this will be a fantastic Remake. If I had any concern it's how long we'd have to wait between part releases as well as the content within each part. They said just this part 1 will be on 2 blu ray discs and will be as big as a full game itself. But we'll see about that.
Well we can only hope most of that space isn?t wasted on anything prerendered, which should be sacrilege at this stage of the industry. Content is king, so hopefully they?ve added some new features, areas, character backstories that are playable (yes, especially this), etc. to flesh out the original game so it feels like more than just a prettier carbon copy.
That's true enough. But the PC version of FFXV had a huge world in it and a file size of about 120GB. I think people are vastly overestimating the size of the FF7 world. It is big only technically, but the vast majority of the map is empty. And really if you condensed it down a little it shouldn't be hard to make the world for the next parts of the game.

For example how many locations are on the first continent?

Midgar
Kalm
Chocobo Ranch
Zolam lake / cave
Fort Condor
Junon

That's it. FF7 is a game that felt huge but when you look at a map of locations, https://www.cavesofnarshe.com/ff7/images/worldmap/map-default.gif you'll see a grand total of 27 locations. Plus maybe 6 extra little spots that aren't big enough to actually label like Lucrecia's cave, and the sleeping hermit.

There are plenty of next gen games with big open world maps that are far more dense than the FF7 world. So building this part of the game really shouldn't be all that hard. Especially since a lot of the enemies and character models from Midgar get to be reused throughout. They don't have to do animations for Cloud, Barrett, Aeris, Tifa, Red 13, Sephiroth, the turks, cornello, Rufus and shinra execs and many many more because it will all have been done in this first game.

The next parts of the remake should be much easier and faster to make because all the groundwork is done. Gameplay systems, combat systems, UI, menus, animations, much of the texturing, all of that has already been done. While I still think it will take another 5 years for the game to finish I would imagine that we will get a bi-annual release of the next part until total completion.
 

meiam

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CritialGaming said:
That's true enough. But the PC version of FFXV had a huge world in it and a file size of about 120GB. I think people are vastly overestimating the size of the FF7 world. It is big only technically, but the vast majority of the map is empty. And really if you condensed it down a little it shouldn't be hard to make the world for the next parts of the game.

For example how many locations are on the first continent?

Midgar
Kalm
Chocobo Ranch
Zolam lake / cave
Fort Condor
Junon

That's it. FF7 is a game that felt huge but when you look at a map of locations, https://www.cavesofnarshe.com/ff7/images/worldmap/map-default.gif you'll see a grand total of 27 locations. Plus maybe 6 extra little spots that aren't big enough to actually label like Lucrecia's cave, and the sleeping hermit.

There are plenty of next gen games with big open world maps that are far more dense than the FF7 world. So building this part of the game really shouldn't be all that hard. Especially since a lot of the enemies and character models from Midgar get to be reused throughout. They don't have to do animations for Cloud, Barrett, Aeris, Tifa, Red 13, Sephiroth, the turks, cornello, Rufus and shinra execs and many many more because it will all have been done in this first game.

The next parts of the remake should be much easier and faster to make because all the groundwork is done. Gameplay systems, combat systems, UI, menus, animations, much of the texturing, all of that has already been done. While I still think it will take another 5 years for the game to finish I would imagine that we will get a bi-annual release of the next part until total completion.
Square aren't slow at releasing game because they make big ambitious game that require lots of system/animation and so on. They're slow to release game because they're absolutely atrocious at managing things. Look how long it took them to release the 3 most recent recent final fantasy, that had nothing to do with making asset. FF15 was announced decades ago and still managed to release half finished. FF14 literally had to be killed and re-launched to make it work. FF13 was rumored to have gone trough so many redesign phase that they had enough leftover content to make FF13-2 out of the scrap. Also most episodic experiment over the years have been pretty big failure, with constant delay and sometime no release (HL2 episode 3 says hello).

This remake started years ago, it was supposedly delayed because of KH3, but KH3 also took forever to make. Honestly if there's less than 5 years between episode 1 and 2 I'll be really impressed.
 

Gizen

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CritialGaming said:
That's true enough. But the PC version of FFXV had a huge world in it and a file size of about 120GB. I think people are vastly overestimating the size of the FF7 world. It is big only technically, but the vast majority of the map is empty. And really if you condensed it down a little it shouldn't be hard to make the world for the next parts of the game.

For example how many locations are on the first continent?

Midgar
Kalm
Chocobo Ranch
Zolam lake / cave
Fort Condor
Junon

That's it. FF7 is a game that felt huge but when you look at a map of locations, https://www.cavesofnarshe.com/ff7/images/worldmap/map-default.gif you'll see a grand total of 27 locations. Plus maybe 6 extra little spots that aren't big enough to actually label like Lucrecia's cave, and the sleeping hermit.
Simply listing off locations is misleading. For one thing, Kalm is when we get all the Cloud/Sephiroth backstory, which means we would also need Nibelheim done to go with it. Meanwhile Junon is huge. It may not be as big as Midgar, but it's still probably the second largest city in the game. On top of all that, all these areas in the original FF7 were just pre-rendered static images. That wouldn't fly today where each one will be expected to be a fully rendered and expanded location. They're going to be time-consuming to make.

There are plenty of next gen games with big open world maps that are far more dense than the FF7 world.
Yes but those worlds aren't rendered in the same level of high-fidelity graphics that the FF7 remake is.

Especially since a lot of the enemies and character models from Midgar get to be reused throughout. They don't have to do animations for Cloud, Barrett, Aeris, Tifa, Red 13, Sephiroth, the turks, cornello, Rufus and shinra execs and many many more because it will all have been done in this first game.
The models will be re-used throughout, and some repeated animations like combat animations will already be done from the first game, but new animations will still need to be made for literally everything else. Cutscenes won't be re-using the same animations repeatedly, new attacks and skills will require new animations, and Midgar only introduces a handful of enemy types, there are countless more new ones still to be introduced.
 

McElroy

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If I wanted FFVII to look like this I'd watch the movie. It's never going to capture the old magic, NEVER! The Cliff Defense (or whatever it was called) minigame had better be left untouched! Also remember that the game must already be calculating who to take for the Golden Saucer date! IMPORTANT!

Y'know as a kid those lego-caricatures were fun because they emoted by shaking their head, waving their arms about and so on. Then you go and fight a house that shoots nuclear bombs at you. "Fully realized" is such a lie. I like my games game-y and AC is for the movie portion.
 

Fappy

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I know the default response to things like this around here is cynicism, but I can't help being excited about this game. I have my reservations, sure, but what they have shown so far looks great. The combat looks great, the presentation including visuals and music are everything I hoped for, and the character designs are IMO perfect. Will the story end up being a contrived mess? Well... have you played the original? Lol.

As a long time fan of FF7 and the FF franchise as a whole, I hope this game knocks it out of the park. And if it doesn't... oh well. The original game will always be there.