Lufia Erim said:
Kameburger said:
Unreal is a tested engine, so if this means it'll run at 60 on console I double support it. Regarding the episodes, you know what I'm good with a game that took close to 50 hours being split up into like 3 15 hour parts... Honestly I'm completely fine with that. I think people need to stop expecting the impossible from developers, especially when I don't see any evidence that points to them not doing right by the fans.
So 210$ for a game that was 59$ back in the day. Even with inflation that is a bit much. Now if there was a way to ensure there was going to be a complete edition years down the line, maybe i would be a little more okay.
Making this game an Action RPG rather than a traditional turned based RPG is one of the things that will make this game bigger than it needs to be. Not to say it will be "bad" but holy shit this'll be pretty huge.
Well I agree with you in regards to the scale, I think the thing is these days the development cost for games is astronomical by comparison and has certainly far outran inflation. While FF7 was certainly an expensive title to create, there were pre-rendered backgrounds, no voice acting, the character design was simple, and people didn't pay attention to frame rates, textures, resolution. It looked the same on what ever you played it on for the most part. It was an easier time to develop games and they could do it with far less staff. Now to render Cloud alone, probably 3 people who are fairly decently compensated are working on the model, there are 3 animators or so working on both in game and cut scene animations, a motion capture guy, a voice actor, and that's just one character. Now all the backgrounds are 3D and beautifully rendered, and we expect all these things to work seamlessly. So I mean considering the product, I'm not surprised by the price tag.
That being said, I agree with you that this will be a lot bigger than it needs to be. I think people would probably have been happy with kind of pretty looking one to one remake, complete with old school turn based battling, random encounters etc., but I see on the other hand where they would want to put a full AAA budget into what is now their flagship property and them not feeling a turn based game would fit that aesthetic.