Yeah, no. The FF13 trilogy is the worst thing to happen to Final Fantasy ever. There is no fucking way in hell I'm going to subject my self to more of that horse shit for the sake of an argument on the internet with some one I'm not likely to ever talk to again.gonenow3 said:Probably because they are things in the FF series/KH and if you are judging a game you judge it by other games made by the developer. If you haven't played all the games in the series then that is kind of on you to learn and research so you have an upto date view point on the genre / developer.
So ... your basing your opinion on Speed Runners and your own inability to not use the most OP thing out there. Good to know. Also, that's your own god damn fualt for ruining the game for your self. 7 isn't so hard that you need to run the most OP set up you can all the time. Nice try though, I almost though you had a valid base for your argument, now I see you really don't.I play for fun. I find it more fun when I am challenged and have options in combat. As a kid (5 years old) I realized that the powersoul weapon was OP and better than everything else in the game. How could I not it was a weapon that did 16 times the normal damage you could do (And then with Hero drinks it went up to 72 times) so you could do 9999 damage with a level 7 Tifa if you really wanted to. From that point on I had 1 combat ability and I never wanted to explore any other options because why would I? Nothing was as powerful as Powersoul (Although powersoul eventually got replaced when fighting weapons just due to its large set up time). If the OP options are so obvious then the rest of the options stop existing thus removing the strategy element from the JRPG.
We live in an age where gamers whine loud and constantly about graphics, among other stupid shit, and only sorta maybe care about mechanics. I'm pretty sure less people will care then you think. It'll be new, and shiny and pretty, better looking then anything else out there for awhile. As long as it works fine with minimal/no bugs they could get away with using the old combat system and still fill the money bin back up.But what would be the point in just a prettier game? The combat would be the same so there would be no point in playing it because the PS1 version would probably be superior just due to how remakes work typically. People want a prettier version but they'd complain just as much when they realize its the exact same game and its only "benefit" is removed when you realize YouTube exists.
Because the 'younger audience' likely hasn't played, and probably won't play the original FF7 due to how dated it looks, so they'd be going off tripe like KH or Advent Children, for Clouds character nether of which really do a good job on that front.Also I have no idea why you think just because something has to be aimed at a younger audience it instantly means emo. They're aiming from anywhere 3+ and most teenagers would probably know what FF is at this point so they either don't care or would pick it up based on its history regardless. If anything Cloud would probably lighten up a tad more which is likely to happen regardless just to fix a bunch of translation quirks
So... dearest Benpasko, you may not have taken me up on the bet but now we know that I was right and we can now mourn together.Lightknight said:I bet you monies that Square Enix isn't thinking of it this way. Their goal is to sell games and they've clearly gone away from believing that ATB sells titles. Please, save this post for when we get more details on the remake.Benpasko said:Those are new games, not remakes. It's fine for a new game to have new gameplay, but if you change the core gameplay in a remake, that's not the same game to me. That's like saying Resident Evil Darkside Chronicles is a remake of RE2.Lightknight said:And yet their core series has diverted away from ATB and no buildings have been razed as their ship lists towards the reef.Benpasko said:Because the fans would rise up and burn their building to the ground? I'm a big Final Fantasy fan, but if they 'remade' FF7 with totally different combat mechanics, that's not a remake at all. That's a straight-up lie.
I don't think music and graphics are 'content', they're just the packaging. I just want new packaging for the same great meat. And if they want to put in new stuff, they can throw in some nice sauce, but don't touch my meat."Pre-existing content"? You just listed multiple items qualifying as "pre-existing content" that you want to see them alter. Are you really just saying that they'd better only remake the pre-existing content that you want them to?And you say they've died away, but me and all my friends who are fans would rather have ATB than any combat system that's come after it. I just want updated graphics, and slightly remastered music like Streets of Rage Remake. They'd better not touch the pre-existing content.
His name IS Cloud.Anomynous 167 said:So long as they don't rename Claude to something stupid like "Cloud", it should be fine.
exactly FF7 isn't in your top 10 so even you admit that FF7 is somewhat outdated and its combat system requires a lot of improvements. I'm not saying Ff7 is a bad game I'm just saying it needs to be better if it is going to sell well.Lunar Templar said:Yeah, no. The FF13 trilogy is the worst thing to happen to Final Fantasy ever. There is no fucking way in hell I'm going to subject my self to more of that horse shit for the sake of an argument on the internet with some one I'm not likely to ever talk to again.gonenow3 said:Probably because they are things in the FF series/KH and if you are judging a game you judge it by other games made by the developer. If you haven't played all the games in the series then that is kind of on you to learn and research so you have an upto date view point on the genre / developer.
Besides, what makes you think I haven't played the other FF games? Not only have I played and beaten most of them, FF 7 isn't even in my top 5, barely in my top 10 (14,6,4,9,5,10,3,1,Mystic Quest,7 case your wondering) So I know about Final Fantasy.
Yes, I ranked the MMO higher then the rest, it's story is awesome. Deal With It.
As for Kingdom Hearts, I stopped caring about that slow motion train wreck after the first one. It's a novel, if stupid concept that, like Justin Bebier, is popular from reasons I will never understand.
In any event, I'm more in the Atlus/Shin Megami Tensei camp these days. Would like a real SMT game though, and not another Persona, but meh, w/e, gonna be good regardless.
So ... your basing your opinion on Speed Runners and your own inability to not use the most OP thing out there. Good to know. Also, that's your own god damn fualt for ruining the game for your self. 7 isn't so hard that you need to run the most OP set up you can all the time. Nice try though, I almost though you had a valid base for your argument, now I see you really don't.I play for fun. I find it more fun when I am challenged and have options in combat. As a kid (5 years old) I realized that the powersoul weapon was OP and better than everything else in the game. How could I not it was a weapon that did 16 times the normal damage you could do (And then with Hero drinks it went up to 72 times) so you could do 9999 damage with a level 7 Tifa if you really wanted to. From that point on I had 1 combat ability and I never wanted to explore any other options because why would I? Nothing was as powerful as Powersoul (Although powersoul eventually got replaced when fighting weapons just due to its large set up time). If the OP options are so obvious then the rest of the options stop existing thus removing the strategy element from the JRPG.
We live in an age where gamers whine loud and constantly about graphics, among other stupid shit, and only sorta maybe care about mechanics. I'm pretty sure less people will care then you think. It'll be new, and shiny and pretty, better looking then anything else out there for awhile. As long as it works fine with minimal/no bugs they could get away with using the old combat system and still fill the money bin back up.But what would be the point in just a prettier game? The combat would be the same so there would be no point in playing it because the PS1 version would probably be superior just due to how remakes work typically. People want a prettier version but they'd complain just as much when they realize its the exact same game and its only "benefit" is removed when you realize YouTube exists.
Because the 'younger audience' likely hasn't played, and probably won't play the original FF7 due to how dated it looks, so they'd be going off tripe like KH or Advent Children, for Clouds character nether of which really do a good job on that front.Also I have no idea why you think just because something has to be aimed at a younger audience it instantly means emo. They're aiming from anywhere 3+ and most teenagers would probably know what FF is at this point so they either don't care or would pick it up based on its history regardless. If anything Cloud would probably lighten up a tad more which is likely to happen regardless just to fix a bunch of translation quirks
I was hoping I was done here ... seems not the case ...gonenow3 said:exactly FF7 isn't in your top 10 so even you admit that FF7 is somewhat outdated and its combat system requires a lot of improvements. I'm not saying Ff7 is a bad game I'm just saying it needs to be better if it is going to sell well.
Kindgom hearts is good for one specific reason and its this one specific reason that people praise it. It has a fantastic combat system (DDD aside). Most people don't give a shit about the train wreck that is the KH story but will play it for its combat which is what a game is.
The fact you even think that way, about a game in a genera DEFINED by story over game-play, and always has been story over game-play, is all of your problem here. You have the wrong mind set for this genera. Your the one that needs to adjust or move on, not Square, or anyone else.Thats the issue though - a combat system should never allow that to happen. There are fantastic examples in FF9 / 13 / KH series / multiple other games across multiple other genres. There is no reason to allow a combat system to be blatently broken and then have to limit yourself if you want to have fun - That is not a good combat system it really isn't.
To me you should only be basing a game in its combat / game play and nothing else matters. Everything else you can simply look up and thus kill any incentive to buy the game. A game without good graphics can easily be amazing if it has good gameplay (Dwarf fortress / shovel knight etc etc etc etc). However a game with bad gameplay will always be bad and cannot be saved. People are just silly and would rather waste money on a story/graphics they can see for free.
uh huh ... might wanna go back and pay a little closer attention. Cause there is a noticeable difference.As for cloud's character in the newer installments he isn't honestly different from his FF7 counterpart. FF7 has more time to delve into his character but for the most part he really is that depressing to look at character. Personally I think Crisis Core had easily the best Cloud and if anything if they were going to swing one way or the other they'd probably swing more towards Crisis Core given they'd want to push that storyline more.
If you are finding KH to be a button masher then you really aren't paying attention to the gameplay aspect of your games and not looking at the depth a game has and experiencing it to its fullest potential. In the same way you bash me for not caring about a story you are ignoring the primary function of all games across all genres - Its gameplay.Lunar Templar said:I was hoping I was done here ... seems not the case ...gonenow3 said:exactly FF7 isn't in your top 10 so even you admit that FF7 is somewhat outdated and its combat system requires a lot of improvements. I'm not saying Ff7 is a bad game I'm just saying it needs to be better if it is going to sell well.
Kindgom hearts is good for one specific reason and its this one specific reason that people praise it. It has a fantastic combat system (DDD aside). Most people don't give a shit about the train wreck that is the KH story but will play it for its combat which is what a game is.
There is 1, HUGE problem with everything you just said, well, 2, but one is of greater import then the other.
I don't rank my top 10 based on the combat systems, that'd be unfair since FF1's system is hopelessly outdated, no, these are ranked in order of how much I enjoy them still, which is why a simple, and admitted guilty pleasure title like Mystic Quest is even on the list (a fantastic sound track helps)
The other is I always found KH to be a skilless button masher, so 'good combat' and 'KH' really don't belong in the same sentence.
The fact you even think that way, about a game in a genera DEFINED by story over game-play, and always has been story over game-play, is all of your problem here. You have the wrong mind set for this genera. Your the one that needs to adjust or move on, not Square, or anyone else.Thats the issue though - a combat system should never allow that to happen. There are fantastic examples in FF9 / 13 / KH series / multiple other games across multiple other genres. There is no reason to allow a combat system to be blatently broken and then have to limit yourself if you want to have fun - That is not a good combat system it really isn't.
To me you should only be basing a game in its combat / game play and nothing else matters. Everything else you can simply look up and thus kill any incentive to buy the game. A game without good graphics can easily be amazing if it has good gameplay (Dwarf fortress / shovel knight etc etc etc etc). However a game with bad gameplay will always be bad and cannot be saved. People are just silly and would rather waste money on a story/graphics they can see for free.
Not that a combat system is ever something to judge a game on solely. Especially in an JRPG, a genera that is defined by story more then combat. You think Devil May Cry would be better with out Dante's Snark between levels? Despite what you think, the characters and story are just as, if not more important then the actual combat system. After all, a lot of games have 'great combat', but it's the worlds and characters that keep people playing.
Sure there's YouTube. Only time YouTube is an acceptable option for experiencing a games story is if you can't get the game due to not being able to justify buying the system it's on or you can't buy it for what ever reason. If your just watching the story cause you don't wanna buy it, your no better then some one who downloaded it for free off a site like pirate bay far as I'm concerned.
uh huh ... might wanna go back and pay a little closer attention. Cause there is a noticeable difference.As for cloud's character in the newer installments he isn't honestly different from his FF7 counterpart. FF7 has more time to delve into his character but for the most part he really is that depressing to look at character. Personally I think Crisis Core had easily the best Cloud and if anything if they were going to swing one way or the other they'd probably swing more towards Crisis Core given they'd want to push that storyline more.
I never found the 'need' to dig into the mechanics cause it never gave me a reason to out side the end game super bosses, which you don't even need to acknowledge exist to beat the game. It's why I bash tripe like God of War for being a Button Masher as well, nether it or KH ever gave me reason to actually experiment or care there was more depth to the game play then I was initially given, which is the fualt of the development team.gonenow3 said:If you are finding KH to be a button masher then you really aren't paying attention to the gameplay aspect of your games and not looking at the depth a game has and experiencing it to its fullest potential. In the same way you bash me for not caring about a story you are ignoring the primary function of all games across all genres - Its gameplay.
The combat system should never be judged in priory over story if the games main draw IS STORY.That's like giving an expensive, exotic Super Car a low over all score cause you don't like the color when it's performance is perfect.Just because its a genre defined by story does not mean I can't judge them on the gameplay. I prefer the story of FFX to X-2 but the gameplay of X-2 is far superior to that of X thus X-2 is better to me because it has more replay value due to its better combat system and thats what matters most in a game how many hours I can enjoy it for.
And even both those games have seen significant world and character building since the first games. So theres more then JUST hitting things with a bit of sharp metal and jumping on things. Not much mind you, but then that lack of 'every thing else' is kinda why I don't really care about Mario anymore.To counter your argument lets take Mario - Its a game based on good gameplay and nothing else and its still very enjoyable because they work on first and foremost the gameplay. Everything nintendo does is about furthering the gameplay experience and refining their formulas as a result the gameplay from the original Zelda is laughable compared to Twilight princess (I'll admit that Skyward Sword was a tad weak due to motion controls).
I wouldn't YouTube trash like Dear Esther even if I was fucking PAID to. Crap like that doesn't deserve to be called a game let a lone an 'art game', I've played good Art Games, shit like Dear Esther is basically some talentless hacks attempt to make a game and hide behind it 'it art!' to cover from they're inability to to add basic game play functions other then walking.As for the youtube debate I don't buy it and you're very unlikely to change my mind. If a game is praised purely on its story like Dear Esther then i'm just going to youtube it because there is no game there. Just a story.
There is a reason to delve deep (Especially if you played crit level 1) and even if you didn't the time taken to beat a game while not delving deep compared to doing it normally is extremely different you can make a 7 minute fight Xaldin or Saix into a 1 minute fight if you actually know what you are doing. Just because the game isn't going to outright reward you more for doing better doesn't mean you can't look deep.Lunar Templar said:I never found the 'need' to dig into the mechanics cause it never gave me a reason to out side the end game super bosses, which you don't even need to acknowledge exist to beat the game. It's why I bash tripe like God of War for being a Button Masher as well, nether it or KH ever gave me reason to actually experiment or care there was more depth to the game play then I was initially given, which is the fualt of the development team.gonenow3 said:If you are finding KH to be a button masher then you really aren't paying attention to the gameplay aspect of your games and not looking at the depth a game has and experiencing it to its fullest potential. In the same way you bash me for not caring about a story you are ignoring the primary function of all games across all genres - Its gameplay.
Your gonna put a combat system with depth in the game, then make damn sure the player feels a need to at least poke it some of the more in depth mechanics. Pokemon is actually a great example of this, specifically the EVs. I'm not competitive or anything but I do care enough about that mechanic to actually take advantage of it. So, your wrong it's not that I don't look for depth, it's that if the devs don't give me a reason to actually seek it out, I'm not going to bother doing so.
The combat system should never be judged in priory over story if the games main draw IS STORY.That's like giving an expensive, exotic Super Car a low over all score cause you don't like the color when it's performance is perfect.Just because its a genre defined by story does not mean I can't judge them on the gameplay. I prefer the story of FFX to X-2 but the gameplay of X-2 is far superior to that of X thus X-2 is better to me because it has more replay value due to its better combat system and thats what matters most in a game how many hours I can enjoy it for.
And even both those games have seen significant world and character building since the first games. So theres more then JUST hitting things with a bit of sharp metal and jumping on things. Not much mind you, but then that lack of 'every thing else' is kinda why I don't really care about Mario anymore.To counter your argument lets take Mario - Its a game based on good gameplay and nothing else and its still very enjoyable because they work on first and foremost the gameplay. Everything nintendo does is about furthering the gameplay experience and refining their formulas as a result the gameplay from the original Zelda is laughable compared to Twilight princess (I'll admit that Skyward Sword was a tad weak due to motion controls).
now, Metroid on the other hand ...
I wouldn't YouTube trash like Dear Esther even if I was fucking PAID to. Crap like that doesn't deserve to be called a game let a lone an 'art game', I've played good Art Games, shit like Dear Esther is basically some talentless hacks attempt to make a game and hide behind it 'it art!' to cover from they're inability to to add basic game play functions other then walking.As for the youtube debate I don't buy it and you're very unlikely to change my mind. If a game is praised purely on its story like Dear Esther then i'm just going to youtube it because there is no game there. Just a story.
Not that I have an opinion on 'Walking Simulators' or anything.
You get the feeling where just wasting each others time? Cause I'm getting the feeling we're wasting each others time.gonenow3 said:There is a reason to delve deep (Especially if you played crit level 1) and even if you didn't the time taken to beat a game while not delving deep compared to doing it normally is extremely different you can make a 7 minute fight Xaldin or Saix into a 1 minute fight if you actually know what you are doing. Just because the game isn't going to outright reward you more for doing better doesn't mean you can't look deep.
The issue with judging a game by its story and this is why I disagree with any story based reviews - Its all subjective. People like different things when it comes to a story and you simply can't objectively review or rate it. There are people who like the story to the 13 series for instance while some people hate Firefly. Gameplay is solid and easier to judge sure some people may have preferences like turn based vs a platformer but that is why we have categories for games these days so its even easier to rate and review gameplay.
Slightly but one final pointLunar Templar said:You get the feeling where just wasting each others time? Cause I'm getting the feeling we're wasting each others time.gonenow3 said:There is a reason to delve deep (Especially if you played crit level 1) and even if you didn't the time taken to beat a game while not delving deep compared to doing it normally is extremely different you can make a 7 minute fight Xaldin or Saix into a 1 minute fight if you actually know what you are doing. Just because the game isn't going to outright reward you more for doing better doesn't mean you can't look deep.
The issue with judging a game by its story and this is why I disagree with any story based reviews - Its all subjective. People like different things when it comes to a story and you simply can't objectively review or rate it. There are people who like the story to the 13 series for instance while some people hate Firefly. Gameplay is solid and easier to judge sure some people may have preferences like turn based vs a platformer but that is why we have categories for games these days so its even easier to rate and review gameplay.
Cause I don't agree with any of that. A game needs to be judged first and foremost by it's main draw. The thing people are buying the game for need to carry the most weight in any review. Doesn't matter if that game is this FF7 remake, or the next CoD.
The mechanics of the game NEED to be needed in normal play, not to the extreme of of 'learn or die' like the 360's Ninja Gaiden games, but they should make you need to know how to use your kit. If they aren't giving you any reason to even learn how to use your full kit out side the optional bosses then there's no reason that part of your kit even needs to exist before then.
And really, nothing you can say is gonna change any of that.
Cept for the part about needing a high level of understanding of FFX to get away with not using the Sphere Grid, cause that's no something you just 'do' with out the kind of understanding of the game that comes from multiple play throughs. As for Summons, Overdirves, Escape, Customize. Yeah, You can get away with not using those, ever, and not even need to know much about the game ether, FFX isn't exactly hard ya know, and Blitzball is pretty much pointless if your not after Wakka's Ult weapon.gonenow3 said:The issue is that there is a benefit for the most part that I had actually forgot about and why its so important to learn game mechanics in a JRPG. It has a knock on effect. By being better at the game you don't have to grind anything anymore. In pokemon for instance you never need to beat an optional trainer or random pokemon to beat the game if you know what you are doing. In FFX you don't need to grind exp just to beat Seymore / Sinspawn GUI instead the game allows you to beat bosses by abusing the small things in the combat system. I mean at the end of the day you can beat FFX without using any of the following mechanics:
sphere grid
summons
overdrives
Customise
Escape
Blitzball
Would you say that because you don't ever need to use any of those mechanics that there is no reason to use them? You do however use them and that is because the game rewards you for using them with easier battles and a better combat experience. Sure you can beat KH by just mashing keyblade combos (Although good luck beating critical mode without understanding revenge values) however you can also use limits like duck flair / drive forms / summons in KH and beat bosses much quicker and have a more enjoyable time of it. Just because a game doesn't outright give you a reason to delve into the inner mechanics doesn't mean its not going to reward you in one form or another. The rewards for understanding game mechanics after all are generally just quality of life improvements.
Blitzball actually has some niche uses for obtaining some rarer items and gets you a bit stronger much earlier than should be possible. Also Wakka is the best character in the game due to attack reels? Not even debatable really.Lunar Templar said:Cept for the part about needing a high level of understanding of FFX to get away with not using the Sphere Grid, cause that's no something you just 'do' with out the kind of understanding of the game that comes from multiple play throughs. As for Summons, Overdirves, Escape, Customize. Yeah, You can get away with not using those, ever, and not even need to know much about the game ether, FFX isn't exactly hard ya know, and Blitzball is pretty much pointless if your not after Wakka's Ult weapon.gonenow3 said:The issue is that there is a benefit for the most part that I had actually forgot about and why its so important to learn game mechanics in a JRPG. It has a knock on effect. By being better at the game you don't have to grind anything anymore. In pokemon for instance you never need to beat an optional trainer or random pokemon to beat the game if you know what you are doing. In FFX you don't need to grind exp just to beat Seymore / Sinspawn GUI instead the game allows you to beat bosses by abusing the small things in the combat system. I mean at the end of the day you can beat FFX without using any of the following mechanics:
sphere grid
summons
overdrives
Customise
Escape
Blitzball
Would you say that because you don't ever need to use any of those mechanics that there is no reason to use them? You do however use them and that is because the game rewards you for using them with easier battles and a better combat experience. Sure you can beat KH by just mashing keyblade combos (Although good luck beating critical mode without understanding revenge values) however you can also use limits like duck flair / drive forms / summons in KH and beat bosses much quicker and have a more enjoyable time of it. Just because a game doesn't outright give you a reason to delve into the inner mechanics doesn't mean its not going to reward you in one form or another. The rewards for understanding game mechanics after all are generally just quality of life improvements.
Assuming you didn't do what I did and make something 10 times better. (You can't give me the ability to make my own 'weapons' and expect me to ignore it) and not use Wakka cause he sucks.
And if the game doesn't explain or give you a reason to use the mechanics of the combat system to the fullest on the default difficulty, turning up the difficulty isn't going to fucking help matters, in fact it's only going to make them worse, especially if they did a shit job explaining how to use the the parts of your kit your really gonna need to know to not get turned inside out.
Think we covered the 'OP ability =/= good character' already ... he's like an annoying more shit version of Cait Sith really ... and your stuck with him the whole fucking game -.-gonenow3 said:Blitzball actually has some niche uses for obtaining some rarer items and gets you a bit stronger much earlier than should be possible. Also Wakka is the best character in the game due to attack reels? Not even debatable really.
SNES here, but the point still stands. It helps that back then you could do a lot more exploring on average then you can now, course, thing where simpler back then to and you didn't need to know how to do Points at Metal Gear Rising all that to get past the first real boss.Personally i'm a fan of the old majora mask / old NES games that just threw you in and didn't explain things. I don't need 3 hours of tutorials to understand a game and nor do I need babysitting. It should be to the player to explore the game and find its depth and the game should allow for multiple options / choices in gameplay which is where we come full circle to the issue I had with FF7. It lacked choice in its gameplay and at this point we're just going to loop our arguments I feel.
Err... in the context of games, yes they are. Once you take those terms away from the genre and technology they refer to (film), they lose all context and become marketing speak. Not that semantics even matters as the industry-at-large simply uses them interchangeably. The first time I can even recall seeing the 'remaster' tag used on a game was only a couple of years back with Ducktales Remastered, which by your definition was a remake anyway.Orga777 said:Third, a REMAKE is not the same thing as a REMASTER.