Final Fantasy VII Was Originally a 2D RPG

Shia-Neko-Chan

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Supp said:
Snotnarok said:
More people need to read this article instead of posting "FFVII is overrated" it's amazing because of what it did not just because of what it was. There simply WAS no other RPG like this, this RPG walked out and stomped the rest of them because of it's sheer magnitude.

Find me an RPG that was this big back in 1997 on consoles that wasn't set in medieval times.
This isn't a rant of love it's a rant of "please understand why it was big and stop trying to compare it to modern rpgs" rant.
I don't know about as big, but most people that I've talked to consider FFVI better.

Actually, the FF6 crowd is a vocal minority, FF7 is still the more liked and respected version of Final Fantasy.

I don't wish to imply that FF6 is a bad game, though, it's really good! :)
 

Con Carne

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See the cash cow Nintendo missed by not joining with Sony and making their games disc based?
 

FalloutJack

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I have no trouble believing any of this.

Square had done excellent work in 2D prior to Final Fantasy 7 with 5, 6, and Chrono Trigger, so it's no surprise that 7 would follow suit before the Playstation came around. Equally, I'm not surprised about how FF7 was going to be 3D in battle sections and such only either. I say that because...think of another Square game in development around at the time: Xenogears. Xenogears WAS a 2D/3D hybrid and DAMN but it was good. So, that FF7 was going to work this way made sense.

The one question I have about Final Fantasy 7's development is this: Right, so you have the technology to fully-render 3D battles with characters in proportion as they were meant to be seen...but the actual world you walk around or go through towns in has to be done in deformed sprites? Was there not enough memory to do more and keep it to three discs or what? That's a curiosity that always stumped me. And I'll bet it's one of the reasons people wanna see a total remake of the game.
 

Nieroshai

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I recently picked up the US port of 6 and I feel it was exactly what a 2D ff7 would've been like. Not in tone obviously, but in graphics and gameplay. So yeah this makes sense. Also, FF7 was originally going to be a detective story and Zack's model was originally supposed to be Cloud's. With ssome after-the-fact hair spikes to differentiate, obviously.
 

MasterChief892039

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Wouldn't it be nice if the FF series went back to innovating, instead of repeatedly releasing 200 hour cinematic films with 5 minute breaks to run down hallways?
 

Turio

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Snotnarok said:
Find me an RPG that was this big back in 1997 on consoles that wasn't set in medieval times.
This isn't a rant of love it's a rant of "please understand why it was big and stop trying to compare it to modern rpgs" rant.
Fallout? Star Ocean?

There are tons of other examples too.


VII wasn't that special. The main thing it has going for it is its popularity. Otherwise everything it did was done better by other rpgs before. (well except Cutscnes/graphics)

For another example of this: Oblivion. Many of its elements were done (arguably better) by the Gothics before and even more back in the past (1992!) by Ultima VII.


Edit: Naturally that doesn't mean that Final Fantasy VII isn't a great game.
 

Snotnarok

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Turio said:
Snotnarok said:
Find me an RPG that was this big back in 1997 on consoles that wasn't set in medieval times.
This isn't a rant of love it's a rant of "please understand why it was big and stop trying to compare it to modern rpgs" rant.
Fallout? Star Ocean?

There are tons of other examples too.


VII wasn't that special. The main thing it has going for it is its popularity. Otherwise everything it did was done better by other rpgs before.

For another example of this: Oblivion. Many of its elements were done (arguably better) by the Gothics before and even more back in the past (1992!) by Ultima VII.
Fallout and Star Ocean were not 3D like FFVII, and as big as Fallout was it wasn't on console.

This is what I'm talking about, the game BACK IN 1997 was drastically different than other RPG visually and in terms of what was done. Was Star Ocean? Sure in way but it didn't do full 3D.

Is this calling Star Ocean or Fallout bad or lesser? No it's saying at the time FFVII was very different and vast compared to most other titles. Yes today most RPGs especially that of the western variety stomp FFVII in size, visuals, translation but who compares RPGs visually over time gaps that big.
 

Turio

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Oh, ok if we are just talking visuals. Then, yes. VII was pretty unique. But, so were FF games before. VI also drastically different and tackeld the steampunk harder which influenced VII.$

And other RPGs were visually pretty diverse before. Even on consoles. Shadowrun for another SNES rpg for example.
 

RelexCryo

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halkun said:
FF7 being 2D (Or 2.5D) is common knowlage to the FF7 hacking community. FF7 was based off of the Xenogears engine that was forked early in development.

SaGa Frontier - > Xenogears -> FF7 -> Parasite Eve -> FF7 -> Parasite Eve 2 -> FF8 -> FF9

FFX was forked from the Vagrent Story Engine.
You listed FF7 twice. Is that a typo?
 

Trogdor1138

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FalloutJack said:
I have no trouble believing any of this.

Square had done excellent work in 2D prior to Final Fantasy 7 with 5, 6, and Chrono Trigger, so it's no surprise that 7 would follow suit before the Playstation came around. Equally, I'm not surprised about how FF7 was going to be 3D in battle sections and such only either. I say that because...think of another Square game in development around at the time: Xenogears. Xenogears WAS a 2D/3D hybrid and DAMN but it was good. So, that FF7 was going to work this way made sense.

The one question I have about Final Fantasy 7's development is this: Right, so you have the technology to fully-render 3D battles with characters in proportion as they were meant to be seen...but the actual world you walk around or go through towns in has to be done in deformed sprites? Was there not enough memory to do more and keep it to three discs or what? That's a curiosity that always stumped me. And I'll bet it's one of the reasons people wanna see a total remake of the game.
On the deformed models etc. being different from the battles. Remember that you would have to do a fully human scale model for each person in the overworld and make it work, whereas in the battles they had to do far fewer (and mostly monsters). So it's far less workload for them, plus in the overworld they looked more like the classic FF style. I like it this way, I think the deformed characters have a nice charm to them. It would be interesting to see the remake one day.