KingdomFantasyXIII said:
Rattja said:
RJ 17 said:
Please explain to me how you found the level-up system in FFX to be engrossing...and not just a big charade to over-complicate the usual linear leveling system that most RPG's have. Why bother with the sphere grid at all? Is it not just padding? It's not like there's an overwhelming amount of choice in the matter...you just following along with the path that a character is given. Sure, every now and then you get spheres that unlock paths into other character's territory but...for what purpose? Why not simply use the character that has already mastered all the Black Magic spells? Or maybe you just really can't stand the sight of Wakka's hair and as such would much rather have Auron using the skills in Wakka's tree.
Quite simply it's a gimmick. It makes you think you have choice, makes you think it's "engrossing", but really you're just leveling up along a set path...just like in previous FF titles.
Edit: Meant to also mention that the Sphere Grid is essentially no different than the Crystarium from FFXIII, which was the over-all point that I was trying to get at to go against you mentioning in your review that no other FF game has a system like the Sphere Grid.
Sounds like someone didn't try the expert grid..
There may not be an "overwhelming amount of choice" in the normal one, but there is some choice. Let's say you went up to hastaga with tidus, then used a friend sphere over to Lulu to grab the more powerful black magic nodes (that she has been working her way over to) to have more options during battle.
Sure you can follow the path that is kinda there, but you can also jump around and make whatever you want. Like sending Yuna up the Auron path because... can. Slapping someone with a staff and dealing 9999 damage is quite funny.
Also I want to point out that there is a rather notable difference between the grid and Crystarium systems. You can jump around on the grid, change nodes and tailor to your needs, you can't do that in FFXIII.
Also the Crystarium is heavily tied to your story progress, as it gives accsess to more after boss fights. This also is true for the 1-4 Key Spheres, but you are given a choice as to what you want to use them for.
They are similar, sure, but saying they are the same is a bit of a stretch imo.
Not that guy, but the Sphere Grid was overall inferior to the Crystalithium. The Sphere Grid had no sense of grinding or accomplishment. Yeah FF13 had a linear grid, but normal leveling up is very linear (lv 1-100). Bleeding the Sphere Grids together didn't really help either because you were just left with a boring system that was tacked on just like the Lithium Orbs in Tales of Xillia.
The Crystalithium was integrated into the leveling up system and provided a sense of grinding. It also made you feel like you were accomplishing something and that you were making the character level up instead of just filling in the blanks like the Sphere Grid. Each character was able to have their own unique attributes instead of just interconnecting everybody's like FF10 did.
It was because of this that I wound up spamming Holy throughout the last part of FF10, where in FF13 I was utilizing much more like buffs and debuffs, lesser magic to build up the stagger meter and changing the different job classes.
Oh I didn't realise we were talking about which one is the "superior" one. But that is kinda pointless as they are two different systems, which was the point I tried to make. FFXIII is better for you, FFX is better for me, cause they are different.
I have a few questions for you though.
Did you try the Expert grid?
When you say "by the end of it" do you mean the end of the main story, or do you mean the end of a 100% game? Cause if you mean the main story, you could just as well just spam standard attacks and beat it long before you even finish the grid.
Also, if spamming is your thing, why not just spam Ultima?
You could do a lot of things, but if you choose to spam 1 ability that is your choice.
Which brings me to the next thing, did you beat Nemesis? Cause as far as I know you can't really holy spam him to death even with a full grid.
Once you get the key spheres for it you can just grind up enough points to get what you want and spam it, just as you can grind your way to lvl 100 and spam anything else, cause at that point you should be at the damage cap and your damage output should be the least of your worries.
Think of 1 node like 1 level, only that in theory a "lvl 10" could have firaga if you chose to use a friend sphere or a black magic sphere.
The difference is choice, you have it.
If you don't feel any progress filling out a grid, that is on you, I liked that I didn't have the standard 1-100 levels.
I can see why you would like unique abilities for the characters, but that is what summons and overdrives are for.
Also, I have a problem with characters having uniqe skillsets, as it tends to end up with 1 or 2 that are just way better than anyone else, and I wish the others could do what they did so they would be more usefull. But hey, that's just my opinion on the matter.