Danbo Jambo said:
Hope that they tweak it and trim the size of the areas, or fill them with more interesting artifacts and elements worth exploring for.
I loved the game for the first half, but it quickly grew repetitive and old, largely because of the combat areas.
I doubt a trimming of areas will happen, maybe making them more interesting but in all honesty I thought they were fine, I enjoyed the large expansiveness of the combat areas and that each region comprised multiple maps you could explore and fight in, but I also very much enjoyed the combat in the game, once you got your Gambits set up well, you could more-or-less autopilot through most non-boss battles, only intervening when necessary, it took a lot of tedium out of grinding for me since there wasn't as much micromanaging every turn.
Wasted said:
I played a little bit of the International Zodiac Job System and I really liked it. To me it was a more engaging system than the vanilla version of the game. However, it was not perfect and my biggest gripe with it was the inability to change classes or re-spec your abilities/summons.
Deciding who receives certain Espers is VERY important in the International version because it opens up special licenses in your class that would otherwise not be available. For instance I remember that giving a certain Esper to your White Mage allows him or her to use greatswords or another specific Esper on your Knight unlocked endgame white magic like Curaga. If you do not research beforehand which Espers are valuable for which class you will screw yourself out of some great licenses for your classes and there was no way to correct these mistakes if you regret giving the wrong Esper to the wrong class.
Hopefully they address this in some way, but I wouldn't hold my breath.
As much as I love Final Fantasy XII they are probably the worst offender for content you can easily miss, often for the most inane ludicrous reasons. Mostly it's particular items you may never get. In one example there's a powerful item called the Zodiac Spear which appears pretty late in the game in a chest, but it will only appear in that chest if you did NOT open 4 other chests earlier in the game. Oh and there's absolutely no, zero, zip, zilch, NO mention anywhere in the game text, a hint in dialogue, or any suggestion that you shouldn't open those chests.
In addition to that, almost every chest in the game has a random number generator attached to it, where you might get a super special one of a kind item... or... a single use attack mote. I remember save-scum reloading the game about 50 times and going back to this one chest to get a powerful shield from it... and the guide said that it was a 50% chance of it being there... for me it was more like 2%
Don't even get me started on the Bazaar system...