Except that it had 80 side-quests..... They were even labeled and high-lighted for the player.... Not too mention the achievements/trophies....Von Dean said:I can understand what you're saying but I completely disagree. I could literally go on for hours about the numerous things I feel were done wrong in that game,I can only give it credit for being a stunning looking game and for not having an "mp bar".
It was incredibly linear and had virtually nothing on offer in terms of side-quests,it also had the excellent idea of controlling only a single character who's death would constitute a 'game over' (I mean why even have phoenix down and revive let alone a party if they can't be used properly)
There was also the single worst case of voice acting I have ever heard it,I have never hated a 'good' character as much as Vanille..
I do agree their are minor annoyances in the game, but I agree more with the reviewer here. The battle system gets fairly hectic later on in the game and the story is fascinating. As for no free-roam, when you get to 'Gran Pulse', this game makes Fallout look linear.
On Gran Pulse, you have an entire plane to free-roam. There are monsters on there that wil destroy you with a look, so progressing through Gran Pulse takes large amounts of thought, patience, and planning. That alone is impressive for an FF game whic, before this section, have all had a sense of linearity.
The game is great, and I wish people would at the very least finish it before they rant on it.
Furthermore, if you have finished it and did not like it, props to you. You've earned the right to complain.