FINALLY (Elder Scrolls V Hype)

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Fawcks

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Lullabye said:
Fawcks said:
*snip* don't know what you're basing this on, but Morrorwind was at least 30 times better than the other one.
In terms of what exactly?
Oblivion was flat out blah.

The leveling scheme sucked, the game was pretty dumbed down, less customization, blah blah blah.

Morrowind contains a good 30% more awesome sauce.
 

Baby Tea

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spectrenihlus said:
Mass Effect 3 AND Elder Scrolls V


OMIGODOMIGODOMIGODOMIDOOMIGODGODOISDOIJNSKJDLSdnk

yes I am adequately exited.
Yeah, Next Year (Along with DA2, and Torchlight 2, and maybe Diablo 3) is going to be a WRPG fan's dream year.
I can't freaking wait for any of those games.
Bitchen.
 

Lullabye

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Fawcks said:
Lullabye said:
Fawcks said:
*snip* don't know what you're basing this on, but Morrorwind was at least 30 times better than the other one.
In terms of what exactly?
Oblivion was flat out blah.

The leveling scheme sucked, the game was pretty dumbed down, less customization, blah blah blah.

Morrowind contains a good 30% more awesome sauce.
The world and characters were better. Combat sucked slightly less, though they took out my favorite weapon.
I don't care about customization.
Leveling system was broken, yet I somehow didn't exploit it and had a good game experience.
The DLC it offered made up for it's crap main story.
Which didn't matter to me much anyway since I never completed the main quest. Made my own story.
And quite frankly, even though the leveling system was broken, at least it was something new other than the generic "grinding" system every rpg and their mother has had.
Even though I say all this, I really love Morrowind. So please stop making me sound like I'm against it.
 

zHellas

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Feb 7, 2010
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Baby Tea said:
Yeah, Next Year (Along with DA2, and Torchlight 2, and maybe Diablo 3) is going to be a WRPG fan's dream year.
I can't freaking wait for any of those games.
Bitchin'.
Fixed that for ya.

But I do agree.

It'll be awesome next year.

Wait! I just realized... The world will end in 2012! Why? 'Cause Mass Effect 3 & Elder Scrolls V will be released then... On the same day! (Due to a/some pushback(s))

It's a day so awesome that the Earth will just implode.
 

Celtic_Kerr

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spectrenihlus said:
Mass Effect 3 AND Elder Scrolls V


OMIGODOMIGODOMIGODOMIDOOMIGODGODOISDOIJNSKJDLSdnk

yes I am adequately exited.
I think after watching Ray William Johnson for a few episodes, my favourite way of expression intense disbelief must be OMGWTFBBQ

OT: Yeah, I'm hyped... for now... Give it two months of people screaming on and on and on. THe hype will end, and I'll want people to stop talking about it.

Hopefully that won't happen too much
 

Fawcks

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Lullabye said:
The world and characters were better. Combat sucked slightly less, though they took out my favorite weapon.
I don't care about customization.
Leveling system was broken, yet I somehow didn't exploit it and had a good game experience.
The DLC it offered made up for it's crap main story.
Which didn't matter to me much anyway since I never completed the main quest. Made my own story.
And quite frankly, even though the leveling system was broken, at least it was something new other than the generic "grinding" system every rpg and their mother has had.
Even though I say all this, I really love Morrowind. So please stop making me sound like I'm against it.
1) World was smaller, and characters are pretty bad among both games aside from main story quest ones, so this is a pretty moot point.
2) I wonder why you don't care about customization (No small blade selection? Really?), when you, like I, like to make my own story. One of my favorite characters was one of my weakest (Unarmoured class, light blades, Marksmenship), and Oblivion not only made that impossible, but it also made several less viable builds impossible to win with thanks to the enemies growing stronger as time go on, unless you adjusted difficulty which was essentially saying (HAHA, I suck!).

This was essentially the easy way out. I don't mind level grinding (Morrowind offered PLENTY of areas to explore for most level distributions), so it really didn't bother me. I think the game should involve progressively more challenging enemies and progressively harder areas. I think a character SHOULD get stronger as time goes on, that makes sense, as opposed to weaker.
 

TheRightToArmBears

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I cant imagine they'll make a game in Skyrim and give no one a beard. That's one thing I wouldn't worry about.

But I loved Oblivion (And Morrowind to, to a slightly lesser extent) so my hopes are high. And if they make a DLC for it that's not as good as Shivering ISles was then someone's gonna pay.
 

Lullabye

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Fawcks said:
1) World was smaller
Bigger actually.
, and characters are pretty bad among both games aside from main story quest ones, so this is a pretty moot point.
No, its not. The characters were far better in Oblivion. I could actually feel something for them(eve if most times it was just an extreme annoyance) And the DLC characters were far better than the original game ones.
2) I wonder why you don't care about customization (No small blade selection? Really?), when you, like I, like to make my own story.
Sorry, when I said I didn't care about it, I meant stuff like editing your race, facial appearence, etc. I like it when its done well, but I never liked the Elder Scrolls way of doing it.
One of my favorite characters was one of my weakest (Unarmoured class, light blades, Marksmenship), and Oblivion not only made that impossible, but it also made several less viable builds impossible to win with thanks to the enemies growing stronger as time go on, unless you adjusted difficulty which was essentially saying (HAHA, I suck!).
Couple tings to adress here. First on the point of which we can agree.
i hate that they took out the small blades. Specifically MY THROWING KNIVES! I loved using them in Morrowind. Then comes along Oblivion who is apparently to good for them or any other decent weapon.
However, I coped with the change. Obviously better than some. And started a new build.
Which brings me to my next point.
Don't complain about how hard that game was. I worked my little gamer hands to the bone playing that game with the one and only character I made.
A Light, Hand to hand master. The only armor I ever wore was leather pants and a wolf pelt vest.
I know better than anyone how outclassed you can get in that game by even some of the bandits who at later levels get armor of reflect spell 75% or some bullcrap.(made me paralyze myself for 2 minutes)
But if you are seriously complaining about how hard the game was, then go on to complain about how playing it on an easier mode makes you a pussy, then you got it wrong. The reason they have that mode is to make it more enjoyable for you to play. If the games to easy, turn the slider up a bit. If it's too hard, turn it down.I remember there was one fight against 20 or so crystal soldiers i had to do, and no way in hell was I doing it at the level I was at. So I adjusted the level till it was doable. Does that make me a *****? No. it means I like being able to play the game without having to be cheap or spending all my money on some god forsaken item just to beat one level.
The only reason I could ever think of to beat a game on hard mode is for the achievements. but I'm a whore like that.
This was essentially the easy way out.
In case you missed it, I'll just restate my opinion.
EASY MODE IS EASIER THAN NORMAL. That doesn't mean Normal isn't hard.(or for that matter easy mode is easy. I've played games where hard mode is the easiest.)
I don't mind level grinding
I do. Alot. It's tedious and annoying.
(Morrowind offered PLENTY of areas to explore for most level distributions)
As opposed to oblivion which was just one big ol wasteland.
so it really didn't bother me.
I'll agree with you here. If the world is amazing enough, I could forgive alot of things.
I think the game should involve progressively more challenging enemies and progressively harder areas.
Both games do. And I agree. So....? i think I'm missing something.
I think a character SHOULD get stronger as time goes on, that makes sense, as opposed to weaker.
Well, My character had caught a few diseases, so it would actually make sense if his body broke down more than it did. But other than that, I did get stronger. Hell, I murdered the crap out of the God of Order, Uriel the Unfeathered and the entire dark brotherhood with just my bare hands. I like to think that my being able to do this means I progressed at least somewhat.
 

Fawcks

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First off, you're arguing in a very dishonest way.

1) I never complained about difficulty. I complained that certain sets or playstyles are NOT VIABLE.

This is different from saying: "The game is too haaaaaaaard!" because I can make the game my clumsy little ***** if I make myself a long sword wielding, heavy armor wearing character.

However, if I want to make a character who is partially rogue with a proficiency in blades and a emphasis on illusion magic, it is impossible to make this a good build because I have to give up several stat points: I either lose in strength, making my sword strikes worse, give up agility, or speed, making my stealth, speed, or armor worse, or give up my illusion mastery for the sake of being more meta.

If I wanted to build an obscure character in Morrowind, and I did, quite frequently, I COULD. Doing so in Oblivion, however, just does NOT work out well, partially due to the cut down choices (That dagger counts on strength and not agility as I would like... And why can't I be unarmoured?) and partially due to the fact that Oblivions scaling difficulty leaves you with two choices for obscure characters:

1) Don't level.
2) Lower difficulty.

In Morrowind, you could use an obscure character; you'd just have to work a little harder at it. In Oblivion, you're punished for leveling up unless you do so in just such a way that you ensure maximum returns and have a very stream-lined character design (Emphasis on three attributes ONLY!).

You didn't level in Oblivion. Not really. You just kind of worked up your skills (Don't ever put skills you intend to actually USE in your Major skill arch however; Freaking DUMB design. If you intend to be a light armour wearing swordsman, you'd better not have swords or light armor in your major skills, or if you do, you'd best not sleep EVER, or else you will be swiftly outclassed by the enemies).

I beat Oblivion at level 1. This is pretty dumb. Forcing the players to manipulate a broken leveling system that they, in the beginning, know NOTHING about is not good design. My first character had to be deleted because, God forbid, I actually majored in skills I wanted to use and leveled up quickly.

Gah. I just hated the entire system. For the next Elder Scrolls:
1) Bring back more choices as to what skills exist. I want my small swords proficiency back.
2) Make leveling actually a GOOD thing again.
 

RedxDecember

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Jun 25, 2008
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Fawcks said:
First off, you're arguing in a very dishonest way.

1) I never complained about difficulty. I complained that certain sets or playstyles are NOT VIABLE.

This is different from saying: "The game is too haaaaaaaard!" because I can make the game my clumsy little ***** if I make myself a long sword wielding, heavy armor wearing character.

However, if I want to make a character who is partially rogue with a proficiency in blades and a emphasis on illusion magic, it is impossible to make this a good build because I have to give up several stat points: I either lose in strength, making my sword strikes worse, give up agility, or speed, making my stealth, speed, or armor worse, or give up my illusion mastery for the sake of being more meta.

If I wanted to build an obscure character in Morrowind, and I did, quite frequently, I COULD. Doing so in Oblivion, however, just does NOT work out well, partially due to the cut down choices (That dagger counts on strength and not agility as I would like... And why can't I be unarmoured?) and partially due to the fact that Oblivions scaling difficulty leaves you with two choices for obscure characters:

1) Don't level.
2) Lower difficulty.

In Morrowind, you could use an obscure character; you'd just have to work a little harder at it. In Oblivion, you're punished for leveling up unless you do so in just such a way that you ensure maximum returns and have a very stream-lined character design (Emphasis on three attributes ONLY!).

You didn't level in Oblivion. Not really. You just kind of worked up your skills (Don't ever put skills you intend to actually USE in your Major skill arch however; Freaking DUMB design. If you intend to be a light armour wearing swordsman, you'd better not have swords or light armor in your major skills, or if you do, you'd best not sleep EVER, or else you will be swiftly outclassed by the enemies).

I beat Oblivion at level 1. This is pretty dumb. Forcing the players to manipulate a broken leveling system that they, in the beginning, know NOTHING about is not good design. My first character had to be deleted because, God forbid, I actually majored in skills I wanted to use and leveled up quickly.

Gah. I just hated the entire system. For the next Elder Scrolls:
1) Bring back more choices as to what skills exist. I want my small swords proficiency back.
2) Make leveling actually a GOOD thing again.
Yes, yes, yes and yes. I just jumped back into Oblivion and started the Fighters Guild questline at level 23. On the 3 or 4th mission, I had to go into a cave which originally had a few zombies and ghosts. When I walk down the cavern BOOM! A Nether Lich meets me and I shit my pants. Instantly. Sure leveling up the monsters with your level sounds good on paper, but adding the difficulty level just makes it pointless. So I /agree with every single thing here. And by the way, they need to make it so that armor- like glass, mithril, dwarven- has a level requirement, so if they stick with the crappy level system they can at least make it kind of rewarding...
 

maturin

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apsham said:
Dear god, people have such a skewed memory of Morrowind. >_<
I played hundreds of hours of Oblivion before I ever got Morrowind.

There are two kinds of players who prefer Morrowind. People who like RPGs and people who like creative fantasy worlds. Oblivion is a bastardized mockery of both. Good action-RPG, though.
 

sirpwnsalot65

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Mar 2, 2010
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New elder Scrolls= sweet

Skyrim= aww

(Didn't we just do northlands in WotLK?)

Oh well, atleast i'll be killing goblins again for mountainfolk without the fear of some Dick swooping in on a freaking nether drake and teabagging my festering corpse.......then killing me....
 

Rooster Cogburn

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apsham said:
Dear god, people have such a skewed memory of Morrowind. >_<
Reinstall, and be reminded how great it really was. I did. There are lots of things Oblivion did better than Morrowind, but Cyrodiil just isn't near as interesting as Vvardenfel, and it is not just because of the alien setting.
 

Alanosborn1991

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Jul 17, 2009
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Tactical ASSESSMENT!

User does not like Fallout 3!

"Communist detected on American soil. Lethal force engaged!"
 

Double A

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spectrenihlus said:
Mass Effect 3 AND Elder Scrolls V


OMIGODOMIGODOMIGODOMIDOOMIGODGODOISDOIJNSKJDLSdnk

yes I am adequately exited.
That was pretty much my reaction once I was told what was previewed at the Spike VGAs.
 

ultrachicken

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Dec 22, 2009
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Christmas came as soon as I discovered that Bulletstorm, Brink, Deus Ex: Human Revolution, Mass Effect 3, Dragon Age 2, and Assassin's Creed 3 are all coming out next year. TESV completed my fall into the pit of hype and excitement. I've always wanted to see Skyrim.
sirpwnsalot65 said:
New elder Scrolls= sweet

Skyrim= aww

(Didn't we just do northlands in WotLK?)

Oh well, atleast i'll be killing goblins again for mountainfolk without the fear of some Dick swooping in on a freaking nether drake and teabagging my festering corpse.......then killing me....
I take it you play an undead?