Finer Points: Part One

Jhereg42

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Apr 11, 2008
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I tend not to play up to date tourney rules since my games are mostly us old people who played when it first came out in high school and mostly have older sets in storage. We dug them out recently (along with some other buys that occurred during a brief relapse into buying cards when Torment came out) and have been getting back into building decks to annoy each other. Heck, I still have my Blue/White Stasis deck from way back when and that is in no way shape or form tourney legal.
 

Pyrignis

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May 31, 2010
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fanklok said:
Pyrignis said:
A little thing I would like to add that may be nice for players hearing for the first time about the stack.

Abilities that have "At the beginning of the/your upkeep" go off at he same time. The active player decides in what order they enter they stack. Even abilities of which the source is not his (allies or enemies).

The same applies for "At the beginning of the end step".

Also, mana and land don't enter the stack.
I've taken the liberty of bolding the part that is FAAAAAAALSE. If multiple abilities would trigger at the same time they go on the stack in APNAP order that is the Active Players abilities go on the stack first and they may order them however they like then the Nonactive Players abilities go on the stack in turn order and they order them as they like.

An example:

I only control a Sheoldred, Whispering One and you only control a Nath of the Gilt-Leaf at the beginning of your upkeep Sheoldred and Nath's abilities will trigger and go on the stack in APNAP order so the stack would look like

Sheoldred's third ability
Nath's first ability

If we both pass You sacrifice your Nath, then if we both pass again I discard a card.

You savvy?

603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
I humbly bow to your greater knowledge of the rules. I did not, and was not, savvy.

Dang brain, why must you betray me.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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A little late to this one since I was out last week, but I've had some weird dealings with the stack. The biggest one was sacrifices as costs. It took a tonne of convincing my dad that he couldn't Swords to Plowshares my Ornithopter that I just sacrificed to Goblin Bombardment. The reason he can't do this is because costs are paid before players get priority. In other words, the Rrnithopter had already left play by the time he could even cast StP.

A similar thing came up with Aether Flash, which does 2 damage to creatures when the enter the battlefield. What he believed was that since death is state-based, I wouldn't have time to sacrifice to Goblin Bombardment. Of course, I could because Aether Flash' ability uses the stack.
 

Lockling

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Aug 16, 2010
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Weird situations with priority:

Madness when it was first introduced:
its P1s turn.
P2 plays an instant cast causing P1 to discard a card.
P1 discards Arrogant Wurm, plays a land and THEN pays the madness cost, putting the wurm into play.
P1 hadnt passed priority since the wurm was discarded, thus he still had the option of playing it.
fun times.

With the stack, all i can think of is Countering/redirecting split seconds with morph creatures.(Morphing doesnt use the stack)