Fire Emblem's Casual Difficulty Nearly Didn't Make The Cut

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Church185

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Apr 15, 2009
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Crono1973 said:
Some games are defined by their crushing difficulty. Dark Souls, for example
Why do people act like Dark Souls is a stand alone game without a prequel? You know, Demons Souls came out first.
Because Dark Souls was multiplatform (meaning it has a larger player base) and came out more recently. Also, Demons Souls wasn't a prequel to Dark Souls. Dark Souls was it's "spiritual successor" due to Sony having exclusive rights to Demons Souls.
 

PedroSteckecilo

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Feb 7, 2008
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To be fair to the "Hardcorites" I can see how the Permadeath can add a lot of drama to the battles without scripted events, having characters simply "leave the battlefield" does lack a bit of punch and consequence. But at the same time when I'm still "figuring" out the game I'm glad I don't have to reload every time I lose a character.