First Draft: take games seriously

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jim_doki

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Mar 29, 2008
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Rule 1: Universal Accessability

While people claim that they think games are kid's stuff, a lot of them would be ashamed to admit they couldn't play one if their lives depended on it. This is through no fault of their own, mind you, a lot of it has to do with the complete and total dedication game companies have to gamers. This is a good thing in a lot of ways, but i was raised on the NES, which had a simple control layout and was easy to understand. Today the X box and Sony controllers are big, scary and have more buttons and knobs than you average jet aircraft. That is obviously something scary to someone who has never gamed before. Nintendo had the right idea with the Wii. Make it so that EVERYONE can handle the pad the first time around, not just those of you who know what you're doing.

Rule 2: Tell me a GOOD Story

In this day and age, it AMAZES me how little story we get from games. In the 8 bit era, and even the 16 bit era to an extent i could accept it, but now there is so much power in consoles that they could quite easily present a coherent and logical story (see: Final Fantasy, Monkey Island) that isn't just a string of people shooting at each other. I don't mean the story has to be new or complex, I mean Casablanca is almost insultingly simple, but at the same time it's universal, enjoyable and watchable over and over again.

Rule 3: Take Risks

This one is really starting to grate on me. There is nothing worse than a lazy medium. Look at Hollywood over the past year. It's grown stale, forcing people into cinemas through the sheer force of sequels and remakes. Games are becoming exactly the same way. The exception to this is mostly the handhelds, Phantom Hourglass, Trauma Center, Patapon, all providing innovative and exciting gameplay techniques that work to lure people in, rather than rely on people who've bought your game before (I'm looking at you, Bungee)

Rule 4: You Are Not Special

"But Jim!" i hear you whine, "My mother always told me I was!" Ok, so maybe you are special, I don't know you well enough to make that call. What i do know is that if you play games, you are among a group of THOUSANDS. If you are good at games, there's a good chance there are LOTS of people better at it than you. Why am I badmouthing you? Because nobody who reads books is special, nobody who watches movies is special, and part of the problem is the "leet" mentality gamers have. Gamers want to be taken seriously? Then stop being jerks about how awesome you are and start thinking that every time you're on X Box live and you blast someone you don't know, calling them a noob in the process, that could be one person who you've scared off playing video games.
 

AnGeL.SLayer

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Oct 8, 2007
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...Looks like someone got pushed a little over the edge tonight...


^_^


I meant to give you a cookie to calm you down lol sorry half asleep. shame on me. *hands cookies* hehe
 

jezz8me

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Mar 27, 2008
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I agree with 2 and 3 that games should, if they want to be treated as an art form, do the things that movies and art in general do to some degree
 

Shajinn

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Apr 6, 2008
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It seems the media (and lots of people) have adopted the idea that video/computer games are either "Teletubbie Junior in Fluffy Land" or "Gory Evisceration from Hell (now with extra entrails!)"

Maybe they should realize that there´s more to it.
 

Necrohydra

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Jan 18, 2008
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jezz8me said:
I agree with 2 and 3 that games should, if they want to be treated as an art form, do the things that movies and art in general do to some degree
True, but video games are an interactive media. You watch a movie, you watch television, you go to a museum and look at art. The art piece, movie, and television show are the same, no matter how many times you look at/watch it (though, what your mind interprets it as is a different story altogether). With games, what you do in the game often changes the feedback you get back. You push the left trigger on a controller, you fire a rocket into a crowd of enemies. You point at the map and click, and your people start building a new city. It's not a static environment. You toss in mods, and people are taking the original work and modifying it entirely into something different. Would this new game belong entirely to the modder, or would he have to give credit to the original creator. IP laws and patents say yes. Yet, if you painted a portrait that was somewhat similiar, but not the same, as the Mona Lisa, the artist who did it would receive the credit.

Just some food for thought on the art issue. Sorry for the off-topicness, but I hear lots of talk that "games are art" nowadays. I honestly consider it more of a science.

..and do I get a cookie?
 

Alan Au

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Mar 8, 2007
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These aren't bad, but they all have consequences.

1. Accessibility and mass-market appeal are good, at least in the short term. However, there's always the risk that we'll just see endless streams of Football: This Year's Edition and Popular Franchise 3: Yet Another Sequel. That is, they trade accessibility for innovation. People don't really want new stuff, they want better versions of old stuff.

2. Yes, games would benefit from better stories, but games need to be first about interactivity, second about narrative. That's what separates them from other forms of non-interactive media, and it would be a shame to squander that.

3. I would love it if developers would take more risks. The catch is that not all risks will pay off, and the industry needs stability to be able to survive. Ideally, the hits pay for the flops, but sometimes companies fold and people lose their jobs. That doesn't mean we shouldn't innovate, but there are very real consequences.

4. Yes, gamers have a sense of entitlement. That said, some gamer complaints are actually quite valid. I mean, it's appalling how many games are pushed to market in an "unfinished" state, requiring a Day Zero Patch before they will even run at all.

Also, I like cookies.

- Alan
 

AnGeL.SLayer

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Oct 8, 2007
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lol you people are cookie mongrels. alright alright cookies for all. *makes it rain cookies from the sky* hehe


^_^
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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Necrohydra said:
jezz8me said:
I agree with 2 and 3 that games should, if they want to be treated as an art form, do the things that movies and art in general do to some degree
True, but video games are an interactive media. You watch a movie, you watch television, you go to a museum and look at art. The art piece, movie, and television show are the same, no matter how many times you look at/watch it (though, what your mind interprets it as is a different story altogether). With games, what you do in the game often changes the feedback you get back. You push the left trigger on a controller, you fire a rocket into a crowd of enemies. You point at the map and click, and your people start building a new city. It's not a static environment. You toss in mods, and people are taking the original work and modifying it entirely into something different. Would this new game belong entirely to the modder, or would he have to give credit to the original creator. IP laws and patents say yes. Yet, if you painted a portrait that was somewhat similiar, but not the same, as the Mona Lisa, the artist who did it would receive the credit.

Just some food for thought on the art issue. Sorry for the off-topicness, but I hear lots of talk that "games are art" nowadays. I honestly consider it more of a science.

..and do I get a cookie?
Ah yes, the great Aesthetics debate of video games. I agree with you, that video games should probably never be considered art. However, you seem to be taking a page from Walter Benjamin, that video games cannot be art because they are mostly composed of mechanical reproductions. I have to disagree with that statement.

Still, video games were created for a purpose, i.e. to entertain, and therefore, most philosophers would agree it can never be art. Anyway, sorry for the continuation of off-topicness, but I figure if cookies weren't off topic enough...