First Fallout 4 Beta Patch to Release Next Week
"A hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
game-breaking bug [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/14910-Fallout-4-Review-Bethesda-s-Open-World-RPG-Apocalypse.3] when some players head to Monsignor Plaza. In a blog post today, Bethesda said that it plans to release the game's first patch, which will arrive as a beta next week, with the full PC and console release to follow.
"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda wrote on its official blog [https://bethesda.net/#en/events/game/thanks-and-updates/2015/11/19/53]. "We're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
"Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles," the post continues. "This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week."
Bethesda spared no expense in hyping players for Fallout 4, including a 10% drop in Pornhub traffic that day [http://www.escapistmagazine.com/news/view/141809-Bethesda-and-Loot-Crate-Team-Up-to-Offer-a-Limited-Edition-Fallout-4-Crate].
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"A hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
game-breaking bug [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/14910-Fallout-4-Review-Bethesda-s-Open-World-RPG-Apocalypse.3] when some players head to Monsignor Plaza. In a blog post today, Bethesda said that it plans to release the game's first patch, which will arrive as a beta next week, with the full PC and console release to follow.
"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda wrote on its official blog [https://bethesda.net/#en/events/game/thanks-and-updates/2015/11/19/53]. "We're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
"Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles," the post continues. "This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week."
Bethesda spared no expense in hyping players for Fallout 4, including a 10% drop in Pornhub traffic that day [http://www.escapistmagazine.com/news/view/141809-Bethesda-and-Loot-Crate-Team-Up-to-Offer-a-Limited-Edition-Fallout-4-Crate].
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