I was thinking about your opinion u/CriticalGaming that Clair Obscure is being received so enthusiastically while other jRPGs exist and your love of Metaphor: Refantazio. And I was squaring it against my own feelings about how I'm interested in Clair (was going to start last night but other things came up- maybe tonight?) yet have zero interest in Metaphor, and I'm appointing myself representative of Not a JRPG Guy.
First of all I will observe that Metaphor was received extremely warmly and was many critics' GOTY last year. But it didn't cross-over outside of the genre like maybe Clair is going to do. Here's why I think it is the case:
1- Less anime?
I personally just have a big obstacle with that style. My favorite Japanese video games are less anime and even my favorite anime is less anime. What I mean is the giggling "sexy" school children, exaggerated vowel grunts and huge eyes, the absurd dating tropes, and as Yahtzee summarizes ever jRPG plot "using the power of friendship to kill a god." I know western stuff has its own tropes but I'm just used to them. This is a me thing for sure but it is what it is and I'm sure I'm not the only one especially for folks over 40.
And to u/tippy2k2 's point: " (LOVE having a game with 30 somethings as the characters instead of a bunch of teens) "
Japanese pop culture media especially video games is just way too obsessed with the demographic that interests me the least- f'n teens.
2- Shorter game
The main thing I know about Metaphor is that it's similar to Persona 5, a game I tried and got bored with. Then I keep seeing run times of triple digit hours. We criticize Big Open World Ubisoft Style games for being too long and yes I know those games suck but the exhaustion of long games is real not just for those games but across the board. HowLongToBeat lists a "completionist" run of 57 hours which is less time than it takes to get through the critical path of many jRPGs.
First of all I will observe that Metaphor was received extremely warmly and was many critics' GOTY last year. But it didn't cross-over outside of the genre like maybe Clair is going to do. Here's why I think it is the case:
1- Less anime?
I personally just have a big obstacle with that style. My favorite Japanese video games are less anime and even my favorite anime is less anime. What I mean is the giggling "sexy" school children, exaggerated vowel grunts and huge eyes, the absurd dating tropes, and as Yahtzee summarizes ever jRPG plot "using the power of friendship to kill a god." I know western stuff has its own tropes but I'm just used to them. This is a me thing for sure but it is what it is and I'm sure I'm not the only one especially for folks over 40.
And to u/tippy2k2 's point: " (LOVE having a game with 30 somethings as the characters instead of a bunch of teens) "
Japanese pop culture media especially video games is just way too obsessed with the demographic that interests me the least- f'n teens.
2- Shorter game
The main thing I know about Metaphor is that it's similar to Persona 5, a game I tried and got bored with. Then I keep seeing run times of triple digit hours. We criticize Big Open World Ubisoft Style games for being too long and yes I know those games suck but the exhaustion of long games is real not just for those games but across the board. HowLongToBeat lists a "completionist" run of 57 hours which is less time than it takes to get through the critical path of many jRPGs.