First Impressions: Jaws Unleashed

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Deacon Cole

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Let's make one thing perfectly clear: I went into this knowing that the game was not very good. Reviews could be charitably described as "mixed" but more accurately described as "abysmal." Even so, I was completely unprepared for just how bad this game is.

Jaws is one of my favorite movies and the idea of playing a game based upon it is enticing if naive. How could a game possibly capture the excellence of the film? Even a game that is great in its own right would probably not compare favorably. I would say that you'd have to put all of that aside, but there hardly seems to be any point since all games based on Jaws have been terrible. The NES game, published by the notorious LJN was, basically like the random encounters from an RPG like Final Fantasy or Dragon Quest, only the map is pathetically tiny and there is nothing else to do except get random encounters.

I was hoping that Jaws Unleashed would at least be brainless fun, particularly given the premise: the player controls the shark. The idea of cruising about and eating swimmers could be, nay, should be good if shallow fun. But it isn't and I can sum up why in eight words:

Jaws steers like a cow on roller skates.

At that's all there is to it. All of the other problem with bugs and even lock-ups are dwarfed by the simple fact that getting the shark to do anything is like trying to force toothpaste back into the tube with a toilet plunger in one hand and an electric belt sander in the other. The shark is way to touchy and any attempt to steer will result in overcompensating. There are a variety of special moves, but getting into the proper position to execute any of them is just an exercise in frustration.

Also, I noticed that there are ofter targets on the sea floor that you'll need to smash, such as submersible robots that will drain your hunger which can kill you (Don't ask. I don't get how that works either) and the underwater walking tunnel at the Sea World aquarium, but for some reason you can't get very close to the sea bed. So skimming the surface to build ramming speed is not an option.

Poor handling could be forgiven if the game was set up to use this so that you have to swim by a target, try for it, miss, and then circle back to try again. But it isn't set up for this at all. The game requires precision handling in tight spaces. And you simply can not do this. It is impossible. They add insult to injury by filling the environments with lots of nooks and crannies where the shark will get stuck. Note I said "will get stuck," not "can get stuck." You will get stuck in these little holes.

The poor handling is made even more problematic with the camera, which has the usual issues. But also the camera will shift quickly from underwater to the surface, which completely louses up your view when trying to track a target.

There are options that are made to help, but I have yet to find anything that makes the shark handle better. The smart targeting option just makes things light up, it doesn't make them any easier to catch. I mean, my problem wasn't seeing the diver shooting spears into me. My problem was steering my toothy yap in his direction.

Overall, this game is a disappointing experience. I can't help but think that it would have been better if they had spent more time making sure the basic controls worked. Not to mention making sure the environment is nice and smooth so you don't get stuck every five minutes. It's all just basic handling issues which should have been worked out during the development. Especially considering the game was developed by Appaloosa Interactive who'd made the Ecco the Dolphin games and should have already worked out these handling issues. I never played those games, but if Jaws Unleashed is any indication, I hope I never do.

So, this is a game to skip completely. It's not even worth going in when you're expecting a bad game. It's just not very good.
 

Deacon Cole

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So, one week later, I've managed to keep playing long enough to get to the "open ocean" portion of the game. This is what IGN referred to as "Grand Shark Auto" as it's an open world sandbox game with story missions you can follow, numerous side quests, or you could just swim around wrecking boats and eating swimmers. Frankly, I don't know why the game forces you though the linear tutorial first when this is the meat of the game. It is fun to swim around wrecking boats and eating people, despite the glitches and controller issues, although that gets repetitive really, really quick.

And this is the downfall of the game. You have to take some side challenges or story missions eventually or else you'll just get bored out of your mind swimming around wrecking boats and eating people. But it's during these missions that the bugs and controller issues become a real deal breaker. Most of them require precise maneuvers within an arbitrary time limit which are impossible. For the story missions, it's downright impossible to guess what the hell I'm supposed to be doing to end the damned thing. They put text on the screen and dots on the radar scope, but these things are no help.

There is good frustrating and bad frustrating when it comes to game playing. Good frustrating is when you know where to go, what to do, and how to do it, but you're skills are not quite up to the challenge. So with practice you eventually get it. Bad frustrating is when you can't figure out where to go, what to do, how to do it or it simply requires you to have a lot more skill than is reasonable.

The story missions are especially complicated for no reason. I am currently on the second one which requires me to swim the shark into this small harbor, dodge shark nets (?), break two battery pack to knock out search lights and open a gate, swim in the gate, avoid more search lights (impossible) and submersible robots shooting torpedoes, swim over to an explodey barrel on the floor, pick it up, swim through a pipe, and throw it at something. No, really. A shark is supposed to figure all this out.

Worse is the plot seems to be gearing up an environmental message. There has been a bunch of developments on Amity Island lately and there seems to be a lot of pollution going into the water, both accidentally and on purpose. In the last mission, I destroyed a refinery by throwing an explodey barrel at the drain pipe that was dumping icky green water into the sea. If this is where the plot is going, that just adds another layer of stupidity.

I don't know why I keep playing this game, other than I bought it already and now I should get my money's worth. But it's a game that I am finding less fun the more I play it. Just swimming around wrecking boats and eating swimmers gets boring fast. (Although they did liven it up with unlockable special moves. I can now stealth grab a poor sap on the surface and then just by tapping the bite button, I throw him into the air and then dolphin leap at him and swallow him whole. Well, not completely. You can see the head fall off) But the side and story missions are too difficult to be any fun. I feel no satisfaction completing any of them. Just a sense of relief that I don't have to do that ever again as long as I live. Call me crazy, but that might hurt the replay value of the game, won't it?
 

Deacon Cole

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Okay, this game is not bad. It's actually much worse. Permit me to illustrate.

I just played the side mission Return to Sender where I must throw barrels at the homes of chemical company executives and then kill them before they can escape. Not only does this reinforce my fears of an environmental message (It was because of pollution!) but the gameplay is frustrating. This is similar to those old artillery games [http://en.wikipedia.org/wiki/Artillery_game] only with aim being even more impossible as it is no possible to get the shark to stay straight. Maybe on a PC it is, but with a PS2 analog stick, it ain't. You have a limited number of barrels. So I threw all my barrels at the house right in front of me, landing the barrel right on the porch to no effect. See, there are three houses and I was throwing the barrels at the wrong house. There were three ritzy looking houses and I just picked the one that seemed easiest to get to since there was no indication of which house I should firebomb. A good game would have had that.

This is why Jaws Unleashed is beneath bad. A bad game after I hit the wrong house with the barrel would put the message on the screen "Don't you want to throw barrels at the other house?" Jaws didn't have that, so I kept throwing barrels at it to no avail.

It's like they actively tried to make a bad game.