I loves me a good beatdown in my game of choice. The recent goregasm release Avp (take THAT Michael Atkinson) I found to be more fun when I WASNT firing those familiar pulse rifles, but when I was slamming and slicing and smashing my hapless opponent in a first person visual nightmare of blood and screams.
It got me thinking, almost anyone can design a passable first person shooter, but so few games have handled detailed first person melee combat competently. I'm not just talking about swinging a lead pipe or a blade in the general vicinity of the enemy character model and hoping that I make some sort of stock-standard connection, I'm talking about pressing the shoulder buttons to use both hands to grab your struggling opponent by the head, thumb-gouging his eyes out with the secondary shoulder buttons, then smashing his head through a car windshield with a circular flick of the analogue stick. All done in first person. Detailed grappling options, specific locational damage, and unique animations depending on the action.
Think Condemned, except with the intensity of Kratos vs Poseidon.
Mirrors Edge proved that there still dynamic possibilities for the first person perspective, rather than simply having yet ANOTHER gun bobbing around in the bottom right hand corner of the screen.
So what do you think? Is the concept of a first person fighter, or a first person 'melee only' action-adventure game a realistic idea? Or would the entire concept fall flat on its ass after a week of the novelty wearing off due to broken mechanics or lack of originality?
It got me thinking, almost anyone can design a passable first person shooter, but so few games have handled detailed first person melee combat competently. I'm not just talking about swinging a lead pipe or a blade in the general vicinity of the enemy character model and hoping that I make some sort of stock-standard connection, I'm talking about pressing the shoulder buttons to use both hands to grab your struggling opponent by the head, thumb-gouging his eyes out with the secondary shoulder buttons, then smashing his head through a car windshield with a circular flick of the analogue stick. All done in first person. Detailed grappling options, specific locational damage, and unique animations depending on the action.
Think Condemned, except with the intensity of Kratos vs Poseidon.
Mirrors Edge proved that there still dynamic possibilities for the first person perspective, rather than simply having yet ANOTHER gun bobbing around in the bottom right hand corner of the screen.
So what do you think? Is the concept of a first person fighter, or a first person 'melee only' action-adventure game a realistic idea? Or would the entire concept fall flat on its ass after a week of the novelty wearing off due to broken mechanics or lack of originality?