I'm totally against fudging dice rolls, if you're going to decide when people should or should not die why even pretend that the dice play a part. Sometimes you get total part wipes, that's a shame but no one can blame you for it and everyone will remember the time the group ran into a dungeon and proceeded to slip up on random rocks, falling into a group of goblins who had just come back from their "Lets fuck up these adventures" lesson.
But I will add that I dislike combat in general, if it goes on for longer than say 30 mins i'm probably already checking out (I just try to make those first 20 mins as brutish and violent as possible)
I'd also point out I primarily use Dungeon World, where my the DM doesn't actually roll so much due to the way the rule-set works (Combat is almost hit for hit reciprocal and players roll to avoid damage rather than DM rolling to deal it)
But I will add that I dislike combat in general, if it goes on for longer than say 30 mins i'm probably already checking out (I just try to make those first 20 mins as brutish and violent as possible)
I'd also point out I primarily use Dungeon World, where my the DM doesn't actually roll so much due to the way the rule-set works (Combat is almost hit for hit reciprocal and players roll to avoid damage rather than DM rolling to deal it)