Flame Wars. Seriously?

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Sparrow

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Feb 22, 2009
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Never has a topic been linked so well to the OP's avatar.

Either way, wrong forum.
 

SomeUnregPunk

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Jan 15, 2009
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we could probably make this into game. Instead of cursing at each other, we just got to figure out the stats for flame based combat. Then how much health a player could have, life saving equipment...

if we went snarky aproach..it will be insults turned weapons or something like Molotov's for weapons.

[edit]
For example:
an one word insult would only do 1-9 type damage.
while a coherent sentence could cause double digit damage.

[edit2]
we would have to place restrictions. race words like n***** would not be allowed. But imaginative curses would. each player would create their own fictional character. We would need a setting like "You just backed your car into player 2's minivan at a gas station."
 

ghalkhsdkssakgh

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Jul 16, 2009
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SomeUnregPunk said:
we could probably make this into game. Instead of cursing at each other, we just got to figure out the stats for flame based combat. Then how much health a player could have, life saving equipment...

if we went snarky aproach..it will be insults turned weapons or something like Molotov's for weapons.

[edit]
For example:
an one word insult would only do 1-9 type damage.
while a coherent sentence could cause double digit damage.

[edit2]
we would have to place restrictions. race words like n***** would not be allowed. But imaginative curses would. each player would create their own fictional character. We would need a setting like "You just backed your car into player 2's minivan at a gas station."
I approve of this idea.
 

SomeUnregPunk

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Jan 15, 2009
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One word flame: single digits: 1-4
two to four words: single digits: 5-9
A coherent sentence will get double digits: 10-20

Multipliers will come into affect based on how descriptive the character is and how the flame is used.
I.E.
Player 1 : Asian: Fifth generation born Chinese-Indian raised by a white family. Owns a ford F150 truck and doesn't give a damn what anyone thinks. Has multiple NRA and MIA/POW stickers with a flaming green skull painted on the sides of his truck.
Player 2 : "I'm black, yo!"

Player 1 will be given a higher multiplier due to effort placed in creating his description to fit the setting.[edit] Player 2 won't be given a multiplier and will have to contend with normal stats.

Imaginative flames would do better than nonimmagtive. Meaning if P2 was able to flame P1 based on how big his truck was in regards to P1's junk and P1 responds with calling him a fag.
P2 would get a multiplier to add to the damage...so he could be able to cancel out the multiplier than P1 has naturally.