Random peeve: they're invariably the worst weapon in any game whenever you pick one. And you're gonna pick one as soon as you've pocketed that game's equivalent of small/medium/large firepower gun. That's when the less than versatile weaponry starts unlocking. Your snarks and hivehands and crossbows and mine launchers.
Why flamethrowers suck:
1) They have very little reach.
2) They have little to no stopping power.
3) Enemy's charging you AND he's on fire, good for you.
4) You're probably going to take as much damage.
5) It takes absurd levels of fuel to kill a single enemy.
6) And usually it's a very, very slow boil.
The only game I can think of where it's actually a pretty handy weapon is in Dead Space 2, because it's got good stopping power and a decent AoE. Practically a game breaker if you've got the fuel and put some nodes into it. It's quite satisfying.
Can't think of any other game. CAN YOU?
(Not a controversial or terribly #relevant topic but hey where am I going to take my game discussion?)
Why flamethrowers suck:
1) They have very little reach.
2) They have little to no stopping power.
3) Enemy's charging you AND he's on fire, good for you.
4) You're probably going to take as much damage.
5) It takes absurd levels of fuel to kill a single enemy.
6) And usually it's a very, very slow boil.
The only game I can think of where it's actually a pretty handy weapon is in Dead Space 2, because it's got good stopping power and a decent AoE. Practically a game breaker if you've got the fuel and put some nodes into it. It's quite satisfying.
Can't think of any other game. CAN YOU?
(Not a controversial or terribly #relevant topic but hey where am I going to take my game discussion?)