Neither can you out-skill a bullet to the face.Deshara said:The reason flash bangs are more of a problem than frag grenades is that a frag grenade missing won't get you killed. You can move out of the range of it's blast if you're quick enough, and you will survive, because you did something right. You can't outrun a blast of blinding light, so unless you're lucky enough to not be facing it, it doesn't really matter much what you do.Mozza444 said:I don't see the point in this thread.
You get flashed/stunned and there is chance you will die.
You get a grenade, your dead. It takes as much skill to throw a grenade as a flash bang and grenades will kill you. So why not complain about them.
You get shot, your dead.
You get knifed by a player a good 2 meters away, your dead.
Flash bangs really arn't a problem.
The basic way to tell if an element is unfair in competitive play is that if you can reasonably say "If I had just been a little bit better, I could have survived." If you can't say that about it, like, say, getting sniped from across the map, then there's something wrong with the game. You can out-skill a frag grenade if you're good enough. You can't outskill a white wall of blindness.
Em you know in older CoD games we had to put up with all those effects when we were hit and not killed by normal grenades. Try that for annoyinf.Pirate Yoda Online said:I know I'm not alone when I say a huge part of my COD rage comes from flashbangs or stun grenades.
I realise that they're real miliatary hardware and they work really well, but i'm not sure they work in games, chiefly because of the fact that it's such a massive playing field leveler.
Example -----> You can be the best player in the world, but as soon as you've been blinded, or stunned facing the other direction, all you can do is lie down and pray that the guy who threw it doesn't notice you. Or, if you are facing where he is coming from, open fire like a madman and hope to get away with it. At this point, all skill is taken out of the equation and we enter the domain of luck.
And it's not like they can really be avoided: I might not mind as much if you had the ability to turn away to avoid the flash, but in COD even looking away from a flashbang blinds you. Which just makes for a doubly annoying death if you actually managed to spin around, only to be blinded anyway.
Anybody who has a converse opinion or feels the same please drop a comment
EDIT: It's probably worth pointling out, having read some of these comments, I AM NOT A CAMPER, and so calling me out on that as my reason for hating flashbangs is irrelevant.
Stuns blind you from any side, flashbangs if you are facing them.Pirate Yoda Online said:It doesn't if you throw it, but next time you get flashbanged by an enemy try turning round and seeing how much good it does you. And, if you get hit by a direct flashbang and the screen goes completely white you are basically screwed.MaxPowers666 said:Actually if your facing the other direction you wont be blinded. I know this because I often flashbang my friends while playing online with them, so I toss it turn around and it blinds them and not me.
I think its perfectly fair to have them in the game. Its not like you cant kill the person who threw it at you, although its alittle blury you can still see people coming in you just move slower.
I think you're generalising the franchise based on one game. While I'd agree with what you say if it was in regards to MW2, the whole cod franchise? Cod2, and cod4?Flying-Emu said:Call of Duty sucks.Pirate Yoda Online said:It's not war though, it's a GAME, and that exactly the point I'm making.Flying-Emu said:Welcome to war. It's not always about skill: Luck HUGELY factors into the equation.
The game is buggy, unbalanced, and filled with hate. Instead of complaining, go play a different game, because Activision is never going to fix it.
Sniper Rifles are easy to counter. Move in and out of cover. If they still get you it's because they're a good shot. Backstabs means they've managed to sneak up behind you without you hearing their footsteps so you aren't fully aware of your surroundings. Land mines... aren't in the game are they? I've never seen them. Claymores can be destroyed if you shoot them, they're to make sure you look where you are going. Stunning, see above.Deshara said:Any game element in competitive play that is under the control and use of a player and takes skill out of the equation, or, more specifically, one in which the person who is dead could have done nothing about it is a bad game element. Sniper rifles, backstabs, land mines, claymores, stunning, ect.[/thread]
This is the exact way I use them in CoD, and the reason why I like them. What would you prefer, just running into a room where one or several enemies are waiting? I'll gladly take away that tactical advantage whenever I can.SODAssault said:The real-world application of a flashbang is to make sure that someone hiding in the room you're about to enter doesn't shoot you the second you enter the door. It's the IRL solution to camping; it's only natural that it'd be useful in online shooters for the same purpose.
Sniper are the worst thing in that game.Straying Bullet said:Battlefield Bad Company knows what sniping is all about. Glorified headshots.
I did not say that sniping doesn't require skill. I said that there is not much you can do when a bullet is travelling towards your pretty face. Just like with flashbangs. Using them requires skill but surviving at the receiving end requires luck. So whining about their luck-based nature is a bit silly if you ask me.Straying Bullet said:Ahem. Proper marksmanship. Stealth. And making the bullet hit of course requires some serious skill. Of course, we are just hiding and pissing the general population off.DVSAurion said:Well, skill is also taken out of the equation when someone snipes you to the face.
Battlefield Bad Company knows what sniping is all about. Glorified headshots.
I will not be a hypocrite and say Ive never raged because of being flashed or stunned but I have to say one thing. They add a level of tension to my game experience, sticking close to cover and walls hoping that I can duck behind at the sight of a flash or stun being thrown in so that I can retaliate unexpectedly to the dumbass who thinks he should just rush straight through the door after he throws one.Pirate Yoda Online said:I realise that they're real miliatary hardware and they work really well, but i'm not sure they work in games, chiefly because of the fact that it's such a massive playing field leveler.