Occasionally we'll look forward to a game immensely only to find that a number of flaws hold it back from being the promised land we expected. But that doesn't necessarily make them bad.
Take The Club, for example. An excellent idea for a shoot 'em up, concentrating on speed, aim, and threat prioritisation, let down by a sticky control scheme that completely eschews the ethic. Despite being totally addicted to the game, not one session goes by when the game's flaws don't become woefully apparent.
But if they were to make a sequel that addressed all these, they could truly make something special and give The Club the cult status it should have deserved.
What do you think? Some games are beyond redemption, but there are some out there that although severely flawed, have a fundamental design that could shape into something brilliant. And although sequels to these games are unlikely to ever be made, I believe they deserve a second chance. Can anybody else think of other games as examples?
Take The Club, for example. An excellent idea for a shoot 'em up, concentrating on speed, aim, and threat prioritisation, let down by a sticky control scheme that completely eschews the ethic. Despite being totally addicted to the game, not one session goes by when the game's flaws don't become woefully apparent.
But if they were to make a sequel that addressed all these, they could truly make something special and give The Club the cult status it should have deserved.
What do you think? Some games are beyond redemption, but there are some out there that although severely flawed, have a fundamental design that could shape into something brilliant. And although sequels to these games are unlikely to ever be made, I believe they deserve a second chance. Can anybody else think of other games as examples?