I do hope some of you can help me out here. I plan on going into the gaming industry as a "designer" post military/college and was wondering what is the best way to prepare, what do I need to know? I've had a bunch of people tell me to get involved in modding, others telling me to get involved in mapping, etc, etc. But it's all ended up being a big muddled mess. Map design is a skill I believe necessary, but aside from that, all I really have are a lot of great ideas (or at least what I consider great ideas) and a moderate ability to articulate my thoughts through writing.
So where should I start? I've been mucking about with the unreal development kit, but with no prior mapping experience it's the equivalent of trying to fly a plane, that's on fire, while wasted, did I mention the cockpit dashboard is covered in black paint? The long term goal is to eventually land a position at Valve, my favorite studio by far, in a podcast with Gabe Newell he stated repeatedly that they're always hiring, but they need flexible people. So I basically have to know a little bit of everything, but I can't say I'm ecstatic at the prospect of learning C +.
So, where does this rookie start?
So where should I start? I've been mucking about with the unreal development kit, but with no prior mapping experience it's the equivalent of trying to fly a plane, that's on fire, while wasted, did I mention the cockpit dashboard is covered in black paint? The long term goal is to eventually land a position at Valve, my favorite studio by far, in a podcast with Gabe Newell he stated repeatedly that they're always hiring, but they need flexible people. So I basically have to know a little bit of everything, but I can't say I'm ecstatic at the prospect of learning C +.
So, where does this rookie start?