No, this isn't some new 'M' rated game. What I'm talking about is how fluid a game is, ie the responsiveness, and how it affects gameplay.
This came around when I was playing Fable 2, and noticed how stiff the camera was and how laggy the menu and player movement were. It really was a problem for me, as especially with the camera I really wanted free reign of it and the ability to look all around the world rather than have a very restrictive view that is incredibly frustrating to use. This became a problem when you were looking for the gargoyles - this involved hearing their Scottish voices, then hunting around the immediate area when you will find and shoot them. The camera, however, made this an incredibly difficult task to do as many times you wouldn't be able to see them since the camera angle wouldn't allow it. I know this isn't just a problem with Fable - there are probably hundreds of games I haven't played with the same camera problems. And as for the menu - there's about a .5 second lag between moving the stick and the screen moving. This doesn't sound like too big a problem, but when you play it it's noticeable and equally as frustrating as the stiff camera. As a final point you might be thinking that 'It's a 3rd person adventure, of course the camera's got to have some limits', but play Twilight Princess. This is a 3rd person adventure game with a fantastic camera with none of Fable's issues.
In contrast, Fallout 3 is one of the most fluid games I've played this generation (I know, Oblivion). This is probably partly to do with the fact that it's a first person game and these generally have far better camera controls, but still, there was a sense of complete freedom. While Fable felt horribly claustrophobic and tight Fallout 3 felt incredibly loose and as though you had complete free reign of the camera.
I think this whole thing boils down to loose > tight. That is, the incredibly fluid camera and movement of Fallout 3 is better than the claustrophobic and restrictive camera and controls of Fable 2. Now these are just examples, but what are your thoughts?
This came around when I was playing Fable 2, and noticed how stiff the camera was and how laggy the menu and player movement were. It really was a problem for me, as especially with the camera I really wanted free reign of it and the ability to look all around the world rather than have a very restrictive view that is incredibly frustrating to use. This became a problem when you were looking for the gargoyles - this involved hearing their Scottish voices, then hunting around the immediate area when you will find and shoot them. The camera, however, made this an incredibly difficult task to do as many times you wouldn't be able to see them since the camera angle wouldn't allow it. I know this isn't just a problem with Fable - there are probably hundreds of games I haven't played with the same camera problems. And as for the menu - there's about a .5 second lag between moving the stick and the screen moving. This doesn't sound like too big a problem, but when you play it it's noticeable and equally as frustrating as the stiff camera. As a final point you might be thinking that 'It's a 3rd person adventure, of course the camera's got to have some limits', but play Twilight Princess. This is a 3rd person adventure game with a fantastic camera with none of Fable's issues.
In contrast, Fallout 3 is one of the most fluid games I've played this generation (I know, Oblivion). This is probably partly to do with the fact that it's a first person game and these generally have far better camera controls, but still, there was a sense of complete freedom. While Fable felt horribly claustrophobic and tight Fallout 3 felt incredibly loose and as though you had complete free reign of the camera.
I think this whole thing boils down to loose > tight. That is, the incredibly fluid camera and movement of Fallout 3 is better than the claustrophobic and restrictive camera and controls of Fable 2. Now these are just examples, but what are your thoughts?