As an amateur game developer I've been hung up recently on how to best implement food in video games. I've seen it done a variety of ways, the simplest being a simple health restorative which at it's best helps with immersion at it's worse makes you wonder how you have time to eat 4 whole chickens, 3 cabbages, a beef stew, 13 rat meats, and a sweetroll while bleeding to death and fighting off an army of zombies. Other ways I've seen it implemented are as a form of buff, a method of non-combat restoration, or as simply a trade good to barter with.
I've rarely seen any kind of system take into account varying tastes (This character doesn't like this food) and due to the tactile sensory element of food in general it's incredibly difficult to simulate in any realistic capacity through a pure audio-visual means that games offer.
At any rate I'm curious to start a discussion about the implementation of food in video-games. What are your favorite and/or least favorite ways of seeing it used? What are the most unique ways of using it? How could it be improved?
I've rarely seen any kind of system take into account varying tastes (This character doesn't like this food) and due to the tactile sensory element of food in general it's incredibly difficult to simulate in any realistic capacity through a pure audio-visual means that games offer.
At any rate I'm curious to start a discussion about the implementation of food in video-games. What are your favorite and/or least favorite ways of seeing it used? What are the most unique ways of using it? How could it be improved?