A cookie cutter design so lazily copied from others that I was able to deduce the entire game mechanics after seeing the first frame of gameplay.
Let's see:
1. Standard 'place buildings and paths in a small area, and upgrade them' gameplay
2. Every action takes time (starting at a few seconds and moving to hours/days later on)
3. In game currency can be bought with real money.
4. A special secondary currency exists that solely exists to speed up build time. This currency can only be purchased through spending real money.
5. Some form of friend system that gives benefits for roping everyone you know into playing the game, offering daily rewards for logging on, and no doubt having some sort of Facebook integration.
I've only watched the first 12 seconds of the video. How did I do?
Let's see:
1. Standard 'place buildings and paths in a small area, and upgrade them' gameplay
2. Every action takes time (starting at a few seconds and moving to hours/days later on)
3. In game currency can be bought with real money.
4. A special secondary currency exists that solely exists to speed up build time. This currency can only be purchased through spending real money.
5. Some form of friend system that gives benefits for roping everyone you know into playing the game, offering daily rewards for logging on, and no doubt having some sort of Facebook integration.
I've only watched the first 12 seconds of the video. How did I do?