You forgot http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/Sarge034 said:Challenge accepted.viranimus said:If there was an actual advertised promise made there might be a case for it, but all anyone is able to cite is what they have interpreted to be incontrovertable promises amounting to a response that boils down to...
http://www.youtube.com/watch?v=pfwOqlnCKQs&t=2m29s
People invested too much time and concern over a mediocre sci fi story, spent entirely too much time on bioware forums and holding bioware to what they interpret to be a promise when no such promise was actually made. Ive still yet to see an actual advertisement or official press release before the game was released that said the game would have 17 different endings, and those endings would be reflective of your choices in the game and that they would all conclude the storyline in one cohesive vein. Its a paradox.
>Official Mass Effect Website
http://masseffect.com/about/story/
"Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome."
>Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/
"There are many different endings. We wouldn't do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can't
say any more than that..."
and for the finally...
>Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] "Is that
same type of complexity built into the ending of Mass Effect 3?"
Hudson: "Yeah, and I'd say much more so, because we have the ability to
build the endings out in a way that we don't have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we're taking into account so many
decisions that you've made as a player and reflecting a lot of that
stuff. It's not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them."
Challenge completed....
Next challenge?
Interviewer: I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn?t get?
Mac Walters: The thing I will say about Mass Effect 3 is that the choices you?ve made previously, and the differences that those choices represent, are much bigger than they?ve been in the past. There are certain missions that are simply not available at all because of something you?ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.
No Mac, The only difference is a paltry 100 Galactic Readiness points... nothing that a single multiplayer match couldn't fix...