ForceFeedback: How Nintendo doing everything right is totally wrong

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Apackof12Ninjas

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Oct 12, 2009
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With my friends permission I am re posting part of his blog located here
to spur some discussion and get some feedback.
Source: http://forcefeedbackgames.blogspot.com/


HanFreakinSolo said:
With Super Mario Galaxy 2 still visible in our rear-view, Metroid: Other M still fresh in people's Wiis, and Zelda: Skyward Sword coming up soon, I felt it appropriate to talk a little bit about Nintendo, their games, and the success they've been enjoying as of late.

And how it doesn't make any sense.

This may seem like a silly thing to say, with Nintendo being a huge (if not the biggest) name in video games, featuring their own in-house triple-A titles with arguably the longest running continuous history today. Mario is a more recognizable character to children than Abraham Lincoln is (that's a FACT, folks), and chances are, either your mom, your girlfriend, or maybe even both have played a Nintendo game at some point in their lives. So why then do I find it odd that they are currently enjoying the success that they are? Bear with me for a bit...

I guess a good starting point would be Nintendo's hardware itself. The Wii is a funny little machine that families everywhere love and gamers like me love to hate. Don't get me wrong, when I heard about it way back in 2006, I thought it was an awesome idea. I can specifically remember watching the tech demo for Twilight Princess at E3 thinking "this is going to rock." The issue is that Nintendo chose to focus on crazy tricked-out motion controls and "Wii-motes" at the expense of processing power and, you know, an actual system. The Wii is a little white box with last-gen graphics that can't even play DVD's (just for comparison, the PS3 comes with a built in BLU-RAY player). But I was never really a "graphics make the game" kind of guy, so I was willing to overlook this because - come on - freaking motion controls man. We'd never seen that before (yes I'm purposely omitting mention of the Power Glove).
The problem came in the execution. Nintendo did such a bad job of implementing the Wii's unique features into games in a way that really showcased what the system was capable of. Maybe the launch of Red Steel and its almost instantaneous bellyflop scared most developers (Nintendo included) away from the motion controls on the Wii, or maybe it just NEVER worked the way it was supposed to, but whatever the reason, there quickly arose two very distinct categories of Wii games: the games featuring motion and pointer control were the "pick up and play" party games like Cooking Mama and Mario Party, and the "hardcore" games (dare I say the REAL games) were relegated to the realm of simple Nunchuk + buttons control, occasionally with a waggle here or there substituting for a button press on a conventional controller.

This brings me to another major problem that the Wii faces. Nintendo is marketing their console to two very different crowds: the casual, "on the couch together as a family" crowd who have likely never played video games before in their lives (in fact I know people who had never played video games before who bought a Wii), and on the other end of the spectrum, the "hardcore" gamer who had been with Nintendo for 20 years. The "cashies" would love it because a Wii remote was simple and intuitive and didn't involve learning your way around a scary foreign object like a video game controller, and the hardcore crowd would love it because the new tech offered increased precision and an exciting new immersive way to play your favorite games. Except as I explained earlier, it didn't quite work out this way; the motion control was never tapped to its full potential, so the "party games" featured overly-simplified repetitive motions that quickly became unfun (except these people had never played video games before so they didn't even realize that they weren't having fun), and the triple-A titles nixed it completely so there WAS no new immersive gameplay - it was the same old analog stick and buttons, on a system with graphics that were only marginally improved from last gen.

Another shortcoming of the Wii's hardware is its criminally inadequate online system. I'm wary of beginning a rant that will take me so far off topic I'll forget what day it is, but suffice to say, gaming today IS an online medium. It's just the reality of the situation. And it seems to be a reality that Nintendo refuses to accept. Both Xbox360 and PS3 have online systems seamlessly integrated into their dashboards. They are effectively built around their online community, with an emphasis on maintaining your online profile, playing publicly with other people, and meeting maintaining groups of friends with whom you can play with at your leisure. To call the Wii's online system clunky by comparison would be to pay it an undue compliment. Nintendo has forsaken customizable, tradeable gamertags for random, 16-digit numbers that you are assigned when you plug in your console. Even if someone did take the effort to memorize their "friend code", you can't GIVE it to anyone since there is no way to communicate with anyone in-game, and you can only send messages to people who's code you already have. You can't even just punch in a random code and get a friend that way, since both parties have to add the other person's friend code in order for there to be any sort of communication between the two. In other words, unless you already know (and can talk to!) the person outside of Wii-world, you can't play with them online. I know that Nintendo had children (and more specifically web-paranoid parents) and their safety and anonymity in mind when they designed this system, but it seems so counter-intuitive to the notion of community that online gaming is striving for these days. I have met people over Xbox Live with whom I still maintain contact years later, and through these people met some of their online friends, and in this way I've met a bunch of really cool guys that I enjoy not only playing with, but just talking to in online parties. With my Wii, my online gaming is restricted to myself and local friends who give me their codes ahead of time. But as it turns out, with no live chat option, we always just end up logging on to Xbox Live to play anyways.

Thus Nintendo seemed to succeed at the very odd task of increasing their fanbase tenfold while simultaneously shafting the people who had been supporting them for the past two decades. Oddly enough, however, on paper the Wii has done everything right - it was the top selling system by far. In fact, as recently as July of this year (yes, that's almost 4 years after its release), the Wii was STILL the top selling current-gen home console, selling almost as much as the Xbox 360 and the PS3 COMBINED.

It seems that this rant has, despite my best efforts, run away from me and gotten out of hand. I'll wrap up my discussion in my next post, Part 2, where I'll talk about how Nintendo's management of their games makes absolutely no sense to me whatsoever. Until then
 

Flying-Emu

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Oct 30, 2008
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Please stop advertising this guy's blog.

It's nothing that hasn't been said before on these boards, we REALLY don't need another discussion topic on this again, do we?

Hell, this time, you didn't even come up with a unique discussion question. You just copypasted the blog, which once again, is another rant on a topic that has been done to death. No one changes their mind about the situation, and no one will, so it's better to just move on to other topics.

Nintendo is making money, and that is all that matters. Their games are, for the most part, enjoyable.
 

emeraldrafael

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Jul 17, 2010
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Yes. Nintendo might as well print money and wait for the games to fly off the shelves. They're so wildly successful and making so much profit off a Wii alone they must cry themselves to sleep from tears of joy.

yes, nintendo, the Video game juggarnaut COMPANY, is doing everything wrong.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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>Complaining about how developers don't fully utilize what is more-or-less first-gen hardware
>Implying that systems can only be systems if they can produce OOH SHINY GRAPHICS


I'm sorry, but I can't take this seriously. It's just another (I'm assuming) teenager who thinks he knows the market better than the people who actually run it and the company that practically saved it from failure in the West.

I mean, really, this is just a regurgitation of every argument put forth against the Wii so far. So why should we take this seriously?
 

Ironic Pirate

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May 21, 2009
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I feel kinda bad for the guy. He wrote that whole thing, and it's somewhat well written, but everyone and their dog realized it. It's like writing a thirty page essay with a thesis of "the sky is fucking blue!" Well duh.
 

Apackof12Ninjas

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Oct 12, 2009
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Flying-Emu said:
Please stop advertising this guy's blog.

It's nothing that hasn't been said before on these boards, we REALLY don't need another discussion topic on this again, do we?

.
That was then this is now. I reposted the article because I thought it was interesting not because Im helping him "advertise". It was a condition of reposting it.

I'll be honest, I read HanFreakinSolo
I think this discussion is better because of that.
 

Flying-Emu

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Oct 30, 2008
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Apackof12Ninjas said:
Flying-Emu said:
Please stop advertising this guy's blog.

It's nothing that hasn't been said before on these boards, we REALLY don't need another discussion topic on this again, do we?

.
That was then this is now. I reposted the article because I thought it was interesting not because Im helping him "advertise". It was a condition of reposting it.

I'll be honest, I read HanFreakinSolo
I think this discussion is better because of that.
Why do you feel the need to repost it?

It's not deep, it's not groundbreaking, it's just another guy spewing his opinion, albeit in a more eloquent fashion than most internet denizens. We've had this conversation before, too many times, especially on this board. "Then and now" don't matter; the time between the conversations doesn't matter, because the situation hasn't changed, and therefore the argument hasn't changed.
 

Apackof12Ninjas

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Oct 12, 2009
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Flying-Emu said:
-snip-
Why do you feel the need to repost it?

It's not deep, it's not groundbreaking, it's just another guy spewing his opinion, albeit in a more eloquent fashion than most internet denizens. We've had this conversation before, too many times, especially on this board. "Then and now" don't matter; the time between the conversations doesn't matter, because the situation hasn't changed, and therefore the argument hasn't changed.
With your logic why post anything at all? You dont want to take part in a discussion "you" have heard before dont take part in it.
 

Flying-Emu

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Oct 30, 2008
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Apackof12Ninjas said:
Flying-Emu said:
-snip-
Why do you feel the need to repost it?

It's not deep, it's not groundbreaking, it's just another guy spewing his opinion, albeit in a more eloquent fashion than most internet denizens. We've had this conversation before, too many times, especially on this board. "Then and now" don't matter; the time between the conversations doesn't matter, because the situation hasn't changed, and therefore the argument hasn't changed.
With your logic why post anything at all? You dont want to take part in a discussion "you" have heard before dont take part in it.
I posted because I see you posting this guy's blog almost every time I come online, and every single one of his blog posts is the same; uninspired yet well-written walls of text that everyone and their grandmother has already pored over. And this time, you didn't even bother to add a discussion question like you did before.

So this is practically advertising the guy.
 

ccesarano

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Oct 3, 2007
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I shouldn't be feeding the fire, but Flying-Emu is kind of right.

I also happen to be one of the few supporters of the Wii, and as such reading this guy's argument is nothing but a bunch of blind nonsense from someone that thinks he is somehow more analytical and has stumbled upon something interesting. In truth, he is only revealing a complete lack of understanding in the events that brought the Wii to its modern state.

If you really want to know why the Wii is hated amongst gamers, the blame rests on third party support. It has nothing to do with Nintendo not "making a complete system". Can you look at the graphics on Mario Galaxy or Metroid: Other M and tell me they are anything but beautiful? It's all a matter in who is working on it, and third parties are, unfortunately, trying to make games like they are on the 360, PS3 and PC, but with graphical settings toned down. I bet if they tried with a more Brutal Legend approach to art you'd be seeing much better looking games and you wouldn't even tell the difference or care (and as it is, I hardly care that Silent Hill: Shattered Memories or Dead Space: Extraction don't look up to par. They look good, and that's fine).

Third parties were basically ignoring the Wii until the same E3 we finally saw Twilight Princess being shown off. By then, it was too late to really cash in until around 2 years after the platform's release, but by then gamers had made up their minds. Yes, those "hardcore" gamers that endlessly screamed about how Nintendo failed them, even though Nintendo did the same as ever. Now "hardcore" gamers were ignoring the Wii (and still are), so third party games went unpurchased. Even supposedly anticipated ones like MadWorld! Instead of marketing to the same crowd as Nintendo (everyone), third parties used the same old strategies to market to "hardcore" gamers...only "hardcore" gamers don't care and were ignoring, so numbers were poor.

Which leads us to today, where third parties claim a hardcore game just doesn't sell on the Wii.

It's not Nintendo's fault, it's because third parties and "hardcore" gamers are complete idiots. Your friend is another symptom of the problem, I imagine, and hasn't even taken a second glance at games like A Boy and His Blob, Zak and Wiki or Mushroom Men: Spore Wars.

So why is Nintendo successful? Because Nintendo had games ready on day one, continued to release games consistently, and, oh yeah, know how to market. That's why they can continue making money. It's not a great mystery, even though it seems to elude this industry like a fucking super rare Pokemon.
 

SAMAS

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Aug 27, 2009
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You gotta love the line about people not knowing they aren't having fun.
 

DustyDrB

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Jan 19, 2010
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What is this, 2007? We've all heard this tired rant over and over, so let's move on.

SAMAS said:
You gotta love the line about people not knowing they aren't having fun.
I know. I'm going to be having a psychological dilemma with myself when I'm having fake fun playing the new Zelda.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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Firstly, rant thread is ranty, secondly advertising personal blogs on the forums isn't fair to other members of this site that stick to the rules and only link to their blogs on their profiles.

~ColdStorage