Former EA Exec Blasts Current EA Execs for Incompetence

Nurb

Cynical bastard
Dec 9, 2008
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The Article said:
"EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again," wrote Lasky. "EA's sports business has been hamstrung by vastly increased licensing costs and failure to transition to a subscription/variable pricing model. This has substantially reduced the profitability of a business that EA used to rely on to fund other, riskier bets."
This man is an idiot... he's cirticizing new management because of sliding stock prices, not because of their conduct [http://www.escapistmagazine.com/articles/view/columns/experienced-points/6991-Experienced-Points-Now-That-Youre-Done-Firing-Everyone], mediocre games, or lack of originality and creativey.

No gamer wants subscription or tiered pricing plans for single player/multiplayer non-MMO games, and they're going to shoot themselves in the foot if they do what the old exec says. They have no interest in the games beyond a 'sure bet' to make their quarterly reports to keep investors happy. Corporate business practices and strategies do not mix with what gamers want and enjoy. Instead they take more and more control away from the gamers (eliminating used game market, day-one DLC, fewer multiplayer options, moving towards full-digital marketplace, lack of dedicated servers, planning subscription based non-mmo games) and the industry has been suffering for it ever since the publishing giants squashed most of the competition or bought them out.
 

Therumancer

Citation Needed
Nov 28, 2007
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hansari said:
sgtshock said:
So this Mitch Lasky guy is saying that their financial troubles are the result of their recycled sports games not selling like wildfire like they used to?
I like how people glance rather than read an article.

The failure wasn't in the units sold, thats always been up and down with the Madden series. The failure was that they haven't got a handle on the NFL squeezing more and more money out of them for licensing rights. The failure was that they still haven't turned the franchise into something subscription based and are still focusing on physical media...

theaceplaya said:
I guess public image doesn't count for anything anymore. Sounds like 'We don't care about the growth of the medium, as long as we get more money than we did last year. Economy be damned."
Really? I thought it was more like "Appeasing Gamers is pointless. They demand innovation, but would rather buy a title that offers nothing new."

MW2 probably made more money than all those other ip's mentioned in this article...combined...

Thats sad...and there is no one else to blame but the gaming community.

I played Dead Space and Mirrors Edge...they weren't blockbuster "must haves"...but after playing MW2...can you really say thats a "must have"? At least the EA titles offered something a bit new...
Therumancer said:
Besides, I honestly don't think EA is losing money to be honest.
Yeah, I'm sure their just laying people off and closing studios for shits and giggles.

It's called "Downsizing" crying poverty is one way of trying to justify it, and work around the laws and such put into place to protect workers in certain areas. The basic idea is that the less people they have to pay at any given time, the more money they make as profits. On top of this they want to pay the people they have as little as possible, and try and get the highest quality people for the lowest amount of seniority/benefits/etc... that they can.

I'm sure they have reasons for it, but not the ones that they claim. After all as someone pointed out they just bought "Playfish". Why would they hire all those people while firing others? Well the "Playfish" guys are doubtlessly coming in as new hires, while their previous employees had doubtlessly achieved some seniority. Without looking at the pay rate and benefits on both sides it's hard to really make a guess, but the evidence shows they certainly aren't in any kind of genuine financial jeopardy.

I think the move is more about maximizing profits than trying to keep their head above water.

Think of it this way, those EA guys who were let go have experience. They will doubtlessly sign with another company who needs experienced people for a project. When that project is done there will be some excuse to lay them off again, they will go back into the pool and be picked up by yet another company, maybe one they already worked for.

The concept of a talent pool everyone in an industry "fishes" from is currently becoming popular. The idea being that you don't actually lose any talent or experience, while not having to actually care for those people, provide long term benefits, or worry about accrued seniority, retirement, etc... it's in all kinds of industries right now. It's a way of dealing with the whole issue of the "need" for skilled employees and labour while keeping the price of those guys down. Game industry workers don't have a union to my knowleged (if they did we'd be hearing about nasty fights over layoffs like this while a company is buying anothr company at the same time) so they are getting "pooled" like other industries with skilled non-union workers.

That's how things look to me at any rate. I can almost virtually guarantee that at a certain point Playfish is going to have a lot of it's people "dumped into the pool" and new guys will be hired out of it, or another new company will be purchused at the same time.
 

Therumancer

Citation Needed
Nov 28, 2007
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wasalp said:
Therumancer said:
-snip-

The one criticism I'll agree with though is the bit about a "smooth transition to digitally based content". I plan to fight that heavily, and I agree it's not likely to happen within two years. Right now I think discs and used games is the model to follow, and honestly I have yet to see ANYTHING that makes me want to give up those rights and become totally dependant on DLing from a company. With the exception of Valve's periodic sales, I rarely if ever see a digitally downloaded game (brand new) going for LESS than a store bought one despite all of the money allegedly being saved on packaging and such (they just keep that as profit). Even when dealing with lower prices, I see no real guarantee that we aren't dealing with a "Wal Mart" ploy. I mean let's say a service like say STEAM did drive disc based games out of business by say reducing all prices by 90% and keeping them there for 5 years or whatever. In the end, what would be stopping the service from raising prices again once they competition was gone?
Because valve(and steam) isn't run by ass holes.
Right now with their sales and the way they run things, they seem okay. There doesn't seem to be any real effort by them to drive disc based games out of existance.

The thing is that I'm not trusting, especially when money is involved. Things change, and bigger men than the valve employees have succumbed to temptation with a lot less on the line in the end. Right now I think the problem is mitigated by the fact that Valve probably couldn't afford a 90% universal price drop sustained over that long, nor could it guarantee reaping profits from doing so. Thus the temptation is minimal.

However is STEAM gets big enough, and enough stuff in the industry changes, will they stick to their guns? To be honest I'm not sure. Even nice guys eventually wind up hiring corperate sharks to do the unpleasant things in the end. "Ben and Jerries Ice Cream" for example was started by a couple of hippies who put too much sugar into their mix. They got big enough and despite all their ideals they wound up hiring corperate people to run things for them. Eventually they more or less sold out and became little more than mascots for their own brand. I'm not an expert, on Ben & Jerries, but the bottom line is this: I might have trusted them not to be a couple of greedy twits to begin with, but in the end that isn't who the world wound up dealing with. If money is involved things will corrupt after a certain point, and it will go uber-corperate. I kind of like the Valve guys despite everything and them not working within my preferred game generes... whether I'd trust them right now isn't the issue when looking at the big picture. With enough power behind it (which it does not currently possess) I could see STEAM and services like it putting the big box stores out of it. The thing is none of them have the money and resources to do that. If Valve had the money to make it viable, perhaps as part of a coordinated industry action, it would be like handing them a loaded gun, and honestly I'm not sure if I'd trust anyone not to pull that trigger (or hire someone to pull it for them).

Besides while I like what I see to some extent, I'm not sure how much of Valve's "public image" is real and how much is concocted. Valve seems like the kind of guys who would get involved in political activism over censorship and such. I thought it was rather uncharacteristic when they backed down to Michael Atkinson over "Left For Dead 2". I kind of expected a rumble there, and as many can tell you I'm deeply disappointed that they pretty much jumped on the "yes massta" bandwagon along with everyone else confronted by censors. Leading me to feel that in the end they really aren't all that differant from everyone else in the industry when it really matters.
 

Gildan Bladeborn

New member
Aug 11, 2009
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It would totally suck if the investors can't see the long-term benefit from improving the company's image and creating new franchises, and then take EA right back to the top of the Most Reviled Game Publisher list. The direction EA has been moving in deserves to be rewarded, not thwarted.