j-e-f-f-e-r-s said:Wow... this is the last thing Squenix needs right now. Eidos have been the one studio they could really count on to keep the money rolling in. Losing their former director like this can only mean bad things...
Adam Jensen said:Hopefully, Square-Enix will recognize that they need this guy and they'll bring him back and let him do his job.
MCerberus said:Allow me some speculation but it may have gone something like:
D'Astous: Alright, so we need to get the budgets under control everywhere. We sold all the copies but didn't make money
Squeenix: It's all the western markets' fault. Nothing to do with unmitigated disasters from the Final Fantasy front
D'Astous: They love our games, if we keep it up but just be smart about-
Squeenix: Let me just stop you right there, the western markets didn't buy 100 million copies of Tomb Raider so you didn't make the forecast. Also FFXIV is awesome
D'Astous: Moving on, the mobile division seems to have picked up a reputation for being 'evil incarnate' with terrible games
Squeenix: Let's put SecuROM on our FFVII release!
D'Astous: ...
Baresark said:Too bad. You can't deny that his direction worked very well on the last DX:HR. And since that was a successful game, you would think they would look at games that were successful versus games that were not successful and want to keep the people responsible for the successful bits around. I have lost a lot of respect for Square Enix over the last few years. They are simply making mistake after mistake and they amplify those mistakes with each project, then they wonder why games are losing money.
Actually, there is a different story being sung and this came out today as well:Gizmo1990 said:Maybe this is the begining of the end. Maybe SE will go under and then Mistwalker can buy the Final Fantasy licence.
A guy can dream right?
http://www.mcvuk.com/news/read/final-fantasy-reborn/0119016
?We have remade everything. We can say with confidence that this is a completely new game. The original Final Fantasy XIV was a shock to a lot of fans. It did a lot of damage and we lost a lot of our users? trust. To regain that trust we need to do something that takes time. We have to show them that we really mean it when we say we?re sorry.?
It humbled us a lot,? says Yoshida. ?At the time of the first game, there was this feeling that we could do no wrong. And there wasn?t really a communication with the players, we just did what we thought was great and didn?t listen to the fans.
?In the two and a half years since I joined the project, I have made it a point to listen and make a game that players want. And this stance has not just transformed Final Fantasy XIV, it has transformed the entire company.
?Square Enix now has these radio and TV shows to speak to fans. That mistake we made two and a half years ago has woken up the company.?
It?s not just about listening to the fans, the Final Fantasy team are now listening to each other, too.
?We do feel it is a rebirth for the Final Fantasy series,? says Yoshida. ?Each game in the series up until now has been made by a different team that operated independently. We?ve now made it a company motto that we will get together and move to the future as one entity. That?s why you see Final Fantasy XIII, XIV and XV pushing forward as one.
?We still have separate teams working on these games, but the big difference here is that the leaders of these teams are working together, communicating with each other.?