So I'm very happy to have discovered D&D and I have created several charactes using the online character creator. My question and suggestion is that we play D&D on the Escapist! I have created 8 characters (in spoiler tags.)
Grak, level 1
Orc, Fighter
Build: Battlerager Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 17, Dex 11, Int 12, Wis 12, Cha 11.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 12, Wis 12, Cha 11.
AC: 19 Fort: 15 Reflex: 13 Will: 11
HP: 32 Surges: 12 Surge Value: 8
TRAINED SKILLS
Intimidate +5, Endurance +8, Athletics +6
UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth -2, Streetwise, Thievery -2
FEATS
Level 1: Bloodthirsty Mien
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Brash Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Brute Strike
ITEMS
Broadsword, Scale Armor, Heavy Shield
Urgot, level 1
Half-Orc, Ranger
Build: Archer Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Wolf
FINAL ABILITY SCORES
Str 12, Con 8, Dex 19, Int 13, Wis 10, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 8, Dex 17, Int 13, Wis 10, Cha 15.
AC: 17 Fort: 12 Reflex: 15 Will: 12
HP: 20 Surges: 5 Surge Value: 5
TRAINED SKILLS
Nature +7, Dungeoneering +5, Perception +5, Stealth +8, Acrobatics +8
UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Endurance, Heal, History +1, Insight, Intimidate +4, Religion +1, Streetwise +2, Thievery +4, Athletics
FEATS
Level 1: Weapon Proficiency (Greatbow)
POWERS
Ranger at-will 1: Hit and Run
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Partnered Savaging
ITEMS
Burglar's Gloves (heroic tier), Hide Armor, Longsword, Adventurer's Kit, Greatbow
RITUALS
Raise Beast Companion (Wolf called Silas)
Half-Orc, Ranger
Build: Archer Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Wolf
FINAL ABILITY SCORES
Str 12, Con 8, Dex 19, Int 13, Wis 10, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 8, Dex 17, Int 13, Wis 10, Cha 15.
AC: 17 Fort: 12 Reflex: 15 Will: 12
HP: 20 Surges: 5 Surge Value: 5
TRAINED SKILLS
Nature +7, Dungeoneering +5, Perception +5, Stealth +8, Acrobatics +8
UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Endurance, Heal, History +1, Insight, Intimidate +4, Religion +1, Streetwise +2, Thievery +4, Athletics
FEATS
Level 1: Weapon Proficiency (Greatbow)
POWERS
Ranger at-will 1: Hit and Run
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Partnered Savaging
ITEMS
Burglar's Gloves (heroic tier), Hide Armor, Longsword, Adventurer's Kit, Greatbow
RITUALS
Raise Beast Companion (Wolf called Silas)
Gogroth, level 1
Dragonborn, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 15, Dex 9, Int 10, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 9, Int 10, Wis 12, Cha 14.
AC: 17 Fort: 15 Reflex: 10 Will: 13
HP: 30 Surges: 11 Surge Value: 9
TRAINED SKILLS
Athletics +8, Intimidate +10, Endurance +9
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +3, Diplomacy +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion, Stealth -1, Streetwise +3, Thievery -1
FEATS
Level 1: Weapon Proficiency (Execution axe)
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Reaping Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Knee Breaker
ITEMS
Execution axe, Scale Armor, Adventurer's Kit
RITUALS
Create Campsite, Affect Normal Fire
Dragonborn, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 15, Dex 9, Int 10, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 9, Int 10, Wis 12, Cha 14.
AC: 17 Fort: 15 Reflex: 10 Will: 13
HP: 30 Surges: 11 Surge Value: 9
TRAINED SKILLS
Athletics +8, Intimidate +10, Endurance +9
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +3, Diplomacy +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion, Stealth -1, Streetwise +3, Thievery -1
FEATS
Level 1: Weapon Proficiency (Execution axe)
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Reaping Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Knee Breaker
ITEMS
Execution axe, Scale Armor, Adventurer's Kit
RITUALS
Create Campsite, Affect Normal Fire
Sanctus, level 1
Human, Cleric
Build: Devoted Cleric
FINAL ABILITY SCORES
Str 11, Con 13, Dex 9, Int 17, Wis 15, Cha 12.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 9, Int 17, Wis 13, Cha 12.
AC: 16 Fort: 12 Reflex: 14 Will: 15
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Insight +7, Religion +10, History +8, Diplomacy +6, Heal +9
UNTRAINED SKILLS
Acrobatics -2, Arcana +3, Bluff +1, Dungeoneering +2, Endurance, Intimidate +1, Nature +2, Perception +2, Stealth -2, Streetwise +1, Thievery -2, Athletics -1
FEATS
Cleric: Ritual Caster
Human: Combat Medic
Level 1: Expert Ritualist
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Righteous Brand
Cleric encounter 1: Divine Glow
Cleric daily 1: Guardian of Faith
ITEMS
Ritual Book, Adventurer's Kit, Holy Symbol, Implement, Staff, Spellbook, Torch, Quarterstaff, Chainmail
RITUALS
Gentle Repose, Preservation, Scroll of Preservation
Human, Cleric
Build: Devoted Cleric
FINAL ABILITY SCORES
Str 11, Con 13, Dex 9, Int 17, Wis 15, Cha 12.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 9, Int 17, Wis 13, Cha 12.
AC: 16 Fort: 12 Reflex: 14 Will: 15
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Insight +7, Religion +10, History +8, Diplomacy +6, Heal +9
UNTRAINED SKILLS
Acrobatics -2, Arcana +3, Bluff +1, Dungeoneering +2, Endurance, Intimidate +1, Nature +2, Perception +2, Stealth -2, Streetwise +1, Thievery -2, Athletics -1
FEATS
Cleric: Ritual Caster
Human: Combat Medic
Level 1: Expert Ritualist
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Righteous Brand
Cleric encounter 1: Divine Glow
Cleric daily 1: Guardian of Faith
ITEMS
Ritual Book, Adventurer's Kit, Holy Symbol, Implement, Staff, Spellbook, Torch, Quarterstaff, Chainmail
RITUALS
Gentle Repose, Preservation, Scroll of Preservation
Grak, level 1
Orc, Fighter
Build: Battlerager Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 17, Dex 11, Int 12, Wis 12, Cha 11.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 12, Wis 12, Cha 11.
AC: 19 Fort: 15 Reflex: 13 Will: 11
HP: 32 Surges: 12 Surge Value: 8
TRAINED SKILLS
Intimidate +5, Endurance +8, Athletics +6
UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth -2, Streetwise, Thievery -2
FEATS
Level 1: Bloodthirsty Mien
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Brash Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Brute Strike
ITEMS
Broadsword, Scale Armor, Heavy Shield
Elizabeth, level 1
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 10, Con 10, Dex 12, Int 16, Wis 15, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 12, Int 16, Wis 15, Cha 12.
AC: 15 Fort: 11 Reflex: 14 Will: 15
HP: 20 Surges: 6 Surge Value: 5
TRAINED SKILLS
Insight +7, Arcana +8, Religion +8, History +8, Diplomacy +7
UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Dungeoneering +2, Endurance, Heal +2, Intimidate +2, Nature +2, Perception +2, Stealth +1, Streetwise +2, Thievery +1, Athletics
FEATS
Wizard: Ritual Caster
Human: Expanded Spellbook
Level 1: Armor Proficiency (Leather)
POWERS
Wizard at-will 1: Magic Missile
Wizard at-will 1: Scorching Burst
Human: Ray of Frost
Wizard encounter 1: Chill Strike
Wizard daily 1: Acid Arrow
Wizard daily 1 Spellbook: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
ITEMS
Spellbook, Leather Armor, Adventurer's Kit, Quarterstaff, Magic Staff +1
RITUALS
Wizard's Curtain, Corpse Light, Silence
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 10, Con 10, Dex 12, Int 16, Wis 15, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 12, Int 16, Wis 15, Cha 12.
AC: 15 Fort: 11 Reflex: 14 Will: 15
HP: 20 Surges: 6 Surge Value: 5
TRAINED SKILLS
Insight +7, Arcana +8, Religion +8, History +8, Diplomacy +7
UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Dungeoneering +2, Endurance, Heal +2, Intimidate +2, Nature +2, Perception +2, Stealth +1, Streetwise +2, Thievery +1, Athletics
FEATS
Wizard: Ritual Caster
Human: Expanded Spellbook
Level 1: Armor Proficiency (Leather)
POWERS
Wizard at-will 1: Magic Missile
Wizard at-will 1: Scorching Burst
Human: Ray of Frost
Wizard encounter 1: Chill Strike
Wizard daily 1: Acid Arrow
Wizard daily 1 Spellbook: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
ITEMS
Spellbook, Leather Armor, Adventurer's Kit, Quarterstaff, Magic Staff +1
RITUALS
Wizard's Curtain, Corpse Light, Silence
Azil, level 1
Doppelganger, Rogue
Build: Trickster Rogue
Rogue Tactics: Brutal Scoundrel
Birth - Among Another Race: Among Another Race (Dragonborn)
FINAL ABILITY SCORES
Str 12, Con 11, Dex 14, Int 16, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 11, Dex 14, Int 14, Wis 12, Cha 14.
AC: 15 Fort: 11 Reflex: 15 Will: 14
HP: 23 Surges: 6 Surge Value: 5
TRAINED SKILLS
Stealth +7, Thievery +8, Streetwise +8, Dungeoneering +6, Acrobatics +7, Athletics +6
UNTRAINED SKILLS
Arcana +3, Bluff +5, Diplomacy +3, Endurance, Heal +1, History +3, Insight +3, Intimidate +5, Nature +1, Perception +1, Religion +3
FEATS
Level 1: Linguist
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: King's Castle
Rogue daily 1: Precise Incision
ITEMS
Adventurer's Kit, Leather Armor, Hand Crossbow, Short sword, Burglar's Gloves (heroic tier), Cannith Goggles (heroic tier), Belt of Resilience (heroic tier)
Doppelganger, Rogue
Build: Trickster Rogue
Rogue Tactics: Brutal Scoundrel
Birth - Among Another Race: Among Another Race (Dragonborn)
FINAL ABILITY SCORES
Str 12, Con 11, Dex 14, Int 16, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 11, Dex 14, Int 14, Wis 12, Cha 14.
AC: 15 Fort: 11 Reflex: 15 Will: 14
HP: 23 Surges: 6 Surge Value: 5
TRAINED SKILLS
Stealth +7, Thievery +8, Streetwise +8, Dungeoneering +6, Acrobatics +7, Athletics +6
UNTRAINED SKILLS
Arcana +3, Bluff +5, Diplomacy +3, Endurance, Heal +1, History +3, Insight +3, Intimidate +5, Nature +1, Perception +1, Religion +3
FEATS
Level 1: Linguist
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: King's Castle
Rogue daily 1: Precise Incision
ITEMS
Adventurer's Kit, Leather Armor, Hand Crossbow, Short sword, Burglar's Gloves (heroic tier), Cannith Goggles (heroic tier), Belt of Resilience (heroic tier)
Vyrnmus, level 1
Dragonborn, Paladin
Build: Avenging Paladin
FINAL ABILITY SCORES
Str 17, Con 15, Dex 11, Int 10, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 10, Wis 15, Cha 8.
AC: 18 Fort: 14 Reflex: 11 Will: 13
HP: 30 Surges: 12 Surge Value: 9
TRAINED SKILLS
Religion +5, Heal +7, Diplomacy +5, Endurance +7
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Dungeoneering +2, History +2, Insight +2, Intimidate +2, Nature +2, Perception +2, Stealth -2, Streetwise, Thievery -2, Athletics +1
FEATS
Level 1: Weapon Proficiency (Fullblade)
POWERS
Paladin at-will 1: Holy Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Piercing Smite
Paladin daily 1: Paladin's Judgment
ITEMS
Plate Armor, Fullblade (2)
RITUALS
Create Campsite, Affect Normal Fire
Dragonborn, Paladin
Build: Avenging Paladin
FINAL ABILITY SCORES
Str 17, Con 15, Dex 11, Int 10, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 10, Wis 15, Cha 8.
AC: 18 Fort: 14 Reflex: 11 Will: 13
HP: 30 Surges: 12 Surge Value: 9
TRAINED SKILLS
Religion +5, Heal +7, Diplomacy +5, Endurance +7
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Dungeoneering +2, History +2, Insight +2, Intimidate +2, Nature +2, Perception +2, Stealth -2, Streetwise, Thievery -2, Athletics +1
FEATS
Level 1: Weapon Proficiency (Fullblade)
POWERS
Paladin at-will 1: Holy Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Piercing Smite
Paladin daily 1: Paladin's Judgment
ITEMS
Plate Armor, Fullblade (2)
RITUALS
Create Campsite, Affect Normal Fire
Grak, level 1
Orc, Fighter
Build: Battlerager Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 17, Dex 11, Int 12, Wis 12, Cha 11.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 12, Wis 12, Cha 11.
AC: 19 Fort: 15 Reflex: 13 Will: 11
HP: 32 Surges: 12 Surge Value: 8
TRAINED SKILLS
Intimidate +5, Endurance +8, Athletics +6
UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth -2, Streetwise, Thievery -2
FEATS
Level 1: Bloodthirsty Mien
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Brash Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Brute Strike
ITEMS
Broadsword, Scale Armor, Heavy Shield
Orc, Fighter
Build: Battlerager Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 17, Con 17, Dex 11, Int 12, Wis 12, Cha 11.
STARTING ABILITY SCORES
Str 15, Con 15, Dex 11, Int 12, Wis 12, Cha 11.
AC: 19 Fort: 15 Reflex: 13 Will: 11
HP: 32 Surges: 12 Surge Value: 8
TRAINED SKILLS
Intimidate +5, Endurance +8, Athletics +6
UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth -2, Streetwise, Thievery -2
FEATS
Level 1: Bloodthirsty Mien
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Brash Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Brute Strike
ITEMS
Broadsword, Scale Armor, Heavy Shield