theultimateend said:
Amnestic said:
theultimateend said:
xMacx said:
theultimateend said:
Slightly Cheaper?
Want to get people to buy your game new more often? Make a quality game at a reasonable price. Yes I realize your game took 1 million dollars to make, but charging 60 bucks a pop means that you are less likely to get the 'experimental crowd' buying who make up a large part of the used market.
Data please. Thanks.
So wait...you want me to provide data that people less willing to spend money (at times 40-50% more if they are dealing with gamefly) on a new game and thus buy used exist? Ugh...I suppose I'd just point you to the ... I dunno... used gaming market.
I'm not even sure what other kind of people would be in the used market.
Well I'm under the same boat. I assumed that that fell under experimental folks.
I suppose I made too fancy a word for "folks who can't afford to blow 60 bucks all the time".
To be clear, I was asking for data on the bolded part. Not that experimental gamers or broke students or cheap bastards exist (it's clear they do), but that they
make up a large part of the used market.
Or to put it another way, if you have or have seen some kind of data like that, then you can make recommendations - if students make up the largest percentage of the used market, then maybe you offer digital deals or restricted copies for high school or college students. If it's cheap bastards, maybe you offer a free to play model or a mode designed to provide additional features as an incentive to pay more money.
Or to put it in another way, think deeper about what your saying - if it's your opinion about who makes up the used market, then it's not very useful. If you don't know, you don't know. And unless we know, simply making things cheaper won't work.
For example, say publishers say "F... it, we're going to screw gamestop and drop all our prices to $15." Gamestop responds by dropping their prices on used games to $10. I bet the same students you're talking about buy the $10 game. So how does your solution address the issue of the used game market?
Again, data if you've got it, or I'm going to guess you're way oversimplifying to support your point.
I'd go off on you for being kind of a prick but you did make some sensible points in there.
My point was simple, games are too expensive and that is why there is a used gaming market. I called people who buy games cheaper "experimental" because I figured it was a safe enough term to describe people who aren't sure they are going to get 60 bucks worth out of a game.
As it stands, I don't buy anything at gamefly, why? Because I use gamefly, it provides me with services at a cost Gamestop is unwilling to do. Does gamefly use any gimmicks to punish me for using the products it provides after someone else? Not at all.
As it stands, the problem I see is information in a different direction. Who is to say that a used gaming purchaser is going to buy a game new if they lose their used options? When yugioh stopped being a cost viable tcg for me I stopped buying it completely. When PC games started being more cost than value (the few I've been interested in, not as a whole mind you) I stopped buying them.
There is a mighty big assumption that people will pay whatever you price things at as long as they don't have any other options.
Games are a luxury, luxury items are not necessities, and thusly they cannot be priced in the same manner that necessities tend to be.
Someone mentioned that the DLC idea is better than preorder bonuses and I fully agree. Because all preorder bonuses seem to do is fluff numbers, at least this still has to compete with bad word of mouth if it sucks.
As it stands, whenever a game is well made and nicely priced I (that cheap college graduate demographic) buy it. Playstation Network Games? I have bought quite a few. If I could sell them would I? Likely never, I have never in my life sold a game after I bought it, I have returned a really terrible one once though...after much objection from the staff member.
Everytime a bundle pack for a game comes out I see them fly off the shelves, now that is admittedly merely an observational point. However it is one that is constantly reaffirmed. People who weren't originally going to buy the game see the game at a new more reasonable price with some extra fluff to boot.
The thing about bundles is 99% of the time you can grab the stuff via DLC if you already owned the original non bundle. (Or it was just the other games or expansions you could have bought)
Basically if nicely priced setups don't actually sell, someone should inform the marketing team behind all of sony's 3 game PS2 packs that have been all the rage
. *Points to his MGS 3 pack* Worth every penny.
TL;DR version, yes I don't have any documentation on my statements, albeit I don't see any to the contrary on your part either but alas it is not the duty of people to prove something doesn't exist (which is a view I support).
I wish Forza dev team the best, the more companies ignore change the more companies will fail.