FPS: A proper discussion

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FinalDream

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Apr 6, 2010
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I love Half Life 2, great characterisation and a strong narrative thread makes a world of difference in this day and age.
 

Ziltoid

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Sep 29, 2009
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Killzone is my favorite as well for a few reasons

#1 Multiplayer - I have yet to play another online game that is as intense as K2 multiplayer is. Constantly shifting objectives, 32 players, great maps, etc. help contribute to the most addicting multiplayer I've ever played.
#2 Controls - I hated the controls at first, but once I got used to them I find it very difficult to go back to the "twitchy" controls of most other FPS's.
#3 Visuals - K2 looks incredible. Any game that can get me to stop playing for a second and stare at the scenery after a year of owning the game deserves some major credit.

Ya it has it's low points as well, the sp characters are not that interesting (at least not the protagonists) but overall I think it is a great package. Lets hope K3 has co-op!

Also F.E.A.R. is a very close second, the action in the sp of that game is second to none imo.
 

Iwata

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Feb 25, 2010
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Hopeless Bastard said:
I hate to start this off this way, but your arguments supporting killzone basically boil down to "visuals, visuals, and... visuals." Which isn't exactly bad, killzone has always been style over substance... its just kinda shallow. Not to mention the complaints about killzone's gameplay boil down to "attempting to use realism to justify stiffness and inefficiency." Conversely, halo used auto-aim to trick people into thinking it was is good. The middle ground being...
Not at all. I love the fact that it feels like the Eastern Front sometime in the future. It's war done well, franctic and hectic when need be, but never so much that it becomes confusing. It's hard to explain, but, like I said earlier, it just "feels" right.

And of course, it's a lot of fun to play.
 

Woodsey

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Aug 9, 2009
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Hmm, when Crysis 2 comes out I've got a feeling that - combined with the first and with Warhead - it'll become my favourite FPS series.

Bar multiplayer it's better than CoD in every aspect, yet it's treated like a tech demo because the visuals are shit-hot.

Also, HL2 + episodes - no need to explain.

And it used to be CoD, but I never felt MW was particularly revolutionary and I haven't played beyond that.
 

Koganesaga

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Feb 11, 2010
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Well I'll avoid MW2 as I hate that about as much as I hate Nazi's, so yeah Killzone in general is nice, though I wish they would do a PC version as I am more of a PC FPS person, which is why I love the L4D series, because you got first person action, you got online co-op, and online vs, all centered around shooting zombies, a very simple formula which brings much love.
 

Aura Guardian

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Apr 23, 2008
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Hmm....So many to choose. But I stick with the Wii,360 and PC for these choices

Wii-Metroid Prime Trilogy-Damn good fun.
The Conduit-People can bash on this one but combining the awesome controls of MPT with a smooth online server is good times. The single player could have been better.
Red Steel 2-Motion plus makes a difference.

PC-TF2-Its the only game I own for it. but my PC can barely run it. It's still fun.

Xbox 360-Halo 3 Haters can hate on this series, but I love it for what it is.
Call of Duty series-Read the person I quoted.
JourneyThroughHell said:
Favorite series (probably former): Call Of Duty.
Here's why:
-Excellent gameplay mechanics
-Memorable set-pieces
-Good graphics
-Either it's IW or Treyarch, the campaign is always fast-paced and a real thrill.
But since I have no doubt that CoD won't really be good without West, Zampella, Alderman, Gigliotti... yes, I guess I'm waiting for a game by Respawn guys.
And treyarch makes the Cod games for the Wii and they are pretty good. I go back and forth with the Wii and 360 when it comes to COD.
Maybe Respawn will make a game with a better respawn system. Halo 3 and The Conduit have better respawn systems.
 

BonsaiTreee

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Apr 8, 2010
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while i do enjoy the COD games and KZ2 as well as other modern shooters, i have a special place in my heart for the FPS for PC of the mid 90's. titles like blood, outlaws, duke, doom, corridor 7, etc... will always be fondly (fondle) remembered.
 

DividedUnity

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Oct 19, 2009
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Ummm I guess I cant pick one. I liked killzone 2 for its multiplayer and still play it to this day. I find it quite fun and immersive. I thought that Battlefield 2142 was also a great game for online play as if you got into a good clan or group you could really have alot of fun in titan mode. Which is one of my favourite game modes to this day.

Since online play is the main reason id buy a shooter as the campaign in most does not last long id say its a tie between BF: 2142 and Killzone 2
 

acosn

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Sep 11, 2008
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Considering how most FPS's come close to the mark, but not quite the one that gets the most props in my book are the ones with the least outstanding issues. Namely Goldeneye, Perfect Dark, and Time Splitters 3.

COD4 MW gets an honorable mention, but only because it had balanced guns unlike it's successor, but broken throw mechanics and the departure from established settings was a breath of fresh air.

I think that going by series is a poor way of going about it in the FPS genre, especially since one game can be so different from the next.
 

sleepbox

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Apr 7, 2010
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Quake 3 Arena intro'd me to online FPS and I played for hundreds of hours, Return to Castle Wolfenstein was awesome, Unreal Tournament was ok, now I only play Team Fortress 2.


I like a balance between absurd and realistic and TF2 hits the nail on the head and RTCW before that. You've got the wackiness of the Spy with the ruthless headshots of the Sniper. The outrageous medigun vs the more realistic minigun, etc.

Quake 3 and Unreal Tournament ended up just feeling too over-the-top in the end, yet, Counter Strike is just too realistic and boring.
 

rockingnic

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May 6, 2009
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I love Killzone 2, especially the online. I stopped playing it for a while because so many games came out that I forgot about it. It takes a while to get use to the handling but I did like it, except for the rifle weapon that the saboteur can use, but I find it very enjoyable, more so than most FPSs online. I think you forgot to mention the visual effects like the explosions, some of the best in the industry I think.
 

Radu889

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Dec 14, 2007
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Serious Sam and maybe Painkiller(but only the first).

Mostly because I'm sick and tired of all this realism thing that's getting all the more popular(though I can't see any human way possible a man can dual wield those lever-shotguns in MW2, considering not even Arnie could hold a nerfed one)
At least that way I don't have to care about the man who can carry a minigun that shoots rockets.
 

Brandon237

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Mar 10, 2010
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-Seraph- said:
Crysis:
This game was more than a mere tech demo that so many people scoff it off to be, it was an immensely fun shooter that apparently most people don't play properly. The game was fun plain and simple, the hitch was that you had to tap into that fun, it wasn't just handed to you like in other games. The gemaplay was left entirely up to your imagination and how much you dicked around with the weapons, AI, environment, and suit powers. If you went through half the game stealth sneaking/killing everything, then you just deprived yourself of great fun and did not bother to exploit the potential of the gameplay. The options at your disposal for approaching situation were plenty, and the level design was fantastic.

The game was an absolute blast and looked pretty too. the only two complaints that I have towards the game are the story and the aliens.

The story itself was simple and effective, as a matter of fact it fit the game fine. You are on a classified mission and your objectives are clear: get in, kill koreans, save hostages, get the fuck out. Then shit hits the fan and you are left as confused as the protagonists. And why shouldn't you, you have no fucking clue what's killing people or what these strange things are so why should the characters have any idea. It put me right in their shoes and it couldn't be better. The problem? well the story wasn't all that it was promised to be, a lot of it was changed or cut out for some reason and the original story concepts were far more interesting than what we got.

The aliens unfortunately were not as fun to fight, they were kind of annoying more than anything. The Koreans were great fun to fight because of their reactions, team work, and just overall behavior. You could really fuck with their heads and it provided some great scenarios. The aliens on the other hand were just these hovering turrets and lacked any real personality. There wasn't many fun ways to kill them and they just weren't all that threatening most of the time. Thankfully Warhead fixed that by making them more aggressive and having the aliens work in a pack like mentality that would have them really get in your face. Warheads aliens were real fun but could be even better, and I hope Crysis 2's aliens are the shit.
Someone who understands. Crysis was the first fps I ever played on pc, that said you must realize that I took to the game as a person with no sense of the genre of FPSs, so I had fun with it. I was not looking for CoD in crysis, I was looking for explosive fun in a high powered suit that could throw Koreans and jump 2 meters straight up. And Crysis delivered! The game was unique. Yes the story was crap but it was fun. One thing about it not being a "pure" FPS is that you could approach it in many ways. Even on delta, the hardest difficulty, you could avoid using your guns for the non-alien part of the game.

SW battlefront 2 was sheer brilliance. While also not being "pure" FPS *gives CoD and MoH savaging looks*, SWB II gave entertainment and challenge in equal proportions, and being star wars, it didn't even try the whole realism thing and was untainted. No I do not have a shrine to battlefront 2 [small] my parents demanded I burn it[/small] but the game has so much that even just playing every arena, conquest and mission will take a good 30 plus hours. And then there is the incredibly well done medal system to boot. Fun times.
 

Zap Happy

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Mar 28, 2010
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Halo 3. The fun factor is just off the charts. Almost everything it does has been done better, but still nothing beats the great times I had playing custom games with my friends.
 

AnAngryMoose

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Nov 12, 2009
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The Timesplitters series, the third one in particular.

The games (Well, the third one) had a fairly strong story. You need to go back in time to prevent a war in the future. The campaign featured many different and unique levels like a Castle in Scotland where a British pilot/adventurer is trying to find an Amazonian he discovered; a hippie detective during the cold war trying to stop a Russian villain and a city much similar to Bioshock's Rapture.

The game itself featured many whacky and zany characters like robots (including one that has a fish in a fish bowl for a head and a random dude thinking he's a robot), to ducks, snowmen and most infamously; the monkeys. These characters had stats which could be toggled on and off before multiplayer. Robots would be immune to fire, but succeptable to electricity. One character would be fast or more resilient to another etc.

On top of this, it had various Challenges and Arcade style gametypes where you would be trying to throw bricks through 38 windows in less than a minute or trying to grab coins before the monkeys did.

The game also had a mapmaker tool where you could design your own levels from scratch and add vehicles, weapons and even create story missions. All it lacked was a more detailed placement of items.

Another thing, was the difficulty setting. Not only would enemies getting tougher by ramping up the difficulty, but extra objectives were added, like in Perfect Dark. In the first level of TS2 you just needed to infiltrate a compound in Siberia, go into a cave there and nab the objective on the Normal setting. On the hardest setting you would have to do that, then travel through a dam which is a bridge between two halves of the compound seperated by a river, fight off zombies and mutants, climb to the top of the dam and duel with a helicopter. Much better than only being able to look around a corner for less than a second before dying, right?

THAT defined FPS for me.
 

MBergman

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Oct 21, 2009
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Probably Goldeneye for the N64. Now, generally I enjoy FPS games more on the PC (mouse and keyboard beats control stick anyday of the week) but Goldeneye is the exception. Now I don't own a N64 and maybe my love comes from not playing the game that very often, but it's just that game that's just as fun to pick up and play now as it was the first time I tried it.

Why?

Difficulty level - Playing on a higher difficulty became more fun as additional mission objectives had to be completed (in addition to the usual enemies health and dmg up).

Movie game done right - It followed the plot, but wasn't enslaved by it, took liberties when needed and put in extra stuff to fill holes or stuff that even wasn't in the film.

Multiplayer - 4 people free for all in the temple with the Grenade Launcher as weapon. Just freakin' fun yeah?

Can't think of to much else to mention atm. It rocks to this day.
 

Koeryn

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Mar 2, 2009
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slimeonline said:
Recent Rainbow 6s (Vegas 1&2), I found massively enjoyable. Good weapon selection, nice stealth/strategy aspect, easy controls, the co-op in the same room was a winner none of the have to be on the internet stuff.
I really enjoyed Vegas II when I had a working PS3 (and then any PS3 at all). Getting shot sucked, the voices were amusingly garbled, and it didn't matter what weapon you used, there wasn't any one that felt like it broke the game. Excellent balancing there.

That, and even if you'd never played before, you could PROBABLY get a kill in your first game (where if you played UT, that'd be next to impossible).
 

aemroth

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Mar 17, 2010
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Series:

- Doom
- Quake (minus 4, never played it)
- Heretic
- Hexxen
- Serious Sam
- Half-life

Isolated:

- Duke Nukem 3D
- Redneck Rampage
- Shadow Warrior
- Strife
- Blood
- Prey
- Painkiller
- Jedi Knight 2 and Jedi Academy (didn't play the previous ones)
- RTCW

Online:

- UT (the original one)

Yeah, mostly old school stuff. What can i say, most recent fps's don't do much for me :p

Favorite? Dunno, perhaps Strife.

EDIT: and yeah, i'll have to throw in a honorable mention to Crysis too, it wasn't just graphics, as a few already pointed out in this thread. The gameplay offered some variety, with the nanosuit and the open environment. And while the story wasn't much, it did have it's epic moments transcribed visually (the scene where you go towards the huge cracking mountain in the background pops to mind).
 

Iwata

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Feb 25, 2010
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I would like to throw an honourable mention to the Wolfenstein series, which takes its time, and so far never ceases to entertain me.

My first FPS was Wolfenstein 3D when I was a wee little boy.

I squeed like a schoolgirl when Return to Castle Wolfenstein came out and I played it to exhaustion, it also being a first for me, in this case, my first multiplayer FPS.

The latest Wolfenstein still maintains the spirit of the series, a natural evolution at this point, and it's a testament to my appreciation of the series that it has now come full-circle for me, as I bought Wolfenstein 3D on the PSN.

Why do I love it so? Sure, there's the nostalgia value, but it's sheer escapism. It's the perfect FPS for people like me who grew up on Indiana Jones movies.
 

iFail69

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Nov 17, 2009
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Single player has gotta be Half Life. The story telling is very well done, and the gameplay is 2nd to none in my opinion

Multiplayer has to be Team Fortress 2. It's so simple, yet enjoyable at the same time and I like the way each class has it's own characteristics and amusing taunts