Richter_Kleiss said:
PurpleSky said:
Richter_Kleiss said:
Heh. The image might be a little biased, but I can understand what they are getting at. Would you prefer to have slightly less linear fps experiences, in favor of take (a route) or (b route), but both end up in the same place anyways?
I think I probably would, but I think there are still better options.
it's not biased at all, fps today suck and are linear, unless the developers actualy base on free roam for the entire game, anything with a story(levels) is just boring, you barely have places to explore, and every time its just for hiden things, not an alternate way around the level
I wish you could proove me wrong with a game, but you can't
Well, do you think that fps today suck because they are linear, or that they are bad quality in general?
Honestly, I agree that as far as exploration goes, fps haven't even scratched the surface. I'm not saying that the picture is wrong, just that it simplifies things a bit. Like take CoD Modern Warefare 2 (sorry for using this multiple times, it's just a good thing to point at as an example of the issues right now). Remember the level where you have to save the hostages on the oil tanker, before assaulting the prison? Technically, you could 'choose' either side of the room to assault from, but either way you were on the same track. Where you took cover was pretty much all you had for choice (in level design).
I'm thinking of my example, which is different from mw2, that one is a linear fps because even if you have some choices you always take the same route, you don't choose it yourself, call of duty games ,recent ones at least if not every single one of them could work well as rail shooters.
Last fps I played was section 8 and I liked it, so it's not about quality.
But that one has no story, it's meant for multiplayer.Cutscenes were just and excuse for a campaign.
If they added to it a better story it would be awesome to explore a world/ do levels in such vast areas, with many many ways of going in.
So level design, the more ways the better for me, or better yet, no routes, free roam as much as possible.
And sure, don't turn them into role playing games but give you more than one possible objective area.Bad Company 2 had that on second thought and I didn't like it...
I'm tired, sorry if I'm rambling
Like what I was thinking, okay you are in a mission to kill Castro, you get to choose how you approach it, either plant bombs around the building, or on the street wherever you want, go to a sniping position , etc.
That way the level won't be, at least won't feel linear anymore because you have a wide area to move around in