FPS sensitivity, PC vs. console.

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Ando85

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Apr 27, 2011
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I recall mainly during the Counter Strike days on PC people would set their sensitivity really low, as it makes it easier to get more precise shots.

But, now I notice the opposite seems to happen on console. People typically like to use extremely high sensitivity.

I don't really understand why this trend occurs. I would feel like low sensitivity would be better on console as well for the same reason. What's the difference?
 

IKSA

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Jun 30, 2011
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Because on console you do not need to aim by yourself its enough that crosshair is near the enynemy and aoutoaim helps you on PC you do not have that because mouse is so precise that autoaim would just annoy you.
 

gabe12301

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It's pretty much because on the consoles you don't have to be precise. aim assist helps you. If there was no auto aim on consoles people would have to turn their sensitivity down because there would be no other way to hit anything.

On the PC you don't need auto aim because you have a mouse. Plus if you want to turn around fast on the PC you can just flick your wrist across the mouse pad instead of turning the sensitivity up.
 

Maze1125

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Because controllers have a maximum scroll rate, dictated by the furthest you move the stick, a mouse does not have this limit.

So, when using a controller, the desired outcome is having the maximum as high as possible. While, when using a mouse, as their is no maximum on rate, the next thing to aim for is precision.
 

Korten12

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gabe12301 said:
It's pretty much because on the consoles you don't have to be precise. aim assist helps you. If there was no auto aim on consoles people would have to turn their sensitivity down because there would be no other way to hit anything.

On the PC you don't need auto aim because you have a mouse. Plus if you want to turn around fast on the PC you can just flick your wrist across the mouse pad instead of turning the sensitivity up.
Well actually the game MAG has no aim-assist, and I turn my sensitivity near-full (90/100) and still hit things with great persecion.
 

Michael Hirst

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May 18, 2011
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Auto aim and aim assist are commonly used on console FPS and most noticeable in Call of Duty, because of this you only need to vaguely aim at an enemy in order to hit/kill them. Meanwhile most PC shooters stick to completely manual aiming because of how precise the mouse naturally is.

There are exceptions on both consoles and PC but the main difference is because of how precise a mouse is, personally I keep my sensitivity quite high anyway especially on Left 4 Dead where speed matters a lot.
 

IzisviAziria

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poiumty said:
How do you even play games like that? I played Halo: Reach once, and my vision moved in chunks that were way too big without setting the analog stick to the lowest sensitivity. What happens if my crosshair ends up .2 inches from the target and I can't jerk my camera less than half an inch because my sensitivity's too high?
You use the left thumb stick and strafe until that .2 inches lines up and auto-aim magnetizes to the target.

believer258 said:
Consoles don't have quite as much autoaim as people seem to be implying - you still have to be pretty damn accurate in Call of Duty, Halo, and most other FPS's. They help you a little, they don't make it impossible to miss.
Turn your aim assist off in CoD and watch your KD Ratio plummet. Whether you notice it or not, aim assist is huge. Less so with certain tactics, like close-quarters spray-n-pray SMG's or Shotty's. But otherwise, aim assist is pretty big. You don't really have to aim, you just have to get close on either side and then strafe to the other side until you feel the crosshair/red dot magnetize.

Also, quick-scoping is 100% auto-aim.

Keep in mind here, that every PC gamer has the option to use a gamepad when they play their FPS and that the percentage of people that actually choose to use one for FPS games is extremely low. That's not a coincidence.
 

Kruxxor

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I have to have the sensitivity high on PC and consoles. Consoles never seem to give me the sensitivity I want, though. Left 4 Dead was pretty close.

I don't see how lowering the sensitivity will help you be more precise, by the time you've lined up your shot with your lower sensitivity, I've already killed you.

Just doesn't make sense, to me.
 

Xanadu84

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When useing a mouse, muscle memory takes over. This is why when you alter sensitivity, it screws you up so much, until you adjust. When you want to turn x degrees to the right, y degrees up, you move from location A to location B. This is different from a gamepad, where fast turns are primarily based on time spent pressing in a direction. There is, however, always room for error. Overshoot, undershoot your destination on a mouse pad, and you have to make slight adjustments on the fly. Now the time required to move your mouse from one side of the pad to the other is very similar to the time it takes to move it an inch. The time it takes to make these on the fly adjustments dwarfs the actual movement of your hand. On lower sensitivity, missing your mousepad location by a centimeter leaves you still accurate. On higher sensitivity, missing by a centimeter is a miss. So lower sensitivity makes for more accurate shots. Higher sensitivity is more likely to miss, but manages that tiny edge in speed, not to mention the space of the Mousepad. Its a balancing act. But generally, lower sensitivity gives you the accuracy you want.

On a controller however, distance traveled on a mouse pad and muscle memory is not the issue. Press the controller, and you turn at a set pace. The amount you turn is a function of time, not distance. Higher sensitivity challenges you ability to judge how long you should press the button on the fly, but in return it allows for much faster aiming. And in a twitch game, that time is incredibly important. Time is really the resource that you are managing, not muscle memory. And so on a controller, you want to utilize that time as effectively as possible.

Nothing wrong with either style. Both are different, and even though a Mouse is more precise and faster, that doesn't make it more fun. I mean, its a lot more fun for me. I prefer it by leaps and bounds. But that's just taste.