You know, I thought you were being serious for a second, and then I smiled at your ironic sarcasm because I am much the same way, but then I realized that in a way, you WERE being serious. Well, maybe I just found something seriously disturbing about it.DaHero said:A good FPS:
Multiplayer based
Named "Call of Duty" or "Halo" (otherwise nobody will buy it)
Have plenty of "exploitable engine bugs" so you can make it more "skill based" (like quickscoping and bunnyhopping in CoD, makes sense in UT/Doom games though)
Must...MUST have plenty of overpowered weapons that are completely cheap and require little to no skill.
Must have a very short singleplayer campaign
Must be ported to the PC, instead of starting on it.
Must charge 1/4th of the games price for a couple extra maps
Requires that noobs start with nothing, while pros can kill everything.
Have easily memorized maps so snipers can shoot behind cover knowing someone is there because they've been there for years, also allows for easy game beginning tubing.
Must all be really tiny maps that a sniper wouldn't be caught dead in, yet now is full of them.
No large maps, ever...and no customized ones, that'll just piss the "pros" off.
You have to follow these criteria to make a sellable game in today's market...in other words...you need to make Modern Warfare 3. A good FPS? Never gonna happen.
It seems as if the blockbuster mentality has caught the gaming (not only gaming but we'll keep it here for example's sake) world by storm. Developers, through trial and error have found a formula that works with the general, stereotypical, casual gamer. And they have worked hard to perfect this formula into a profit-making behemoth. What this did was cut down on the originality and focuses on game sales rather than customer satisfaction. Like it or not, videogaming is a business to most of the developers out there, not a recreational hobby to perfect their videogame fantasies. And the ones who DO want to make a risk-taking, rule breaking game are shot down by the CEO's who don't want to take the risk of losing money when they could be dumping their massive budget into CoD 17. The "nice" developers who extend a helping hand to those new artists looking to expand the market with new ideas send a budget cut that might fund a decent Barney episode.
Sad thing is, I sometimes enjoy these big production hits. I mean, they have redeeming qualities, they're beautiful to look at and not entirely evil. They're like Darth Vader. Almost completely shallow and robotic but yet just redeeming enough to pull it off in the end and make everybody love them for it. But I do wish that the money was more spread so that we'd get a better selection of games to choose from instead of being fed the same explosion, cut-scene riddled games of these times.