Free DLC Invades XCOM, Abducts Free Time

redknightalex

Elusive Paragon
Aug 31, 2012
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A marathon mode in a Firaxis game? Who would have thought?

Still, I got this during the Holiday Steam sale and have yet to start it up. Free DLC never hurts the incentive, even if they don't get unlocked the first time around.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
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Legion said:
... Almost all of those make me feel like playing the game less than I do. Most of them remove consistency which just makes the game less about tactics and more about randomised statistics.

Statistics are good in games where you can get XP and such to improve chances, but this game randomly picks them for you. So my team may suck just because the game decided to scramble their abilities rather than through any action I take.
These modes are mostly for people who are crazy and liked how ridiculous the original system's bullshit random number generator was. Nostalgia can be very powerful.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
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? Damage Roulette: Weapons have a wider range of damage.
i dont like that, i mean, when you can do from 2 to 894 damage its really silly to get a 2 hp hit from a portable nuke or something (im talking about games in general). i like defined damage.

? Not Created Equally: Rookies will have random starting stats.
this is a great idea in my opinion. makes your customization harder.

? Hidden Potential: As a soldier is promoted, stats increase randomly.
dont think thats a good idea where one of the main components is getting stats increased.

? Red Fog: Combat wounds will degrade the soldier's mission stats.
No, just no, no loosing exp due to damage taken.

? Marathon: The game takes considerably longer to complete.
I love you!

? Results Driven: A country offers less funding as its panic level increases.
isnt thats how its supposed to work?
 

cathou

Souris la vie est un fromage
Apr 6, 2009
1,163
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Strazdas said:
? Results Driven: A country offers less funding as its panic level increases.
isnt thats how its supposed to work?
not really. the way it work before second wave is that when a country panick, they leave and cut the founding. But with that, a country that give 100$ for exemple at 1 panick, will give only 50$ at panick 4 (i dont have the actual numbers it's just an exemple)
 

Bindal

New member
May 14, 2012
1,320
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Strazdas said:
? Results Driven: A country offers less funding as its panic level increases.
isnt thats how its supposed to work?
No, right now it is 'all or nothing': either a country is in the council and paying full price (if you got a saterlite there) or they aren't covered/left the council and pay jack.

With this, you gain less money the higher the Panic-level is (I assume that Level 1 and 2 are still full payout, tho. Level 3 could be only 80% and Level 4 60% - this is just guessing, not confirmed)
 

Dryk

New member
Dec 4, 2011
981
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Has anyone else noticed that most of these are features from the original? That ought to please some people :)
 

WorriedSandwich

New member
Nov 23, 2011
115
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I'm having a lot of fun trying to beat classic+impossible (and usually spectacularly crashing and burning within the first two months), so this is very welcome. Thanks Firaxis! Will play with Not Created Equally, Hidden Potential and Red Fog.
 

RyQ_TMC

New member
Apr 24, 2009
1,002
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Daystar Clarion said:
Soooooo nothing that lets me pick the nationality of recruits?


I started the game nearly 200 times to get a female British sniper after the first mission.

I shit you not.
At least you're lucky to even have that option. Before buying the game, I had a little power fantasy of building an all-Polish squad, but apparently Poland is not on the list of available nationalities. I'm not entirely sure how they chose available non-council nationalities - maybe nationalities of dev team members? - but come on, the European base location is in Poland, they could have at least made that concession.
 

Kahani

New member
May 25, 2011
927
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Free DLC Patch Invades XCOM, Abducts Free Time

Why do we keep having to invent new terms for things we already have words for? This isn't some new content pack, it's just a small patch that adds a couple of options to the game. Diablo 2, for example, didn't have any DLC, it had a bunch of patches and an expansion. What exactly is gained by lumping a whole pile of functionally different things under a single generic term? All it does is reduce clarity since announcing DLC doesn't give you any idea if it's a minor patch like this, or a major expansion full of new content.
 

Bindal

New member
May 14, 2012
1,320
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Kahani said:
Free DLC Patch Invades XCOM, Abducts Free Time

Why do we keep having to invent new terms for things we already have words for?
Because it's two different things. Well, three - a patch is just there to fix and improve existing things. This thing adds stuff that isn't there (or rather, enables it). I would qualify it as an update: It contains mostly fixes but it is there to add a few new features. No real content, tho.
And DLC is basically a smaller version of an expansion pack, which you usually can only access within a running session of the current game (while expansion packs not uncommonly might even feature an own .exe)
 
Jan 23, 2010
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The Greater Good: Psionics can only be learned from interrogating a psionic alien.
Don't you already HAVE to interrogate a psionic alien? As far as I remember I got the Psi Labs after capturing an ethereal and interrogating him. Are there other ways?
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
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I still think the Warspace Extension mod helps the game more than anything else. It takes the RNG out back and curb stomps it while taking away the alien's cheaty-face bonuses and making the game more about tactics and planning; than dealing with the game randomly punishing you all the time.