Sweet, I was gonna have to download a mod for those, but now they're in the default game so I don't need to!
These modes are mostly for people who are crazy and liked how ridiculous the original system's bullshit random number generator was. Nostalgia can be very powerful.Legion said:... Almost all of those make me feel like playing the game less than I do. Most of them remove consistency which just makes the game less about tactics and more about randomised statistics.
Statistics are good in games where you can get XP and such to improve chances, but this game randomly picks them for you. So my team may suck just because the game decided to scramble their abilities rather than through any action I take.
i dont like that, i mean, when you can do from 2 to 894 damage its really silly to get a 2 hp hit from a portable nuke or something (im talking about games in general). i like defined damage.? Damage Roulette: Weapons have a wider range of damage.
this is a great idea in my opinion. makes your customization harder.? Not Created Equally: Rookies will have random starting stats.
dont think thats a good idea where one of the main components is getting stats increased.? Hidden Potential: As a soldier is promoted, stats increase randomly.
No, just no, no loosing exp due to damage taken.? Red Fog: Combat wounds will degrade the soldier's mission stats.
I love you!? Marathon: The game takes considerably longer to complete.
isnt thats how its supposed to work?? Results Driven: A country offers less funding as its panic level increases.
not really. the way it work before second wave is that when a country panick, they leave and cut the founding. But with that, a country that give 100$ for exemple at 1 panick, will give only 50$ at panick 4 (i dont have the actual numbers it's just an exemple)Strazdas said:isnt thats how its supposed to work?? Results Driven: A country offers less funding as its panic level increases.
No, right now it is 'all or nothing': either a country is in the council and paying full price (if you got a saterlite there) or they aren't covered/left the council and pay jack.Strazdas said:isnt thats how its supposed to work?? Results Driven: A country offers less funding as its panic level increases.
cathou said:snip
Thanks for the explanation you two. Yeah the way it worked before wasn't very good, this is definitely a good change.Bindal said:snip
At least you're lucky to even have that option. Before buying the game, I had a little power fantasy of building an all-Polish squad, but apparently Poland is not on the list of available nationalities. I'm not entirely sure how they chose available non-council nationalities - maybe nationalities of dev team members? - but come on, the European base location is in Poland, they could have at least made that concession.Daystar Clarion said:Soooooo nothing that lets me pick the nationality of recruits?
I started the game nearly 200 times to get a female British sniper after the first mission.
I shit you not.
Because it's two different things. Well, three - a patch is just there to fix and improve existing things. This thing adds stuff that isn't there (or rather, enables it). I would qualify it as an update: It contains mostly fixes but it is there to add a few new features. No real content, tho.Kahani said:Free DLCPatch Invades XCOM, Abducts Free Time
Why do we keep having to invent new terms for things we already have words for?
Heh, the Greater Good.IanDavis said:? The Greater Good: Psionics can only be learned from interrogating a psionic alien.
Don't you already HAVE to interrogate a psionic alien? As far as I remember I got the Psi Labs after capturing an ethereal and interrogating him. Are there other ways?The Greater Good: Psionics can only be learned from interrogating a psionic alien.