Radical isn't the only major layoff to happen lately. A lot of the fat is going to be trimmed off the game industry before we pull out of this recession.
Phase_9 said:Unfortunately, there will always be those opportunistic asshole who will think they can get away with it and make millions. Unfortunately, because the mass of stupidity that we call "American Consumers", they are probably right.
Still, the stakes are getting higher... Dickmoves like "Haze" are becoming more and more dangerous and not worth the risk.not a zaar said:Hmmm, well banking on the ignorance and stupidity of the general public doesn't always backfire, so we won't stop seeing these kinds of products any time soon.
Not that these gaming sites have a lot of credability, but IGN gave it 40% which is quite horrendous for a near-50 million dollar project such as Haze and GameSpot gave it 60%.harhol said:Haze was scored pretty fairly but the problem was that no other major titles were!
Apparently earlier this month Factor 5 fired 37 of 75 employees and the last time they were payed was October 15th. Doesn't look too good for those guys.harhol said:edit: and how come Factor 5 haven't gone under yet? They haven't released a decent game since Turrican II in 1989 and they were responsible for the (apparently) huge cock-up that was Lair.
Haze and PDZ weren't terrible games, but you'd be hard pressed to describe them as anything better than "eh". Which, compared to the exellence of the real Rareware, and the greatness of the old Timesplitters games, may as well be garbage. This is the point. Rareware used to make incredible games; now, the people who hold the trademark are chimps, and the team behind Goldeneye has splintered, thanks to Doak apparently being some kind of arseface. I personally see this as one of the greatest tragedies of the industry.orannis62 said:Am I the only one who didn't really dislike PDZ?Break said:Oh, David Doak. You crazy bastard.
I guess this is the final nail in the coffin for anyone who still believed in Rareware? Not that there are such people, after Perfect Dark Zero and Haze. Ah, well.
You're not understanding why people are saying the Haze killed FRD, they're saying it because the reason that they've died is because nobody will publish any of their games. People believe that the reason that no publisher will tough them is because Haze sold badly.GeeDave said:I'm not saying a lot of people here won't know this, but already there's a lot of "Boo! Haze killed FRD!!!" in this thread, which simply isn't true, it can't be true. You never hear about the titles that kill off developers... because they're canned by the publishers!
Yeah... but:Axolotl said:You're not understanding why people are saying the Haze killed FRD, they're saying it because the reason that they've died is because nobody will publish any of their games. People believe that the reason that no publisher will tough them is because Haze sold badly.GeeDave said:I'm not saying a lot of people here won't know this, but already there's a lot of "Boo! Haze killed FRD!!!" in this thread, which simply isn't true, it can't be true. You never hear about the titles that kill off developers... because they're canned by the publishers!
A game not doing very well in sales and a game not being completed to the publishers needs are two completely different things. FRD are quite clearly known as being someone who can finish projects to a set deadline, and work with whatever the publishers throw back at them. Fact of the matter is, Haze reached completion. The reason anything doesn't sell well is purely down to the general public (after we sift through an essay on marketing that i'd rather skip, and even then... marketing is on the publishers side, not the developers)GeeDave said:The only way in which Haze has effected FRD, is if publishers hated it so much that they would rather not to business with them. The fact that Haze hit the shelves however, suggests that FRD reached all milestones and were able to complete the project to the standards that ubisoft desired from them.
I thought I need a shiny gold SN to do that.Spartan Bannana said:Shit! I was really looking forward to Timesplitters 4!
Also, shouldn't you have posted this in the news section? You would've gotten a nifty badge!
You havent cheked the news lately, have you?harhol said:Why do gamers think a visible trend in review scores entitles them to make jokes at the expense of a game they've never played?
Haze's problem is that it was overhyped. Yes, it does deserve sixes and sevens, but so do the majority of games which receive high scores. It's no worse than Bad Company, Hell's Highway, Condemded 2, World at War, Halo 3 or any other second-rate FPS you care to name. Haze was just the victim of circumstance, in the wrong place at the wrong time (it was released right in the middle of the worst period of anti-Sony sentiment). As a game it isn't actually that bad. Free Radical were just unlucky. I feel sorry for them.
[We all know how scoring systems work: anything below eight for a big title is disastrous. Haze was scored pretty fairly but the problem was that no other major titles were! Perhaps they ran out of money and couldn't buy themselves out of trouble? Who knows.]
edit: and how come Factor 5 haven't gone under yet? They haven't released a decent game since Turrican II in 1989 and they were responsible for the (apparently) huge cock-up that was Lair.