First of all i know nothing of video game design or the process of making a video game but in my humble opinion i think i do know what makes a game feel great or gives it a nice flow.
To the point, loads of games have somekind of parkour or free running mechanic in their games and i've recently bought shadow of mordor for ps4. The game is decent it has its flaws but i enjoy playing it and its quite some fun. Now my biggest complaint about it and some other games is that the parkour mechanic feels so boring and uninteresting it's like im not even doing it. Its all down to holding X and just sliglthy nudging the analog stick where you want to go. Personally i find this dull, give me some options here, let me control how far i jump, make it so i can fail it (under jump it, over jump it etc).
The first prince of persia didn't have complicated mechanics but even 2 buttons made you actually feel like you were in control of the character. Right mouse button was used for wall riding anyway you wanted and space was used for jumping off walls and then you had parts where you had wall climb vertically and combine those 2 buttons in a really cool mechanical way which was hard at first but felt really good once you got the hang of it. And on top of that you could press the attack and off hand attack button for nice bounces off walls while riding with the right mouse button.
It's just a slight rant, hope you guys got a sense of what im trying to say since i do have the tendency to repeat my shit over and over, anyways i would like your opinions on this. Am i just being nitpicky? Is this even an issue? Do you guys prefer this way compared to what i like
Edit : Talking about the newer princes, the sands of time trilogy not the super old ones
To the point, loads of games have somekind of parkour or free running mechanic in their games and i've recently bought shadow of mordor for ps4. The game is decent it has its flaws but i enjoy playing it and its quite some fun. Now my biggest complaint about it and some other games is that the parkour mechanic feels so boring and uninteresting it's like im not even doing it. Its all down to holding X and just sliglthy nudging the analog stick where you want to go. Personally i find this dull, give me some options here, let me control how far i jump, make it so i can fail it (under jump it, over jump it etc).
The first prince of persia didn't have complicated mechanics but even 2 buttons made you actually feel like you were in control of the character. Right mouse button was used for wall riding anyway you wanted and space was used for jumping off walls and then you had parts where you had wall climb vertically and combine those 2 buttons in a really cool mechanical way which was hard at first but felt really good once you got the hang of it. And on top of that you could press the attack and off hand attack button for nice bounces off walls while riding with the right mouse button.
It's just a slight rant, hope you guys got a sense of what im trying to say since i do have the tendency to repeat my shit over and over, anyways i would like your opinions on this. Am i just being nitpicky? Is this even an issue? Do you guys prefer this way compared to what i like
Edit : Talking about the newer princes, the sands of time trilogy not the super old ones