Free Stuff Now Has a Cost

CrysisMcGee

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Sep 2, 2009
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This might actually be a good thing. People that take bribes to give a game a higher score (Bioshock) need to declare it. It makes you wonder if companies paid off reviewers to get a higher score for a game they didn't complete, or was lacking. Now companies may have to wisen up and actually give people a reason to buy their games.

Of course, this comes around as another way for the government to squeeze mroe money out of us, but at least they showed us a good side to it.

Watch Yahztee's review of Bioshock. It sums up my feelings rather nicely.
 

barguest

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Aug 31, 2009
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Hardcore_gamer said:
Cliff_m85 said:
Aqualung said:
Good! I'd like to see how much money IGN got for giving GTA4 a perfect 10.
When it clearly deserved it. Whereupon you start with the "I quote Yahtzee so I am correct" portion.
Nah! I agree with him. GTA 4 removed so much content that the older games had and almost destroyed the sandbox gameplay that GTA: Sand Andreas had become so famous for.

And then there was that uncle of yours........ugh!
GTA was a fail after vice city and 4 could have been so much more but they just cocked up maybe time to lay the game to bed for good

and i think this is a great idea because iv seen some games are undeserving of a 10/10 but got it and some games that dont receive a 10/10 that do deserve which sadens me because some good games suffer needlessly because of the other games company's that have brought a good review
 

scotth266

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Jan 10, 2009
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Cliff_m85 said:
Aqualung said:
Good! I'd like to see how much money IGN got for giving GTA4 a perfect 10.
When it clearly deserved it.
COUSIN! LETS GO BOWLING!

That deserves at least ONE point subtracted. Not to mention all the other things I could list.

Anyway, I don't really see the point. As Kross has noted, people doing sneaky things will continue to do sneaky things. Laws haven't stopped politicians from accepting rather hefty "gifts" at times, after all.
 

Cliff_m85

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Feb 6, 2009
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scotth266 said:
Cliff_m85 said:
Aqualung said:
Good! I'd like to see how much money IGN got for giving GTA4 a perfect 10.
When it clearly deserved it.
COUSIN! LETS GO BOWLING!

That deserves at least ONE point subtracted. Not to mention all the other things I could list.

Anyway, I don't really see the point. As Kross has noted, people doing sneaky things will continue to do sneaky things. Laws haven't stopped politicians from accepting rather hefty "gifts" at times, after all.
*presses three buttons on my controller*

There, disabled oncoming calls. Wasn't hard nor hidden. :)

The only reason people complain about the too many calls is because they haven't read their game manual.
 

scotth266

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Jan 10, 2009
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Cliff_m85 said:
scotth266 said:
Cliff_m85 said:
Aqualung said:
Good! I'd like to see how much money IGN got for giving GTA4 a perfect 10.
When it clearly deserved it.
COUSIN! LETS GO BOWLING!

That deserves at least ONE point subtracted. Not to mention all the other things I could list.

Anyway, I don't really see the point. As Kross has noted, people doing sneaky things will continue to do sneaky things. Laws haven't stopped politicians from accepting rather hefty "gifts" at times, after all.
*presses three buttons on my controller*

There, disabled oncoming calls. Wasn't hard nor hidden. :)

The only reason people complain about the too many calls is because they haven't read their game manual.
That also has the slight issue with it of disabling ALL incoming calls.

Like, mission-related ones.

Which are sort of important.
 

Escapefromwhatever

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Feb 21, 2009
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This is a good thing- it means that it cuts down on bias. If, for instance, a site notorious for giving loaded reviews ended a suspiciously glowing review of a seemingly average game with "oh, by the way, Activision payed us $2000 to give this a 10," then gamers would be less inclined to believe them, decreasing the effectiveness of what is essentially an advertisement in disguise.
 

hansari

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Bigeyez said:
Due to how loosely this appears it will be enforced, I imagine the people that were doing sneaky things before will continue to do sneaky things in the future. And the rest will have little disclaimers like "Acme provided us an early copy of this game for review purposes."
But because of lax enforcement, a gamer could easily just make something up.

Ever fib on a job application?
Kross said:
I do know that a lot of the less mainstream games out there don't necessarily get a shot at being reviewed unless an editor happens to have spare money to buy and play it on his own. Or they've already spent all their money on Booze. Especially with the abundance of indie downloadable games that are available now on all the platforms.
Do you guys keep the free copy of games they give you to review?

Cause to help an indie developer out, you could just return it to sender...or forward it to another reviewer... (the developer pays)

I'm not talking about first class or anything either. It's like $3.00 here to ship most things standard USPS...would take a while, but it would probably do much better in getting the word out compared to the current system...
 

Virgil

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nilcypher said:
The new guidelines would mean that sites would have to disclose any connections between the games they review and the ad revenue they receive, and have also been expanded to include bloggers in that net.
Unfortunately the rules are a lot more complicated and subjective than this. The general gist of the guidelines are that any compensation for an endorsement that would not be reasonably assumed must be disclosed. Of course, the definition of "compensation", "endorsement", and "reasonably" make a huge difference in that statement.

For example, a review of a product by itself isn't an endorsement. If the product for review is provided for free as a review sample ("compensation"), then whether or not it counts as endorsement depends on who is reviewing it and how much the product is worth. A personal blog that gets a free review copy of a movie would need to disclose it - but a site based on doing movie reviews may not, since most people can reasonable assume that review sites get review copies. But a big-ticket item like a car would need to be disclosed if the reviewer got to keep it no matter what, since it's not reasonable for someone to be giving away free cars. It's very subjective.

Also unclear in this case is how it relates to normal advertising. For example, none of our editors know what ad campaigns we're running on the site on any given day, even though people in the same company sell the ads, so the requirement for disclosure here is unclear. Most large organizations work similarly (though not always). But there are definitely also documented cases where advertisers have forced editorial changes (or at least tried to), either by threat of pulled campaigns or just information cut-off, which aren't directly monetary compensation. We had someone try doing that to us once, and a long long time ago one of the ancient ancestors of this site was blacklisted by Sony PR/advertising for giving EverQuest a bad review.

In short, the implications of the new rules on "professional" sites is pretty unclear. I'm sure they'll be defined better over time, but I don't think the assumptions as translated through GamePolitics are as clear as they're made out as.

What this does make a clear difference on is guerilla marketers though. The new rules specifically mention messageboard posting, for example. If you're trying to advertise something and you don't disclose it, even on a forum, you can be hit with a FTC beatdown. Likewise for setting up corporate-controlled blogs without making it obvious that the content on them is for advertising, or posting fake 'reviews' on Amazon/Newegg/etc. This could have a huge impact on some of the more shady astroturfing campaigns - or at least give the FTC a stick to use to beat them with.
 

Virgil

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hansari said:
Do you guys keep the free copy of games they give you to review?
They usually give them to us, since there's not much they could do with a used copy of a game if we sent it back. It varies a lot though - sometimes we get pre-release copies that can only be played on a dev console, sometimes we get just game discs, sometimes we get a retail version, sometimes we just get a download. We also buy a bunch of the game we don't get copies for, and we don't necessarily review every game we get free copies of.

This is why their rules are so complicated - when someone who just writes a personal blog gets a free review copy, it can be a huge event for them, and really influence the content of their review. When a gaming site/magazine/etc that does this every day gets a free game, it doesn't mean very much to the reviewer because they weren't expecting to personally pay for it in the first place (the company would have). And a company isn't going to trade their editorial integrity for a $60 game.
 

Jsnoopy

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Nov 20, 2008
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Meh, I thought that the main focus of this law was other bloggers that would say they discovered a product and recommend it to the readers when in fact, the company had paid them to do that.

.....Still, it doesn't seem to be that hard to include a two sentence explanation before your review though.
 

Onyx Oblivion

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Sep 9, 2008
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Eh, the reviewers already feel a need to give 10/10s to high profile titles to keep the fanbase happy. I bet you they'll be a ton of 9.5/10 and 10/10s for Modern Warfare 2 and other such titles.