It's nice that they actualy started to take an interest in this practice. But I'm sorry to say, this all sounds too old and antiquated to me. The problem has allready been sidesteped by most of the big offenders. All this legislation is aiming at is removing the advertising from games and the moments when money MUST be used to progres, even though the game was advertised as free. In esence this is a LABELING and ADVERTISING law, as oposed to a law that would forbid such predatory practices as most in-app purchases are. They want those practices labeled, not removed. Sorry for sinking your boats, but Trexels will still require weeks of grinding to progress (unless you fork-out cash), Dungeon Keeper stays the same only now the advertising for in-app purchases gets toned down and the game is labeled as "money can be used to progress faster". And even IF they say "free to play mmo games must not offer paying customers unfair advantages over non-paying customers" you want to know how this is a;;ready side-steped? Any World of Tanks veteran will tell you: you make every premium item available for normal in-game currency and just set absurdly high prices for it. So you can say to the lawyers: "Everyone can buy it whether they pay us money or not" but in truth those not paying need to grind several hours or days for just 10-15 premium shells. To put it in perspective some tanks have upwards of 100 shell capacity.
IMO what needs to happen is this: they make a law that states "No item purchasable with real money either directly or indirectly should have any major effect on the gameplay balance" THERE! PROBLEM FUCKING SOLVED. Tank painting and decals and logo pictures? Yeah sure. Gold auto-pen ammo? NO! Costumes for your character in an mmo? Ok, go for it. Stat boosts, some uber sets, legendary weapons? NO! Decorative items for your dungeon or starship? Here is my money. Special curency needed to progres, premium rooms and any other such bs? NO NO NO!
jus my 2 cents on the issue. Of course by the time these old farts rulling us wake up to this it will allready be to late and the major problems would have evolved to a new stage. This is how it's allways been: they try treating the illness only after it has allready mutated to be imune to their treatment. Comopanies keep skirting the law and fucking the consumer, the law-makers get good rep for trying to fix the problem and killing some of the weaker small guys, the consumer keeps getting dicked but now he is happy because they added some lube. And don't fucking tell me big companies don't pay good cash for the law to allways be some 5 years behind them, because i will laugh at your ignorance. There is reason the word lobbying (aka fancy and legal way of bribing) exists!
IMO what needs to happen is this: they make a law that states "No item purchasable with real money either directly or indirectly should have any major effect on the gameplay balance" THERE! PROBLEM FUCKING SOLVED. Tank painting and decals and logo pictures? Yeah sure. Gold auto-pen ammo? NO! Costumes for your character in an mmo? Ok, go for it. Stat boosts, some uber sets, legendary weapons? NO! Decorative items for your dungeon or starship? Here is my money. Special curency needed to progres, premium rooms and any other such bs? NO NO NO!
jus my 2 cents on the issue. Of course by the time these old farts rulling us wake up to this it will allready be to late and the major problems would have evolved to a new stage. This is how it's allways been: they try treating the illness only after it has allready mutated to be imune to their treatment. Comopanies keep skirting the law and fucking the consumer, the law-makers get good rep for trying to fix the problem and killing some of the weaker small guys, the consumer keeps getting dicked but now he is happy because they added some lube. And don't fucking tell me big companies don't pay good cash for the law to allways be some 5 years behind them, because i will laugh at your ignorance. There is reason the word lobbying (aka fancy and legal way of bribing) exists!