And that right there is what I most despise about F2P games; the total cost. Actually go and dig into these F2P games' shops and total up all the basic stuff - not even the "fun" cosmetic things or the account services like extra character slots just the normal things you would expect to see as part of a full-price-up-front game - and it can come to hundreds, even thousands of pounds/dollars.Jandau said:For the most part, I agree. I particularly hate that it's taken such root in the MMO market. People used to whine about hating monthly subs, but then turn around and end up paying even more over the same period of time in microtransactions for the same content. One of the reasons my MMO of choice is FF14 is precisely because it's a sub game (in addition to being pretty damn good), and I don't need to weigh my options, consider the best value, wonder if I should get piece or content or not. I just log in and know the whole game is available to me.
That content wasn't any harder or more expensive for a F2P dev to create than it would have been for a normal game, yet the pricing structure for most F2P games is based around trying to recover from the player an equivalent amount of money to an up-front purchase with only two or three item sales, because the know any particular statistically-average player will only buy that much. The result is that people who actually have some semblance of impulse control get far less game for their money than if they'd just bought a full-price-up-front title, and the devs just pocket free money from those members of the player base who do love the game enough to want full access or who're susceptible to the ethically-questionable psychological manipulations that come with F2P titles.
On top of that, a lot of people draw a distinction between "cosmetic stuff" and "pay to win", but personally I think it's a distinction without a difference; it's all gameplay content. When I'm playing an MMORPG then my avatar's appearance is every bit as much a part of the character I'm trying to create and play as what skills they have and what the stats on their gear are, hell for a lot of people that aspect of MMO's - the character creation and cosmetic aspect - IS the game, so why is that gameplay "ok" to section off and charge through the nose for, but selling a +1 Sword of PewPew is beyond the pale? I'd left SWG before all the trading card bullshit, but when I think back to all the fun I got out of that game and try to imagine how I could have had those same experiences if this set of armour or that bit of clothing cost £5+ a pop and I just can't see it working, yet I'm expected to believe I can find that same level of fun and enjoyment in an MMORPG that does operate a F2P/freemium model? Aye right.
What most annoys me about F2P though is that people seem to be accepting it, hell some people actually thank devs for ripping people off because "at least I get to try before I buy" - if that's your issue, don't acquiesce to a business model that operates entirely for the benefit of the developer/publisher, fucking get angry and demand these bastards compete for your cash by offering proper representative-of-gameplay demos like they used to.