Free-to-Play Shooter Bogarts Map From Counter-Strike

Squilookle

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Who cares? If a map is good, why not share the love? I'd just about die happy if a shooter came out that had Dust, The Edge, Facing Worlds, Chinese, 2Fort, Complex, and Morpheus all in the one package.
 

Bindal

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Loonyyy said:
Grey Carter said:
Team Fortress 2 screenshot [http://www.johnsto.co.uk/i/articles/design/making_dust/tf2_01.jpg],
I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.
It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.
 

smithy_2045

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Covarr said:
2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
 

Vinculi

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Jan 15, 2009
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smithy_2045 said:
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.

Anyhow, Dust2 is probably the map that most people associate with CS, so either they feel secure in their use of it or they are stupid, but I'm guessing the first. Odd though, it kinda looks quite a bit larger than the original, did the addition of sprinting necessitate a bigger level? I dunno, it just looks kinda empty, but maybe I'm not remembering it right, its been a little while.
 

RJ 17

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Nov 27, 2011
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First, I would love to see Valve make a Meet the Lawyer video. Doesn't even have to be regarding this issue, I just bet it would be funny. Perhaps a red is trying to sue a blue over something. I dunno. :p

Anyways, I would also like to point out that Dust has been made in other formats as well. Centuries ago when I was playing AvP2 for the PC, someone made Dust for it. Aliens tended to get their faces blown off (too bright and too wide open), so it was mostly a pred and marine map.

But I'm guessing that wasn't the first time Dust was ripped from Counter Strike. That and I'd imagine the point of this article is that another company is officially ripping off the map, not some dude just remaking it as a custom map for another game.
 

Loonyyy

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Bindal said:
Loonyyy said:
Grey Carter said:
Team Fortress 2 screenshot [http://www.johnsto.co.uk/i/articles/design/making_dust/tf2_01.jpg],
I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.
It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.
Ah, cool. I heard that TF2 was originally going with the vein of the original, style wise, and they made a muddle like that, before scrapping it and going with their stylised hat-sharing monstrosity of fun.
 

IrateDonnie

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Bogart:(slang verb) To keep something all for oneself, thus depriving anyone else of having any. A slang term derived from the last name of famous actor Humphrey Bogart because he often kept a cigarette in the corner of his mouth, seemingly never actually drawing on it or smoking it. Often used with weed or joints but can be applied to anything.
Sorry I couldn't resist
 

Covarr

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May 29, 2009
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smithy_2045 said:
Covarr said:
2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.

Maybe it's because I've played more Global Offensive than Source (only recently got into the series at all), but I've found I actually prefer playing CT in Italy, and T in Nuke, and haven't run into any trouble with either. In both cases, it simply requires a bit more patience than the team on the offensive usually has. It's a tough balance to strike, between patience and beating the timer, but it's definitely doable.

P.S. Thanks
 

4RT1LL3RY

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Wait a second, Huxley isn't canceled? I remember playing the beta for that back in 2009. I wonder if it is less grindy, or has better variety, or has better netcode that doesn't make the hitscan weapons godly.

As for Dust being copied, again. It happens in each game, just not often from the actual developer. I have played CS maps in ever quake and UT game I have ever played.
 

smithy_2045

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Vinculi said:
smithy_2045 said:
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.
Office is probably the least bad hostage map, as far as balance is concerned, but no serious competition has any hostage rescue map in the rotation. Competitive play is more or less contained to dust2, inferno, nuke and train, with the occasional custom map.

Covarr said:
smithy_2045 said:
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.

Maybe it's because I've played more Global Offensive than Source (only recently got into the series at all), but I've found I actually prefer playing CT in Italy, and T in Nuke, and haven't run into any trouble with either. In both cases, it simply requires a bit more patience than the team on the offensive usually has. It's a tough balance to strike, between patience and beating the timer, but it's definitely doable.

P.S. Thanks
I haven't played any CS:GO yet, because I have no money, so this is all from my source experience. Using nuke as an example, there's typically two ways the Ts can win a round. Either a good quick rush that catches the CTs before they can set up, or slow build up that causes the CTs to somehow get pulled out of position. The first is only possible if you get a good spawn, and the second is extremely difficult to pull off because of the immense ease for the CTs to rotate from A to B and vice versa and the difficulty to set up smokes and flashes from the T perspective. Patience is all well and good, but whether you try to break through with 75 or 15secs left on the clock, it's not easy (unless you're seriously better than the other team).