Who cares? If a map is good, why not share the love? I'd just about die happy if a shooter came out that had Dust, The Edge, Facing Worlds, Chinese, 2Fort, Complex, and Morpheus all in the one package.
It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.Loonyyy said:I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.Grey Carter said:Team Fortress 2 screenshot [http://www.johnsto.co.uk/i/articles/design/making_dust/tf2_01.jpg],
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.Covarr said:2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.
I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.smithy_2045 said:At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.
And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
Ah, cool. I heard that TF2 was originally going with the vein of the original, style wise, and they made a muddle like that, before scrapping it and going with their stylised hat-sharing monstrosity of fun.Bindal said:It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.Loonyyy said:I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.Grey Carter said:Team Fortress 2 screenshot [http://www.johnsto.co.uk/i/articles/design/making_dust/tf2_01.jpg],
I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.smithy_2045 said:At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.Covarr said:2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.
And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
Office is probably the least bad hostage map, as far as balance is concerned, but no serious competition has any hostage rescue map in the rotation. Competitive play is more or less contained to dust2, inferno, nuke and train, with the occasional custom map.Vinculi said:I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.smithy_2045 said:At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.
And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
I haven't played any CS:GO yet, because I have no money, so this is all from my source experience. Using nuke as an example, there's typically two ways the Ts can win a round. Either a good quick rush that catches the CTs before they can set up, or slow build up that causes the CTs to somehow get pulled out of position. The first is only possible if you get a good spawn, and the second is extremely difficult to pull off because of the immense ease for the CTs to rotate from A to B and vice versa and the difficulty to set up smokes and flashes from the T perspective. Patience is all well and good, but whether you try to break through with 75 or 15secs left on the clock, it's not easy (unless you're seriously better than the other team).Covarr said:I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.smithy_2045 said:At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.
And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.
Maybe it's because I've played more Global Offensive than Source (only recently got into the series at all), but I've found I actually prefer playing CT in Italy, and T in Nuke, and haven't run into any trouble with either. In both cases, it simply requires a bit more patience than the team on the offensive usually has. It's a tough balance to strike, between patience and beating the timer, but it's definitely doable.
P.S. Thanks