I've always had a problem with really good unlockable content. It really bothers me that sometimes, developers will hide away some of the best stuff in the game. Most times when they do this, unlocking is a tedious but trivial affair. (Logging in a certain number of versus hours in SSMB:M to unlock certain characters.) Other times, it'll be insanely difficult and nearly impossible. (Playing as Mr. Blonde in Perfect Dark, or the even harder task of unlocking the Marquis of Queenesbury Rules)
Many view unlockable content as innocuous or beneficial to a game but I believe that when you pay money for a game, it should be your prerogative to play it as you wish to. If you buy a CD, they make it easy to listen to the tracks in any order you wish. When you buy a DVD, you can fast-forward, rewind and edit your viewing experience as you wash it if you so choose. You can read a book, page by page, in any order you feel like.
Video games don't work that way. In FFX, you have to play through every single random battle on your way to the town. You have to spend forever walking. You can't skip combat if you want to. You're not allowed to skip boring level 3 so you can get to awesome level 4. As a result of many boring level 3s, I can't get what I paid for out of most of my games.
Is it OK to make a player put in so much effort before they can get to the part of the game they want to play? Alternatively, where would the drive be in a game where all content was unlocked from the start? (I know I'd have played more of the UT2k4 maps if I'd had to unlock each one of them. Of course, there's also the possibility that I'd have gotten stuck after the fifth one and the remaining maps would be lost to me.)
I see this as only the beginning of a larger series of questions.
In a MMORPG, you've paid for the game, in fact, you pay for the privilege to continue playing afterwards. Why is it not your right to go straight into the Leet Forests with the Uber Sword of Rareness? Do you have to earn that right? Do you have to pay for it?
What if you cheat to allow yourself to enter that part of the game and don't do anything to affect the other players? Is that acceptable? Is it acceptable to cheat in a singleplayer game or not?
In one of the Need For Speed games on the Xbox 360, you could pay for unlockable content on the Xbox Live Marketplace or you could unlock it for yourself by playing the game. Is paying for unlockable content acceptable?
Many games which support content in the Xbox Live Marketplace have the purchased content already on the disc. When you pay, you download an encryption key which makes content that is already on your disc playable. You've already bought the disc. Shouldn't it be your right to peruse all of the content therein? If you were to use a third party program to unlock content on the disc you own, would that be right?
Is there a solution to be found?
Many view unlockable content as innocuous or beneficial to a game but I believe that when you pay money for a game, it should be your prerogative to play it as you wish to. If you buy a CD, they make it easy to listen to the tracks in any order you wish. When you buy a DVD, you can fast-forward, rewind and edit your viewing experience as you wash it if you so choose. You can read a book, page by page, in any order you feel like.
Video games don't work that way. In FFX, you have to play through every single random battle on your way to the town. You have to spend forever walking. You can't skip combat if you want to. You're not allowed to skip boring level 3 so you can get to awesome level 4. As a result of many boring level 3s, I can't get what I paid for out of most of my games.
Is it OK to make a player put in so much effort before they can get to the part of the game they want to play? Alternatively, where would the drive be in a game where all content was unlocked from the start? (I know I'd have played more of the UT2k4 maps if I'd had to unlock each one of them. Of course, there's also the possibility that I'd have gotten stuck after the fifth one and the remaining maps would be lost to me.)
I see this as only the beginning of a larger series of questions.
In a MMORPG, you've paid for the game, in fact, you pay for the privilege to continue playing afterwards. Why is it not your right to go straight into the Leet Forests with the Uber Sword of Rareness? Do you have to earn that right? Do you have to pay for it?
What if you cheat to allow yourself to enter that part of the game and don't do anything to affect the other players? Is that acceptable? Is it acceptable to cheat in a singleplayer game or not?
In one of the Need For Speed games on the Xbox 360, you could pay for unlockable content on the Xbox Live Marketplace or you could unlock it for yourself by playing the game. Is paying for unlockable content acceptable?
Many games which support content in the Xbox Live Marketplace have the purchased content already on the disc. When you pay, you download an encryption key which makes content that is already on your disc playable. You've already bought the disc. Shouldn't it be your right to peruse all of the content therein? If you were to use a third party program to unlock content on the disc you own, would that be right?
Is there a solution to be found?