Fresh ideas for computer games

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IWantSunshine

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Feb 21, 2014
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I am starting this topic hoping that some really good and novelty ideas for future computer games come up and that some game development studios might actually turn them into real games...

I have played computer games since the late 80's. Initially games were full with brand new ideas and the gaming experience/gameplays/stories were excellent. Then later, especially in the last 8-10 years, I sadly noticed that most games made by big name studios have increasingly become ?dime a dozen?, nothing-new, boring games with poor gameplay but with excellent graphics. Unfortunately I am not interested in good graphics, I am interested in good gameplay. I am may be too old, but ? do you really want to play the 150th first person shooter game where time slows down for you when needed and where your health regenerates if you can avoid being shot for 5 seconds? Or a 200th ?click-and-kill? Diablo-clone where you can kill 99% of the enemies with one or two mouse clicks, where a dozen foes or monsters lurk at every corner (quite predictably), and where by the end of the game you will have killed some almost 100,000 enemies? Just soooo booooring... at least, they are boring for me.

So in the last couple of years I turned towards indie games. FTL, Incredipede, The Book of Unwritten Tales, Waking Mars etc.... so many wonderful, fresh, novelty ideas, so good gameplays. But these are usually made by a few people, or very small studios, on a very thigh budget, so expect nothing of Skyrim-sized or depth or length. How wonderful it would be if big studios were not afraid of trying to walk some unbeaten paths too...

So, if you have any good ideas for future games, that you would gladly play, please post them here. Maybe once somebody who have the power and means to turn them into real computer games reads them...

Here are a few ideas of mine:

- A MMO that has non-combatant classes. Myself, and many of my friends like role playing, but we don't like mindless killing. And unfortunately most MMO's about killing and killing. But let's say, there was an MMO where, along fighters, there were ?non-combatant? classes, such as priests, healers, farmers, traders, librarians, blacksmiths etc. They could develop their skills by solving non-violent tasks, by practice, by learning from each other, by experiments, by research etc. (Just think about the Sims 1-2-3, you don't kill anybody there, yet your people develop skills etc, and there are millions of fans of these games). And the big thing: they could interact with each others as well as with the fighters. Let's say a fighter injured and need healing. So he goes to a healer who is not a computer-driven NPC, but a real human player! How effective the healing is, how much the healer ask as payment for the healing is up to the healer. He might want 100 gold pieces. He might just ask the fighter to do a little favor. Or might heal the fighter for free if he agrees with the fighter's mission. Also, when a fighter needs a new sword, he goes to a blacksmith or to a trader ? who are real human players as well! Well he need some extra info he might just ask around or might go to a librarian to see if he has any documents about the given question or problem. And so on...

- Stay at role-playing. Can you remember ?Betrayal at Krondor?? If you don't: an old-old role playing game where you have a party you lead in an open world. The game is ?real time? and has ?first person view? up until you come across some enemy. Then the game changes to turn-based. Yes, all the battles are turn based! If you played old turn-based games like Jagged Alliance or UFO etc. you know these are usually very good battles: rather than just clicking on the enemy to kill it, or pause the game all the time to give your team their commands (when they turned the turn based games into ?real time?, sadly), you have to design every movement, every attack sequence very well in order to be the victor. Every battle is a real challenge. Not just mindless mouse-clicking. So, how about a ?Skyrim? where you have a party of 3-5 people who can wander freely in the world, there are much less battles but all battles are epic and turn-base?

- Space advanture/roleplaying/simulation. Almost all space-games allow you only to navigate in space only. Some gives you the chance to move around on the surfaces of certain planets as well (for example Mass Effect 1). But how wonderful it would be, to have a kind of ?Mass Effect? and ?Elite? mixture, where there is a story, there are quests, yet you can navigate your spaceship just like in X-Wing (and yes, have real simulation-like space battles) but you can still land on the planets! And by ?landing? I mean not just getting close to a planet and answer ?yes? to the question ?do you want to land on this planet?? and the find yourself on the surface of the planet (Again, Mass Effect 1). Imagine you getting close to the planet. You sit in the navigation room, you see the planet getting larger and larger, then getting into the atmosphere (if there is any), the sphere shape of the planet gradually becomes landscape as your altitude decreases and in the end, you land. Of course, you can land only if the planet's gravity not too large. Or if there is a surface, and it is not a gas giant. Or if radiation levels no to high. You might even leave the spaceship on foot but there can be high wing, predators, enemies, heavy rain, radiation, etc. I appreciate this would require lot of textures and maps and the game would be probably many dozens of GB in size. But hey, many of us have 1-2-3-4TB drives in these days and 20-60-120MBit broadband connections, so where's the problem? I imagine many people would (I am sure I would) be fascinated just to visit distant solar systems and land on various planets to explore them and to see the stunning visuals as gradually descending from orbital altitudes to sea level...

- Let's see something totally different. How about a starbase simulator? Let's say there would be scenarios, going from our solar system to distant solar systems or even deep space. Scenarios from building up very small and basic starbases from scratch and making them self-supplying (can be a big task) to manage huge starbases and defend them against an invasion, or direct a intergalactical cross-race summit and look after that their alien guests are all safe and looked after. Some starbases would be on planets or moons, with or without breathable/toxic atmosphere, some planets could be just mere rock, others could be tropical ?Jurassic? jungles. Some starbases could be flying freely in deep space or orbit around planets or suns. The possibilities are endless, there could be a number of expansion packs.

- Look something extraordinary: how about a ?heaven-simulation?? Let's say the story is that human race reached the next step in their evolution, and all people now spiritually enlightened. They won't harm each other or the fauna/flora. They help each other and work freely for the common good. There is no money and it doesn't make any sense any more. All the technology, all the powerplants etc need to be ?green?, not harming the environment. Etc. With other words, building an Eden/Paradise/Heaven for the spiritually developed new human race. Could you build one and make it work? There would be so easy to fail, it would be a real challenge?

- Car games... They are almost all about getting somewhere as fast as it is possible, or be faster than the opponents, race against the clock, be the cop and pursuit bad guys etc. But how about, let's say, a 4x4 simulator, let's say a Camel Trophy simulation? Where you have to know your 4x4 car's abilities, know where to attempt to get across the river, know how step hill you can climb (and yes, fall over if you calculated wrong), know how not to stuck in the deep mud (or how to get out of it if you did) etc.

And so on...

Any new ideas, anything that you would play, just post it here...

Sorry for the long-long-long post :))
 

EAPidgeon

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Jun 11, 2012
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Pretty sure Star Citizen is planning to address most if not all of what you've listed for Space Simulation/Adventure.

Of course you know I have to throw in the jab that there's Oculus Rift out there, and it will change games substantially once it finally releases (being a developer with a devkit it's at least my perspective).

Finally in regards to the MMORPG genre itself it's definitely become trite, and there's hardly anything distinguishing the "new" like FF14 from older models besides some updated graphics, and a few more mechanics. Granted FF14 is enjoyable, but far overpriced for what it offers in the long run, and especially if we consider the amount of time players typically have free for it.

While there's still Star Citizen which i've pledged ~140$ for and i'm hoping will reinvigorate the genre. In the more classical sense of RPGs it's about time we try something new, and further make it multiplatform and full crossplay like FF14.

Games like Destiny (although it hasn't released) I feel are starting to come around to the idea that the genre needs to be different, and in that regard either faster paced or have unique mechanics. Or a combination of both. It's sloughing off the mechanics of GCDs like FF14, and replacing it with fast gunplay, and keeping the fun of loot obsession like most MMO's eventually become. Judging from the trailer it also seems to have plans of constant and large events which will force the community to work together, but maintaining a more open form of exploration than the typical theme park.

The other vein and slightly hinted by yourself would be to make life classes a lot more pivotal to the RPG genre. Personally it's been a frustration of my own for a while that most NPC's tend to ruin any purpose for a merchant and crafting class in a game. It's too risky of course, but would be a fun social experiment to see a game which makes it so after level 1 there needs to be dedicated shop-keepers, blacksmiths, and etc for progression to be made.

It's been a seeming feature in animations about the MMO genre like .hack, and the good but greatly wasted potential of Sword Art Online. So it's rather surprising a developer hasn't at least considered changing up the way life skills work rather than a slightly +2 item instead of the shop bought or dungeoned normal edition.
 

IWantSunshine

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Feb 21, 2014
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EAPidgeon said:
Pretty sure Star Citizen is planning to address most if not all of what you've listed for Space Simulation/Adventure.
Thank you! This Star Citizen sounds VERY promising!!
 

IWantSunshine

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Feb 21, 2014
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wombat_of_war said:
starbase simulator.
well there are a couple on steam greenlight at the moment other wise check out the old but still looking great startopia
Thanks - yes, I bought Startropia from GOG.com and played it a few times - not bad.
 

WouldYouKindly

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Apr 17, 2011
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I've had an idea for a hybrid RTS in the Total War mold mixed with something a little hack and slash. Basically, you're a general and can direct your troops from afar but you can also join in combat. You need to strike a balance between getting stuck in at a crucial point in the line and the greater tactical need of directing the rest of your army in the battle.

When you do commit yourself to combat, you actually control your general in the fight. Think like Dynasty Warriors but you're far more mortal . You can make a difference personally but the important is the morale boost your troops get from your presence.
 

IWantSunshine

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Feb 21, 2014
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Hehe, watch this parody of first person shooter games! http://www.youtube.com/watch?v=fDqhYSb9LTI&index=64&list=LLcY2ML65V-qSIjBj61zigNg It seems, others have notice as well that most of them are sooo booooring :))))
 

Darkfirephoenix

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Mar 30, 2014
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I have an rather "interresting" idea for an game, but I won't post the full idea just in case.

An Simulation game where you play an single person at the beginning (more like an RPG but...) setting is our World. You have of course different stats: Intelligence, Strength etc. But you can change the world how you want: Write Books, blogs. Research Techs, Medicine etc.

Some examples: You could play an person wich has OCD and other mental problems but is a genius and Research Medicine/cures for illnesses or Robots.
Another person could be extremly charismatic and go for politics to achieve World peace, equality for all Humans etc.
Another is a extremly creative person and writes Sci-Fi books/novels

So you decide what you want to be in the beginning, you could even get a family and play as your offspring after you die. (like in The guild) You could even found Companies, religions, political-partys etc. And from that point on you get an extra layer of managing your "group" and work towards the goals you got. (like in Democracy)

And finally you get the last layer if you go into space, colonise planets, mine asteroids ala Galactic Civ or so.

But this is only the beginning, I have even more ideas for it, but I think this will be enough for the moment.

What do you think?
 

nomotog_v1legacy

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Jun 21, 2013
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IWantSunshine said:
- A MMO that has non-combatant classes. Myself, and many of my friends like role playing, but we don't like mindless killing. And unfortunately most MMO's about killing and killing. But let's say, there was an MMO where, along fighters, there were ?non-combatant? classes, such as priests, healers, farmers, traders, librarians, blacksmiths etc. They could develop their skills by solving non-violent tasks, by practice, by learning from each other, by experiments, by research etc. (Just think about the Sims 1-2-3, you don't kill anybody there, yet your people develop skills etc, and there are millions of fans of these games). And the big thing: they could interact with each others as well as with the fighters. Let's say a fighter injured and need healing. So he goes to a healer who is not a computer-driven NPC, but a real human player! How effective the healing is, how much the healer ask as payment for the healing is up to the healer. He might want 100 gold pieces. He might just ask the fighter to do a little favor. Or might heal the fighter for free if he agrees with the fighter's mission. Also, when a fighter needs a new sword, he goes to a blacksmith or to a trader ? who are real human players as well! Well he need some extra info he might just ask around or might go to a librarian to see if he has any documents about the given question or problem. And so on...
That reminds me of star wars galaxys. Rumor is that SOE is making a new MMO that will "Make old school SWG players happy." I am mildly looking forward to that vaguely described game. Another game along that line is everjane. I'm not sure how to describe it. Party simulator MMO might be the best. (If only it was a different setting.)

Then I also had an idea for a crafting MMO. My big change is that I don't like menu crafting, so my idea would be to have crafting taking place in the world. Like if you wanted to craft a sword, you would pick up some ore and throw it into a smelter, the smelt will throw out a bar you can pick up and place on an anvil. To make it into a sword, you would swing your hammer out it. The items you use to work can all have different effects with them. Like you might have a fire hammer that makes items you craft with it burn with fire, but each time you swing it there is a small chance of it starting a fire. Another hammer might have an AoE effect allowing you to hammer out 9 swords at a time. You can get rally crazy with things like that.

Another mmo idea I have been thinking about is if you could do an FTL MUD.
 

WhiteFangofWhoa

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Jan 11, 2008
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In terms of unique design my best idea has probably been a game using the concepts in E.V.O. on a larger scale, and of course in 3D this time.

You begin life as a tiny invertebrate in a world where land masses have not yet formed but the seas team with life. However, you are different- the spirit of the planet has given you the gift of sentience in a grand experiment. By eating lesser fish and avoiding the stronger ones you become stronger and evolve, only in this case I'd have it so after accomplishing your 'mission objective' in each level you would travel back to whatever suitable location you have chosen as your 'nest', give birth and die, and your offspring would then carry whatever changes you have purchased with your EP, hopefully better bringing across the idea that it is an extremely gradual process occurring over generations. In fact, grant EP for daring exploration as well as eating other creatures, with a slew of hidden areas in each chapter.

Rinse and repeat in a completely open sea world where you can technically nest and hunt wherever you like, it's just much more dangerous in certain areas due to sharks, dolphins and whales (but insane EP yield if you can actually defeat them). I see you're in no way concerned with eye candy, but few things are capable of creating as awe-inspiring visuals as the depths of the ocean. When you finish the first 'chapter', the planet finally develops land masses and you emerge as an early lizard seeking to eventually make their distant offspring a mighty dinosaur, along with the various objectives the spirit of the planet gives you to prevent a certain outside force from screwing with the planet's environment. You have a third chapter in the Ice Age, and so on, ending with a direct confrontation with the 'outside force'.
 
Jun 2, 2014
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Hi. I got an idea for a realistic space flight simulatior. my idea is that u can make a server with your friends and build up your own space program and build rockets to send up sattelites and manned space craft. it is you and your friends ho decides ho is going to be ho as example you can be, Astronaut with diffrent kind of class such like Flight engineer ect, you can be mission control, rocket engineer ect. The idea is that is going to be as realistic as it could get, like driving to the lauch pad and get in to the rocket. You could also design probes and space vehicles maybe even space suits. You can also buy alredy done rocket parts from other users and they will earn money. You can chose where to put your space center and. ofcourse the game should have time warp because ho wants to wait six months to get to mars. My idea came from Buzz Aldrin's race into space and that all the current space simulations sucks and are not very exciting.

Maybe this is to much but maybe the space nerds like ME like it. And sorry for my English im from Sweden and im in 8th grade.
 

TrevHead

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Apr 10, 2011
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For more FPS and TPS to use pinball and shmup mechanics, while some games like Xotic and Bulletstorm have toyed with the concept there still is much left unexplored.

For example rather than using chaining, bullet cancelling, trick shots and medal collection just for highscore it could also be used as a way to progress through the game kinda like Sonic Spinbal but with colour coded enemies that need chaining to destroy for the player to progress to the next area of the stage.

Also Vanquish + Smash TV would be cool
 

briankoontz

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May 17, 2010
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IWantSunshine said:
EAPidgeon said:
Pretty sure Star Citizen is planning to address most if not all of what you've listed for Space Simulation/Adventure.
Thank you! This Star Citizen sounds VERY promising!!
As a Public Service Announcement I'd like to remind everyone that "X game sounds VERY promising!!" followed by deep disappointment at the result has been extremely common throughout the popular internet era of video games. Consider the self-marketing of Peter Molyneux pre- and post- a popular internet for a case study.

Gamers and gaming culture have been uniquely dismal at their willingness to get hyped at the expense of expected reality. Two years before a movie comes out movie producers don't give an outline of what the movie will be with hopeful fanboys thanking them and saying their movie sounds very promising, although given the manipulative success of video games I hardly see why not.

This is how delusion occurs. One's sense of well-being is determined by the quality of a "very promising" game - therefore the game MUST be good before it's even made, and it will continue to be amazing after it's release, no matter what.

In game development "planning to address" is a long way away from "actual result".