Neta said:
I played FTL but I didn't like the fact that I couldn't save my game and had to start from the beginning again every single time I died.
Is this what "roguelike" means? I've never heard the term before, but if it is then I'm not a fan.
Overly simplified, yes, roguelike means it's a short game overall (FTL, for example can be beating in about 30 to 40 minutes, maybe an hour), you can't save and reload to previous states (one save, if any), maps and events are at least to some degree randomised and if you die, you restart.
There are games that are closer to games like Rogue (which created the term roguelike), by being an actual RPG and being fully turn-based.
Tho nowerdays "roguelike" is more of a gamemechanic rather than a genre with the above mentioned things (meaning you can have a Roguelike FPS, roguelike platformer and in case of FTL, a roguelike RTS/tactical game)