Alas, nor can I. But I think that the revival of TRPGs is a good thing. Maybe the more people are drawn to it, the more it will seem like they're played by people OTHER than 40 year old guys in basements. I think for a lot of people it's a closet hobby.aakibar said:so im reading the article and my Dad who is like 40 stared over my shoulder and says he remembers the players handbook on the 2nd page. the sad thing is i cannot find a group to play DnD with.
I first played D&D in 1974. I still play (3.5 / Pathfinder). The Escapist is a regular read for me. I was a bit surprised that Maliszewski had an article on paper and pencil RPGs on it (I cruise through his site - Grognardia - on occassion). On the other hand their might be a lot of us old geezers reading the site, after all, here I am. And youAlex_P said:I feel like this kind of history would fit better on, say, RPGnet. I'm not sure a lot of the Escapist's audience, even just the TRPG players, really knows what the basic essence of "old-school" is supposed to be. And without that, knowing what years WotC did what doesn't really mean much.
The rules have a major role in defining the moment-to-moment feel of a game, though. The same general adventure idea plays out very differently in Moldvay D&D than it does in 4th Edition.Woem said:I've been role-playing since ADND2E and I wonder why those rules need to be reinvented to provide an old-school feel. In my opinion the feel depends on the campaign setting and not so much on the ruleset.
Just signed up to the Forge and am having a geek-gasm. I love the systems creation part of gaming and am working on one now. Now I can vent at people who enjoy it, not just my friends!docsax said:Ok, so a revival of actual old-school rpgs, not "tabletop rpgs in general" as the old-school. The tabletop RPG community has been alive and well beyond the machinations of TSR and especially Wizards of the Coast. There's a lot more out there than DnD, Shadowrun, and the Warhammer Fantasy RPG. I direct curious parties to http://www.rpg.net, http://www.story-games.com, and http://www.indie-rpgs.com for the most active sites, full of games without "4" behind their titles.
That was pretty much my point. There hasn't really been a more than few year period over the last 30 years that the RPG community hasn't been intensely active and productive. Of course, this statement really only works when you consider RPG roots as being more than DND. Yes, when that cadre of dudes threw some story rules onto Chainmail, the RPG was born, but, as far as RPGs go, that's the extent of DnD's influence-- the hobby itself. Games like Ghostbusters (especially) have had a much bigger influence on how the game is played. The indie scene especially has always been vibrant.the antithesis said:I find it interesting that you say roleplaying games are returning to their roots. Frankly, I don't think they ever left them.
I'm not seeing that in the article at all.docsax said:So really, what this article is really saying, is that the mainstream is finally coming back to tabletop gaming. In that sense, yes. We're seeing for the first time since the heyday of the World of Darkness (about 93-98) a massive, popular gravitation toward the flesh-and-blood rpg scene.
Actually, that's another aspect to my point. The OGL picked up on what was already happening, had been happening nonstop for a good long while. The homebrew revival of the OGL brought to the forefront a part of the hobby that'd been there for years. Not detracting from the article, mind you. Just saying that even the homebrew/self-pub phenomenon isn't all that new. Again, it's all just been brought up into the mainstream.It's about veteran gamers deciding that they can write new products for themselves.