Funcom Blames MetaCritic For Share Price Drop

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ResonanceSD

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Dec 14, 2009
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A new MMO launches just before Guild Wars 2.


People rate it highly on metacritic (84)

"Professionals" rate it comparatively lower (72)



Company share price bombs.


The problem here is that people are using "reviewer" metacritic data as a reliable source. It's ALWAYS THE USER SCORE THAT COUNTS.

Look at the difference between Diablo 3's Rscore and it's Uscore

Now look at Dragon Age 2.

See the problem here?
 

Lyri

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Dec 8, 2008
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Grey Carter said:
The company goes on to add that the game's score of 72 out of 100 "must be considered low" and isn't in line with the positive feedback the game received during its beta phases. While you might question its decision to call a solid seven out of ten "low," Funcom may have a point. The Secret World is one of the few games on MetaCritic with a user review score higher than its professional one.
What?

How is it considered bad when other gamers are rating it higher than what professional critics are giving it?
I'm not sure why Funcom would have a point there.

Why is this a problem with Metacritic and not the actual critics or have I missed something here?
I don't use Metacritic at all.

Educate me.
 

ms_sunlight

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Jun 6, 2011
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CriticKitten said:
Notice a difference? I sure do. The second one was actually exciting. :p
With respect, "exciting" is highly subjective. I thought that the intro video to TSW was intriguing and different, and it reminded me a little of one of my favourite games of all time (Vampire: The Masquerade Bloodlines). On the other hand, that GW2 intro looked like Yet Another Generic Fantasy RPG; it could have been Dragon Age 2 or Kingdoms of Amalur or Neverwinter Nights 2. That's not exciting at all to me.
 

Pedro The Hutt

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Apr 1, 2009
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I like how TSW manages to incorporate adventure and puzzle game concepts and puts them into an MMO. Quite nice to have to use my brain for a change.

That said, I think the real problem is just how much power Metacritic has gotten. We've got publishers dropping developers, or withholding bonuses depending on how it does on Metacritic, which isn't always fair in how it calculates its average scores (various examples of this are listed on the first page of this topic).

And now there's even developers who only want to hire people if they've worked on a game that got 85 on Metacritic or higher. How stupidly broken is this? I'd say it's high time we as gamers simply stopped using Metacritic before this damn site becomes the alpha and the omega of the industry, and that would be a bad thing for us all.
 

weirdee

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Apr 11, 2011
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Yeah, they're pretty much right. Guild Wars 2 is going to take up a lot of room in the specialty game area, and it's not subscription based. Plus, it looks pretty cool. Gonna be tough going up against that.

Free to play isn't death, and if they're right about both the ingame store getting them good money, and the lower than normal costs to run it, I think people would love to check it out if it wasn't trying to fight for subscriptions. Hell, I'd take a ten dollar sub fee. It looks interesting...

Since the game is largely based on factions, it also hurts if you're not piling in as many people as you can to begin with.
 

LazyAza

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May 28, 2008
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God I am sick of how so many companies seem to base their ideas of "success" off complete and utter near perfection or nothing. What our game only got an 8 out of 10 and not a 10 out of 10? well shit better fire everyone and disolve the company cause clearly its all been a failure.

If I was running a company I wouldn't care if my products were considered the best on the market so long as my company was successful enough to continue existing and growing and my employees happy and our work continuly comprising things we can be proud of. But I guess most people in charge of things in the business world just refuse to ever accept that kind of reality.
 

Strazdas

Robots will replace your job
May 28, 2011
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Evil Smurf said:
how is 7/10 low? #gamerlogic
Jimquisition explains: http://www.escapistmagazine.com/videos/view/jimquisition/4966-Hate-Out-Of-Ten


Instead of blaming metacritic they should blame the tema that made game not worth rating more.
 

wastaz

Mmm...brains...
Nov 16, 2009
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At first, I didn't want to try this game because it was a mmorpg and that turns me off. But the Chtulhu/Conspiracy-modern world theme just kept calling to me and at last I opened the wallet anyway.

First couple of hours I felt cheated. The combat felt clunky and I was quite "meh". I mean, the story and atmosphere was awesome and I -really- love actually having a modern world setting. But I felt a bit meh. But the character levling system kept me hoping that it was just a threshold and that I should just stick with it for a little longer.

So I did. And I am happy I did.
TSW is not as different from WoW as people keep shouting about, but I like it. The leveling/build system is deep and interesting. The setting/story/atmosphere is just what I've been looking for. I'm so damn tired of fantasy settings...GW2 might seem like a good game, but it's still a fantasy setting and I just don't want that now - maybe later, but for now I just can't cope with anymore elves and dwarves and bigass armored stuff. I want my modern world setting goddamnit!

TSW has a lot of problems still, so a 7.2 metascore...it's not that horrible. I would probably rate it a little higher, something like a solid 7.5-8.0 at least. But I think it has potential to grow. And I'm having a lot of fun with it. Will it last me a year? Maybe, I'm not sure. I'm the kind of gamer who likes to switch games often. But as long as it can last me a couple of months I'm happy.

Every game (even MMO's) doesn't have to be a "I will play this for as long as I live"-affair. I don't see myself quitting this game anytime soon though, there's still plenty of things for me to explore in this game - and I really enjoy attempting to piece together interesting character builds and actually having to think while playing the game now and again (even though I wouldn't mind if they'd added a few more of the investigation quests to the game, those quests are really really cool - especially when played with an RP party where people are not just googling the solutions ;) )

Also, IMHO the review system where everything that is less than 80 is automatically "bad" is stupid. Everything less than 50 should be bad. This inflated scoring hurts everyone.
 

Don Reba

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Jun 2, 2009
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72/100 rounds to 4/5, so the Metacritic score is consistent with Paul Goodman's.
 

742

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i was ready to buy this when it came up on steam (MMO aversion be damned, this looks awesome) but when i went to its store page the first thing that showed up was an EA logo. this makes me sad.
 

Elate

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Saviordd1 said:
Innovative... innovative.. I'm reading it over and over, I can't seem to see it anywhere in what I said. Might want to get your eyes checked out. I said pushing the bar, adding new shit, not innovating, I doubt any MMO could ever be innovating. Maybe Planetside 1 for its time. Pretty sure having a big 2 after your game also doesn't paint it as brand new, kinda suggests it's a sequel, which sort of implies it shares similarities with the previous title.. Kind of the opposite of brand new really isn't it.

Remerik said:
And WTH Elate, how are the mechanics Wow'ish? have you even seen the game in action. You should know what you are talking about before saying such things, your making yourself look stupid. Guess you cant help it though since you are obviously a victim of the GW2 hype and i bet you dont know that game is shit :) (i've played it)
Shit son? You played it? GUESS WHAT?! ME TOO! Now we can both talk about how awesome it was!

CriticKitten said:
 

edgecult

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Every new MMO Needs some form of general accessible Free trial. I don't care how it's done but it needs SOME form of free trial to hook people on the fence. I'de bet just giving one would bring in plenty of new blood into the game who are wavering (like myself) to deal with the 50 dollar plus entry fee just to find the game isn't your taste and put it down before the first month is up. (plus it lets you make sure your comps up to snuff to run it properly. Hate getting a game I think and research says I should run on some workable level and end up smelling smoke as my poor processors chug and cook under the strain of trying to slightly delag the game to a workable form or some such weirdness.)
 

tehroc

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Credossuck said:
Paying a monthly sub has the ugly side effect of giving you the feeling "shit i have to play the game or wasted my money..." especialy after the first shine has rubbed off.
If you're playing video games on a regular basis then $15 a month should never result in feelings of guilt. $15 isn't even enough to take you and a date to the movie theater. I never feel pressure from MMO's to get my 'value' worth as it's cost is almost inconsequential even to my near poverty income level.
 

Something1something

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CriticKitten said:
Remerik said:
And WTH Elate, how are the mechanics Wow'ish? have you even seen the game in action. You should know what you are talking about before saying such things, your making yourself look stupid. Guess you cant help it though since you are obviously a victim of the GW2 hype and i bet you dont know that game is shit :) (i've played it)
Yeah, what he said! Clearly he knows what he's talking about. His superb spelling and grammar has convinced me of this fact! Besides, he claims to have played GW2, and obviously if he's played GW2, he can tell us all about his experience and name off all of the beta weekend event finales in order. So let's hear it, what were they?

....you don't know, do you? Because you never played Guild Wars 2, have you? Yeah, that's what I thought.

But you had a fair point and one worth mentioning. You can't judge a game without having seen it in action! So let's do just that. Let's compare the "shitty" GW2 to The Secret World.

Notice a difference? I sure do. The second one was actually exciting. :p

Okay, I'll be fair, the first one's gameplay wasn't that bad either. But it's hard for someone like me to find the former more impressive than the latter. But enough of that. I should judge the games on their merits. Alright. Let's run down the list of basic mechanics that both games use.

TSW:
[1] Initial round of gameplay is exactly the same for all groups.
[2] Game features a standard skill bar with 7 skills. Skills appear to differ primarily by weapon, and unlock as you use the weapon more.
[3] Movement is permitted in combat. Player appears to be able to tank out enemies to some degree, though movement is encouraged.
[4] Quests are started through standard flavored screens of text. Quests typically feature standard MMO structure, i.e "kill X zombies" or "collect X items from zombies".
[5] The number of quests a player can work towards at any given time are limited to seven (IIRC).

GW2:
[1] Opening sequence of gameplay, starting zone, etc all differ by race.
[2] Game features a standard skill bar with six slots open and four unlockable. Skills in the first five slots differ by weapon, and unlock as you use the weapon more. Additional slots are unlocked throughout the game which provide the player with alternative strategies based on profession and race, and the unlocking of various weapon swapping mechanics on all professions allow the player to change their strategy in the middle of combat without any difficulties.
[3] Movement is permitted in combat. Game is designed around action-adventure style combat, encouraging the player to move and dodge on a regular basis to avoid large (potentially lethal) attacks.
[4] Quests can be started automatically simply by entering the area where the quest is taking place, or by talking to wandering "recruiter" NPCs who try to inform players of what's happening in the world. Quests range from killing monsters to collecting items to feeding cows to plugging leaks in a dam, and so on, though most of them retain similar functionality to a standard MMO, i.e. "do this task X times", throughout the game. However, some quests (called "renowned hearts" or "hearts" by some) feature multiple methods of completing the quest which all contribute to the completion bar.
[5] Since quests are based on region rather than being selected with text screens, there is no maximum number of quests that can be undertaken at once. The only limit is the number of quests in your area.

Now let's be honest for a second: which of those sounds more like WoW to you? I'm not about to claim that GW2 is the "revolution" people want it to be, but TSW shares a hell of a lot more with WoW than you want to admit. And the things it doesn't share with WoW, it shares with GW2....yet TSW is a subscription game and GW2 is a purchase-based game (buy once, play forever, like most non-MMOs function).
I think it's pretty hilarious how you point out him not having played GW2 and pretend to make an unbiased comparison, when it is clear you know nothing about TSW.
I have personally not played GW2, so I won't go into the 5 points you listed there, but out of the 5 points you listed for TSW, only one is correct.

[1] The game does have a different start for every faction.
[2] Skills are unlocked by gaining ability points, you can use these to buy skills from the ability wheel. This allows for many different ways to build you character (although admittedly, some balancing is needed because for more difficult content a lot of builds become less viable).
[3] Movement is permitted and often needed, to dodge out of aoe/dash abilities used by mobs.
[4] Quests are not started through standard flavored screens of text, all quests are fully voiceacted.. and mostly very well done at that. The NPCs all have very distinct personalities, which really helps in immersion. The only quests that start through screens of text are the unimportant and short side missions, usually pick up x of y in the same area as where your current normal quest is.
Obviously you still have kill x of y and pick up x typ quests, but there are also a good amount of investigation and sabotage missions, which are very different from what you normally see in MMOs.

Now don't get me wrong, I'm not saying GW2 will be shit, I'll probably give it a try and I will probably like it. But if you pretend to make an unbiased comparison between 2 games, especially after calling someone else out on it, at least make sure that is what you are doing and don't make it a GW2 fanboy post.
 

Sangnz

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Anyone remember when sub 5 was a fail, 5 was ok and 6 or more was probably a good game?
Many may not remember this but it was back when gaming mags were still around and the internet hadn't hit the big boom point.
I'm still slightly confused how the bar shifted up so high.
 

Sangnz

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CriticKitten said:
TSW:
[1] Initial round of gameplay is exactly the same for all groups.
[2] Game features a standard skill bar with 7 skills. Skills appear to differ primarily by weapon, and unlock as you use the weapon more.
[3] Movement is permitted in combat. Player appears to be able to tank out enemies to some degree, though movement is encouraged.
[4] Quests are started through standard flavored screens of text. Quests typically feature standard MMO structure, i.e "kill X zombies" or "collect X items from zombies".
[5] The number of quests a player can work towards at any given time are limited to seven (IIRC).

GW2:
[1] Opening sequence of gameplay, starting zone, etc all differ by race.
[2] Game features a standard skill bar with six slots open and four unlockable. Skills in the first five slots differ by weapon, and unlock as you use the weapon more. Additional slots are unlocked throughout the game which provide the player with alternative strategies based on profession and race, and the unlocking of various weapon swapping mechanics on all professions allow the player to change their strategy in the middle of combat without any difficulties.
[3] Movement is permitted in combat. Game is designed around action-adventure style combat, encouraging the player to move and dodge on a regular basis to avoid large (potentially lethal) attacks.
[4] Quests can be started automatically simply by entering the area where the quest is taking place, or by talking to wandering "recruiter" NPCs who try to inform players of what's happening in the world. Quests range from killing monsters to collecting items to feeding cows to plugging leaks in a dam, and so on, though most of them retain similar functionality to a standard MMO, i.e. "do this task X times", throughout the game. However, some quests (called "renowned hearts" or "hearts" by some) feature multiple methods of completing the quest which all contribute to the completion bar.
[5] Since quests are based on region rather than being selected with text screens, there is no maximum number of quests that can be undertaken at once. The only limit is the number of quests in your area.
Ok I get the feeling you have possibly played the GW2 beta or been a lot more interested in it than TSW so allow me to touch up your TSW List a bit to fix up and expand.

[1] Initial round of gameplay is exactly the same for all groups.
Each group has its own unique starter zone and story and only shares one scene which is the subway section, yes once done with the intro all factions do end up in Kingsmouth.

[2] Game features a standard skill bar with 7 skills. Skills appear to differ primarily by weapon, and unlock as you use the weapon more.
The game features a 7 active 7 passive skill setup system. Builds are made based on which two weapons you have equipped and the skills you pull from each weapons tree, passives can be pulled from any tree which may benefit your active abilities. For example if you play with Assault Rifles and Fist weapons then you would pull your active skills from those trees but passives could come from any tree (assuming you have unlocked them).

[3] Movement is permitted in combat. Player appears to be able to tank out enemies to some degree, though movement is encouraged.
Mostly true although omitting that all characters have a dodge roll on a short cool down which is activated by double tapping the desired movement key which mandatory for some boss fights and correct use makes things much easier. Also the use of cast time or channel abilities slows you down while casting

[4] Quests are started through standard flavored screens of text. Quests typically feature standard MMO structure, i.e "kill X zombies" or "collect X items from zombies".
Main/Story quest lines are fully voiced, only side quests found randomly in the game world are ever just text screens.

[5] The number of quests a player can work towards at any given time are limited to seven (IIRC).
Six quests I think and is one of my only gripes, one story, one main, one dungeon and 3 sides.


Hope this helps clear up some of your misinformation :)
 

Rack

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Jan 18, 2008
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crazyrabbits said:
In no other industry is a 72% considered "low". Blame that on reviewers posting inflated scores and gullible fans believing anything below an 8/10 is a complete failure.
Anything below 8/10 is a complete failure because reviewers post overinflated scores.
 

wastaz

Mmm...brains...
Nov 16, 2009
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Sangnz said:
CriticKitten said:
[5] The number of quests a player can work towards at any given time are limited to seven (IIRC).
Six quests I think and is one of my only gripes, one story, one main, one dungeon and 3 sides.
It's 6. I find this to be a good thing actually. It lets me concentrate on what I'm doing instead of just filling up my quest log with all the quests I can find and then running around in the world with a list to check off. I think the limit of 6 helps my immersion, because I actually care about reading the quests and remembering the quests. It gives me a more focused and immersive gaming experience.

Sure, I could have just taken 6 quests in a normal MMO and focused on those, but when playing this game I get the feeling that it's been more designed around that limit. I follow the story quest, then I run into interesting persons that has main quests for me. The main quest makes me run off somewhere, and maybe I'll find another sidequest that I can do during the main quest. Often, when I've finished the main quest I find another side quest nearby that leads me to someone who has a new main quest for me. It all feels very fluid to me, like I'm always doing something that pertains to the/my story and not just running to the quest hub and clicking on everything with a yellow questionmark.

Sometimes limiting things can have interesting consequences.