And here we come to the importance of 'pacing'. Having a grand mystery is fine, as long as you set a good pace of slowly revealing bits of it. Lost, for example, failed in this respect because it took several seasons to start answering questions, while raising three new questions for every answer.Metalhandkerchief said:Sorry that's just not true. Have you seen the movies Memento or The Machinist? They are very comparable to The Secret World in that they offer very little explanation "up front" and evolve the story gradually as you go along. There are many small stories in The Secret World, but the big one is supposed to be a mystery. That is the whole point of it. And if you failed to understand that before playing or don't like that kind of exposition, then you shouldn't have played it to begin with. It's not for you.maddawg IAJI said:The "It gets better" argument is never a good argument to fall back on, especially when discussing story in video games. If a game's story fails to grip the player within the first few hours and it lacks the gameplay mechanics to keep players interested, then it isn't a good game
The Secret World is one of the better-written stories of our time in gaming, whether or not you have the patience to play through the tutorial first is irrelevant.
The goal of an MMO is to keep the player coming back, whether it's the promise of cool loots if they just crest the next hill, or revelation of an important plot point if they just complete one more mission. Fail to do that and you won't last long.